This page provides overview of mechwarriors passive/active Skills and Quirks in the RogueTech mod:
- Reworked skill tree with additional bonuses provided to mechwarriors
- Reworked abilities
- Mechwarrior/Pilot quirks now provide benefits or penalties to various skills and other benefits
Pilots can also earn Unit Affinities as they become more familiar with mechs and vehicles. These specializations provide larger bonuses as a pilot becomes more familiar with their unit(s).
Resetting the Skill Tree[ | ]
To reset the skill tree, SHIFT+LMB the Skills Tab. This will cost 500K, and requires Training Module 2.
aka Reskill, Re-skill, change skill, respec, retrain
Skill Tree[ | ]
Passive Roll Bonus (PRB)[ | ]
Each point in a skill provides a passive bonus to rolls, and can go beyond the 10 through additional equipment and pilot's quirks.
- Gunnery: Accuracy, Weapon Jamming
- Piloting: Initiative, Melee
- Guts¹: Panic, Injury Resist, Heat (i.e. Shutdown Override, Ammo Explosion, etc.)
- Tactics: Sensor, Initiative
¹In versions 1.0.2.1 and higher, durationData for bleeding out has been replaced by calculations per-pilot based on Guts, Health, and other settings.
Special article on How Gunnery Affects CTH, since the maths is special.
In addition to these passive bonuses, there are other explicit bonuses. See the Skills Table below.
Skills Table[ | ]
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gunnery | Base CTH | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
Jam Chance | -0% | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | |
Unjam Chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | |
Piloting | Melee Accuracy | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% |
Initiative Randomness | -1 | -2 | -3 | -4 | -5 | ||||||
Tank/VTOL Move | +3M | +6M | +9M | +12M | +15M | +18M | +21M | +24M | +27M | +30M | |
Guts | Resist: Initiative, Injury, & Melee |
1 | 2 | 3 | 4 | 5 | |||||
Resolve Gen | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | |
Tactics | Initiative, Reduced Hesitation | 1 | 2 | 3 | 4 | 5 | |||||
Sensor Roll | 1 | 2 | 3 | 4 | 5 | ||||||
Offensive Push Acc | 1 | 2 | 3 | 4 | 5 | ||||||
Resolve Cost | -2% | -4% | -6% | -8% | -10% | -12% | -14% | -16% | -18% | -20% |
Abilities[ | ]
The table below provides overview of active skills in the RogueTech. There are two types:
- Passive: these skills are always 'on' and apply their bonuses.
- Active: these skills require to be activated to apply their bonuses.
Tier | Abilities | Description | |
---|---|---|---|
Gunnery | Level 5 Passive |
Bandit |
|
Focus Fire |
| ||
Level 8 Active |
Warlord |
| |
Controlled Bursts |
| ||
Piloting | Level 5 Passive |
Awareness |
|
Escapist |
| ||
Level 8 Active |
Phantom Mech |
| |
Mobility Expert |
| ||
Guts | Level 5 Passive |
Juggernaut |
|
Hardcase |
| ||
Leadfoot (Vehicle) |
| ||
Level 8 Active |
Berserker |
| |
Coolant Vent |
| ||
Tactics | Level 5 Passive |
Tactician |
|
Cautious |
| ||
Level 8 Active |
Sensor Lock |
| |
Field Command |
|
Pilot Quirks[ | ]
The table below provides an overview of the mechwarrior quirks.
Quirk | Description |
---|---|
Assassin | +10% Called Shot. +3 OP Accuracy +15% Upkeep |
Athletic | +1 Bonus Health. +5% Upkeep |
Bookish | +5%Sight&Sensors. +5% Pilot Upkeep |
Brave | +1 Resolve. Improved Panic Resistance. +5% Upkeep. |
Cautious | +1 Evasion Generated. -1 Accuracy. |
Commander | +1 Lance Resolve. +1 Morale. +10% Pilot Upkeep |
Criminal | 10% Chance to Steal 1000 Cbills From OR For You. |
Dependable | -5% Stability Taken. Improved Panic Resist. +5% Upkeep |
Disgraced | +1 ECM Shield and Probe. -1 Morale. |
Dishonest | 5% Chance to Steal 500 Cbills From OR For You. |
Drunk | +5% Stability Taken. Avoids Panic Eject. +1 OP Accuracy |
Ex-Comstar | +5%Sight&Sensors. +0.5 MechTech. +10% Pilot Upkeep |
Gladiator | +5% Punch/Kick/Phys Melee Damage % Stability. +20% Upkeep. |
Honest | +1 Morale. +5% Upkeep. |
Jinxed | The Good thing: Everyone suffers more critical problems. The Bad? Everyone does. |
Klutz | +1 Evasion Gain. May Eject when Knockdown. |
LosTech Experience | +0.5 MechTech. Reduces Cost and Upkeep for Argo System Upgrades by 5%. 10% Pilot Upkeep. |
Lucky | +2 Clustering. -10% Jam Chance Multi. +10% Upkeep |
Mechwarrior | +1 Initiative. +5% Upkeep |
Merchant | Reduces Argo Upkeep by 5%. 5% Chance for 1000Cbills/Day. 10% Pilot Upkeep. |
Military | +1 Bonus Health. -1 Recoil. +1 OP Accuracy +15% Upkeep |
Noble | Reduces Cost and Upkeep for Argo Morale and Med Upgrades by 5%. 15% Pilot Upkeep. |
Officer | +2.5 Lance Sight&Sensors. +10% Upkeep |
Pain Shunt | Pilot is Immune to Injuries from Overheat, Internal Explosion and DNI Feedback. +25% Pilot Upkeep |
Reckless | +1 Evasion Ignore. -1 Max Evasion. |
Spacer | Reduces Argo Upkeep and Upgrade Costs by 5%. 10% Pilot Upkeep. |
Technician | +1 MechTech. Reduces Cost and Upkeep for Mechbay Upgrades by 5%. 10% Pilot Upkeep. |
Wealthy | -50% Pilot Upkeep. |
Affinity[ | ]
In addition to experience, Pilots also gain Affinity by performing a number of missions in the same 'Mech chassis. See Unit Affinities.
Character Origins[ | ]
You were born in...[ | ]
Origin | Description |
---|---|
Magistracy of Canopus | You have been born and raised in the Magistracy of Canopus. +1 Gunnery, +1 Tactics |
Federated Suns (Davion) | You have been born and raised in the Federated Suns. +1 Gunnery, +1 Guts |
Draconis Combine (Kurita) | You have been born and raised in the Draconis Combine. +1 Piloting, +1 Tactics |
Capellan Confederation (Liao) | You have been born and raised in the Capellan Confederation. +1 Piloting, +1 Tactics |
The Rimward Periphery | You have been born and raised in the Rimward Periphery. +2 Piloting |
Free Worlds League (Marik) | You have been born and raised in the Free Worlds League. +2 Tactics |
Deep Periphery | You have been born and raised in the Deep Periphery. +2 Gunnery |
Lyran Commonwealth (Steiner) | You have been born and raised in the Lyran Commonwealth. +1 Piloting, +1 Guts |
True Born | You are a Clans True Born. Bred to be the Ultimate Warrior. +1 All skills. Cannot command tanks. |
Free Born | You are a Clans Free Born Warrior. +2 Guts |
Rasalhague | You have been born and raised in the Rasalhague. +1 Tactics, +1 Guts |
Your interests had always been...[ | ]
Origin | Description |
---|---|
Space | Space always called to you. Quirk: Space & Honest. |
Gambler | Lady Luck and you are well acquainted. Quirk: Jinxed & Lucky. |
Tech | You've always fiddled with your Tech. Quirk: Tech & Comstar. |
History | The Past held your Dreams. Quirk: LosTech & Bookish. |
Loner | You’ve always been a Loner. Quirk: Brave & Assassin. |
Coming of age you chose the career of...[ | ]
Origin | Description |
---|---|
Freelancer | Someone always needs some Work done. Quirk: Reckless & Drunk. Mech: Random Hunchback |
Gladiator | A Solaris Gladiator. Living for the Spectacle! Quirk: Gladiator & Honest. Random Specialist Items. |
Mercenary | An Inner Sphere Mercenary. War does Pay Well. Quirk: Athletic & Mechwarrior. Random Advanced Unit. |
Very Legitimate Merchant | There's always money in the banana stand. Quirks: Dishonest & Merchant. 3 million C-Bills (or local equivalent) |
Officer | Somebody gonna keep the kids in line. Quirks: Commander & Officer. Vehicle: AWACS OR Oracle ACMV. |
Enlisted Mechwarrior | War. War never changes. But, by God, do we wish it did. Quirk: Brave & Military. assorted Lostech Weaponry. |
Team Banzai Test Pilot | Team Banzai has the nicest toys. Quirk: Gladiator, Pain Shunt & Neural Implants. Random Hatchetman. |
BA Pilot | For a Battle Armour Pilot, War always brings a Paycheck. Quirk: Dependable & Brave. Spare BA suit and Weapons. |
Inheritor | It belonged in a museum but now it’s yours. Quirk: Lucky & Noble. Mech: Random Rare Mech. |
ProtoMech Pilot Test Subject | They're 'Mechs! But smaller! Quirk: Mechwarrior & Neural Implants. random Protomech. |
Commando Veteran | Veteran of Operation: Damocles. Quirk: Lucky & Military. Mech: Random Bushwacker. |
Corsair | Ah, but you have heard of me! Quirk: Assassin & Criminal. Random Pirate Mech. |