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Marauder II MAD-P
UixTxrIcon marauderii
Signature
MAD-P
Class
ASSAULT
Tags
Elite - Legendary
Tonnage
100
Base Move
3
HardPoints
7B 2E 2M 1S 20JJ
Total Health
A=1649/1900 S=711
RT Module
Optionals-RogueElites-Base
Compatible Variants
Factions

Description

The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. Though this was piloted and decorated like a typical Pirate Mech, something is entirely off about this.

Drop Cost Multiplier: 1.24

Mech Bay

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy
40 Command Mech (Quirk) High Command: Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=170/170
S=85
A=45/45
S=16
A=170/170
S=85
HardPoints [ 2B 1E 1M ] [ 1B 1E 1M ]
Fixed
Dynamic
Torso Health FA=200/210 RA=80/105
S=105
FA=250/310 RA=94/155
S=105
FA=200/210 RA=80/105
S=105
HardPoints [ 3B ] [ 1S ] [ 1B ]
Fixed
Dynamic
Legs Health A=180/210
S=105
A=180/210
S=105
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Optionals\RogueElites\Base\mech\mechdef_marauder_ii_MAD-P.json

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