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Roguetech Wiki
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Weapon Jams
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Weapon Jams
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== Jamming chance calculation == The mechanics is being applied to each weapon independently. Base chance is being calculated as sum of jamming chances (as they listed in tooltips) from weapon, ammo, and firing mode. Each critical hit adds 10% chance to jamming. Each point in gunnery skill above 1 reduces it by 1%. Effects from Lucky quirk (-10%), FCS JAM (-25%), FCS Adv TC (C) (-10%), FCS Adv TC (-20%), and Controlled Bursts (-20%) are multiplied and applied to the base chance. So, for example, a pilot with gunnery 8, lucky, controlled bursts active, firing 3 shots from RAC/5 (5% jam/shot) having 1 critical with [PRE] ammo (4% jam) will have (5%*3[3 shots] + 4%[ammo] + 10%[critical] - 7%[gunnery]) * 0.9[lucky] * 0.8[controlled bursts] = 15.84% chance of jamming
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