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War Mechanics

Starting or joining a war

- Factions have a chance each month to start or join a war. 

- This chanced is based on their current war exhaustion. 

- The more exhaustion they have the less likely they start or join a war.

- If they decide to enter war state they pick a random faction that is neighbouring them.

- If this faction is already in a war they join on the opponent side.

- If this faction is not at war yet they start a new war.

Ending a war

- Factions have a chance each month to leave a war.

- This chanced is based on their current war exhaustion. 

- The more exhaustion they have the more likely they leave a war.

- If all faction on one side left the war, it ends.


Resources

- Each month Factions get rewarded offensive and defensive resources based on the tags of the planets they hold.


Offence:

- planet_industry_poor = -1

- planet_industry_mining = 1

- planet_industry_rich = 2

- planet_industry_manufacturing = 3

- planet_industry_research = 4

- planet_other_starleague = 5


Defence:

- planet_pop_none = -1

- planet_pop_small = 1

- planet_pop_medium = 2

- planet_industry_aquaculture = 3

- planet_industry_agriculture = 3

- planet_pop_large = 4

- planet_other_hub = 5

- planet_other_megacity = 6

- planet_other_capital = 7

Attacking a planet

- Each day Factions start an attack on one or more planets they see as valuable.

- A valuable planet is determined by the resources it has + how many own planets border him.

- Both factions take up to 100 resources from their regarding pool(offence or defence) and make a random roll on that.

- If the attacker wins he shifts the control percentage by the number he rolled higher then the defender.

- If a player does a mission for a faction on a planet he shifts the control by the percentgae set in the settings for that faction.

- Factions that like the player will offer priority missions going to the current important planets.

Switching owner

- When a faction has more control over a planet then its current owner and also more then the percentage set in the settings the planet will flip over to that faction.

Difficulty

- Planets on the border have a higher difficulty then the ones inland

- Only border systems send you against another faction, inland contracts only let you deal with locals and pirates.

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