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Inner Sphere Standard IS-MTR
BA ISStandard
Signature
IS-MTR
Class
POWER
Tags
OmniMech
Tonnage
4 (4x 1)
Base Move
1
HardPoints
8BA 20JJ
Total Health
A=160/240 S=104
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description[ | ]

The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.

Drop Cost Multiplier: 0.888

Mech Bay[ | ]

Level Source Affinity
40 IS Standard Anti Mech Tactics: -20% Damage Taken
60 80 Boarding Claws Swarm! Go for the knees!: +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 BA Controls Skeet Shooter: +1 Evasion Ignore
100 Battle Armor (1) Dodge!: +1 Defense
120 BA Jump Jets (2) Jumpy: +33% Jump Distance
140 BA Systems (6) Runner: +1 Walk Move Point
Health A=40/60
S=25
HardPoints [ 2BA ]
Fixed
Dynamic
Health A=40/60
S=25
A=40/60
S=25
A=40/60
S=25
HardPoints [ 2BA ] [ 2BA ] [ 2BA ]
Fixed
Dynamic
Shared Components
Fixed
Dynamic

BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_inner_sphere_standard_IS-MTR.json

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