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Roguetech Wiki
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= Lance-A-Lot 1.2.0 - 2024-04-05 = <tabber> |-|New and Changed Argo Upgrades= * '''Weather Monitoring Systems''' - Reduced base monthly upkeep from 125,000 to 55,000. * '''MRB Console Epsilon''' - Now requires ''Leopard: Hull Expansion''. If upgrade is already finished previous to this change it will not be removed. * '''Employee of the Month''' - New ''Recreation'' Upgrade. ** Provides +2 morale. ** Requires all other ''Recreation'' upgrades. ** Cost 20,000 c-bills. Base monthly upkeep 10,000 c-bills. * '''Leopard: Hull Expansion''' - New ''Drop Tonnage'' Upgrade. ** Raises mission maximum drop limit by 400 tons to 1,220 tons. (Does not change missions with a fixed cap) ** Requires all other Argo upgrades except the ''MRB Consoles'' and ''Pirate KFC Console'' upgrades. ** Cost 25,000,000 c-bills. Base monthly upkeep 100,000 c-bills. |-|Guide and Unguided Missiles= Missile weapons and ammunition has now been split into two categories, Guided and Unguided. * Guided missiles will on a miss detonate in proximity to its intended target. ** The proximity distance is based on several factors such as scatter and the size of the target. ** Stray shots can still occur if some other unit is between the attacker and target or next to the target. * Unguided missiles will on a miss keep flying until it hits something else, i.e. terrain, another unit or edge of map. ** If the distance the missile travelled is further than the maximum range of the ammunition, no damage will be done. The following weapons and ammunition are now considered unguided missiles: * Battle Armor Bomb Rack * Bomb, FAE * Bomb, Inferno * Bomb, Mine * Heavy MRM ''(Except Apollo ammunition)'' * LRM Deadfire * MARS * MRM (C) ''(Except Hunter-Killer)'' * MRM (Except Apollo) * Rocket ''(All versions)'' * SRM Deadfire * T.A.E. ''(Pod)'' * Thunderbolt Deadfire ''(Quicsell)'' |-|Nuclear weapons= Automatically replenishing nuclear ammunition has proven to be a balance issue. To address this the following changes have been introduce: * Upon end of a mission, any fired nuclear ammunition will have a chance to replenish. * If ammunition does not replenish, the ammunition box is destroyed and a new one will have to be acquired to replace it on the unit. * Chances for successful replenishment are: ** ''Artillery'' nuclear ammunition: 70% ** ''Thunderbolt'' nuclear ammunition: 60% ** ''Suspicous Cargo'': 100% |-|Fixes / Changes= * Fix for ''Follow the Leader''-ammunition not calculating hit position correctly. * Fix for soft-lock when a unit falls from the destruction of the building it was standing on. * Fix for disappearing salvage items from the picked salvage list on double-click. * Fix for Superheavy contracts trying to spawn pirate superheavy vehicles. * Flak-mode for artillery weapons has been changed to explode in proximity to the target, making the mode more effective against flying targets with high evasion. * All ''Elite'' and ''Kill Team'' 'Mechs now have a limitation of only one copy assembled at a time. ** Like with ''Unique'' 'Mechs, if acquiring a second copy is attempted through salvaging or assembly of parts, the 'Mech will instead be replaced by a related generic 'Mech. ** Does not apply to 'Mechs from ''Custom OmniMechs'' module, even though they are technically ''Elite''. ** A few exceptions exist due to no adequate related generic 'Mech existing yet. * Visible status icon added to show when a Battle Armor is internally mounted. Will appear with the other status effect icons for the unit. * Vehicle tooltips will now show if the unit has any biome restrictions. * All Superheavy contracts have had their drop limit and bonus reward adjusted upwards due to the new argo upgrade, see [[Superheavy Contracts]] for details. * Further tweaks to the spawn frequency of special or rare units. * '''AA Rocket 25 [WM]''' - Fixed issue with individual STREAK behavior not applying correctly. * '''Remote Sensor Dispenser''' - Due to an issue with repeated usage causing deteriorating performance of the game the following changes have been made: ** Now limited to one activation per round. ** Spotting distance bonus decreased from +300% to +200%. ** Spotting distance bonus no longer stacks with itself. * '''Superheavy Rotary Autocannon (SHRAC)''' - Corrected tooltip information to call the indirect firing mode ''Mortar'' instead of ''Artillery'' to make it clear the two-phase artilly indirect fire mechanic is not used. |-|New Mechs= * '''Bear Cub 'Dire'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Fire Moth 'Prototype'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Howler 'Palliata'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Linebacker 'Chuck'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Locust IIC 'Alpha'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Phoenix Hawk IIC 'Levant'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Rabid Coyote 'Prairie Wolf'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Star Python 'Ruby'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. * '''Sun Bear 'Solar Bear'''' - New Roguetech custom Elite variant. Part of ''Elite Pilots and Mechs'' optional content. </tabber> <br> <hr style="height:5px">
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