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Marauder II MAD-4A
UixTxrIcon marauderii
Signature
MAD-4A
Class
ASSAULT
Tonnage
100
Base Move
3
HardPoints
1B 6E 1S 20JJ
Total Health
A=1520/1900 S=711
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions
  • Planetary Government

Description

The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.

Drop Cost Multiplier: 1.16

Mech Bay

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy
40 NarrowLow Profile (Quirk) Hull Down: +1 Defense, -5% Visibility
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=170/170
S=85
A=45/45
S=16
A=170/170
S=85
HardPoints [ 2E ] [ 2E ]
Fixed
Dynamic
Torso Health FA=155/210 RA=55/105
S=105
FA=225/310 RA=80/155
S=105
FA=155/210 RA=55/105
S=105
HardPoints [ 1B 2E ] [ 1S ]
Fixed
Dynamic
Legs Health A=205/210
S=105
A=205/210
S=105
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_marauder_ii_MAD-4A.json

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