Marauder II MAD-P | |
---|---|
Signature |
MAD-P |
Class |
ASSAULT |
Tags |
Elite - Legendary |
Tonnage |
100 |
Base Move |
3 |
HardPoints |
7B 2E 2M 1S 20JJ |
Total Health |
A=1649/1900 S=711 |
RT Module |
Optionals-RogueElites-Base |
Compatible Variants | |
Factions | |
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Description
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. Though this was piloted and decorated like a typical Pirate Mech, something is entirely off about this.
Drop Cost Multiplier: 1.24
Mech Bay
Missions | Source | Affinity |
---|---|---|
5 | Generic | Warrior: +1 Piloting Boost |
10 | Generic | Veteran: +1 Guts Boost |
20 | Chassis | Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy |
40 | Command Mech (Quirk) | High Command: Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times) |
60 | Generic | Master: +1 Tactics Boost |
100 | Generic | Elite: +1 Gunnery Boost |
Right | Center | Left | ||
---|---|---|---|---|
Arms/Head | Health | A=170/170 S=85 |
A=45/45 S=16 |
A=170/170 S=85 |
HardPoints | [ 2B 1E 1M ] | [ 1B 1E 1M ] | ||
Fixed | ||||
Dynamic | ||||
Torso | Health | FA=200/210 RA=80/105 S=105 |
FA=250/310 RA=94/155 S=105 |
FA=200/210 RA=80/105 S=105 |
HardPoints | [ 3B ] | [ 1S ] | [ 1B ] | |
Fixed | ||||
Dynamic | ||||
Legs | Health | A=180/210 S=105 |
A=180/210 S=105 | |
HardPoints | ||||
Fixed | ||||
Dynamic |
Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Optionals\RogueElites\Base\mech\mechdef_marauder_ii_MAD-P.json