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Cicada CDA-2P
UixTxrIcon cicada
Signature
CDA-2P
Class
MEDIUM
Tonnage
40
Base Move
7
HardPoints
2E 2M 3S 20JJ
Total Health
A=440/845 S=326
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description[ | ]

A typical Periphery raider, the Cicada 2P is fast and hard hitting but lacks endurance and cannot survive long once it has delivered it's payload. 4 RL-20's make up the bulk of the mechs firepower, capable of threatening even an Assault mech if used correctly. The secondary weapons are a pair of medium chem lasers with a ton of ammo between them. Achieving almost identical speeds to its Inner Sphere counterparts, the 2P is designed as a heavy scout and head hunter with a nasty alpha strike capable of shredding most opponents regardless of the target. Designed to be easy to maintain and even easier to replace, the 2P is built with parts that can be salvaged from most battlefields or brought in any number of back street bazaars or disreputable arms markets. Indeed, most new 2P’s are often repurposed wrecks hauled off the battlefield and rebuilt as quickly as possible.

Drop Cost Multiplier: 1

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Evasive: +1 Increased Evasion Gain and +1 Max
40 Improved Sensors (2) (Quirk) I See You: +1 Adv. Sensors, +10% Sensors Range
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=15/60
S=30
A=45/45
S=16
A=15/60
S=30
HardPoints [ 1S ]
Fixed
Dynamic
Torso Health FA=60/100 RA=15/50
S=50
FA=75/120 RA=20/60
S=50
FA=60/100 RA=15/50
S=50
HardPoints [ 1M 1S ] [ 2E ] [ 1M 1S ]
Fixed
Dynamic
Legs Health A=60/100
S=50
A=60/100
S=50
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_cicada_CDA-2P.json

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