Charger 'Punch Bot' | |
---|---|
Signature |
CGR-PB |
Class |
HEAVY |
Tags |
Legendary |
Tonnage |
75 |
Base Move |
5 |
HardPoints |
3B 8E 1S 20JJ |
Total Health |
A=973/1430 S=536 |
RT Module |
Eras-ClanInvasion3061-Uniques |
Compatible Variants | |
| |
Factions | |
|
Description
Punch Bot started as an standard CGR-1A1 of a lance sized merc unit with limited funds available. The first pilot repeatedly threw his 'Mech first into every tough situation hoping to to be able to collect the insurance on the Charger, but the 'Mech just wouldn't die. Eventually the unit realized they could save over 10 tons by replacing the LTV 400 Engine with a GM 380 out of a salvaged Banshee. The then dropped 5 of those tons of the 'Mech's overall weight to keep the same top speed. The extra tonnage allowed them to embrace Punch Bot's usual tactics by mounting Jump Jets, a ton and a half extra armor and upgraded arm actuators.
Drop Cost Multiplier: 1.13
Mech Bay
Missions | Source | Affinity |
---|---|---|
5 | Generic | Warrior: +1 Piloting Boost |
10 | Generic | Veteran: +1 Guts Boost |
20 | Chassis | Brute: +10% Punch & Kick Damage and +10% Stability Damage |
40 | Protected Actuators (Quirk) | Resilience: 40% Crit Resistance |
60 | Generic | Master: +1 Tactics Boost |
100 | Generic | Elite: +1 Gunnery Boost |
Right | Center | Left | ||
---|---|---|---|---|
Arms/Head | Health | A=100/120 S=60 |
A=45/45 S=16 |
A=100/120 S=60 |
HardPoints | [ 1B 3E ] | [ 1B ] | [ 4E ] | |
Fixed | ||||
Dynamic | ||||
Torso | Health | FA=115/160 RA=50/80 S=80 |
FA=140/230 RA=58/115 S=80 |
FA=115/160 RA=50/80 S=80 |
HardPoints | [ 1B 1E ] | [ 1S ] | ||
Fixed | ||||
Dynamic | ||||
Legs | Health | A=100/160 S=80 |
A=100/160 S=80 | |
HardPoints | ||||
Fixed | ||||
Dynamic |
Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Uniques\mech\mechdef_charger_CGR-PB.json