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Blood Asp D
UixTxrIcon bloodasp
Signature
BAS-D
Class
ASSAULT
Tags
OmniMech - Clan
Tonnage
90
Base Move
4
HardPoints
19O 20JJ
Total Health
A=1280/1730 S=641
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description

Introduced at the turn of the century, the Blood Asp was created by the Star Adders in anticipation of the Clans' return to the Inner Sphere. The D configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three Ultra Autocannon/2s. A pair of Heavy Medium Lasers provide additional punch at shorter ranges.

Drop Cost Multiplier: 1.17

Mech Bay

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Sniper: +1 Long Range Accuracy, +2 Extreme Range Accuracy
40 Rugged (Quirk) Hardened Plates: -3% Damage Taken, +25% TAD Resist
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
145 Endo-Steel (C) (2) Resilience: +5% Crit Resist
150 OmniMech Gyro Superior Stabilisation: -5% Stability Damage Taken
150 Engine XL (C) (1) Tuned Engine: -5% Heat Generated
Right Center Left
Arms/Head Health A=140/150
S=75
A=45/45
S=16
A=140/150
S=75
HardPoints [ 4O ] [ 1O ] [ 4O ]
Fixed
Dynamic
Torso Health FA=120/190 RA=55/95
S=95
FA=200/290 RA=65/145
S=95
FA=120/190 RA=55/95
S=95
HardPoints [ 4O ] [ 2O ] [ 4O ]
Fixed
Dynamic
Legs Health A=170/190
S=95
A=170/190
S=95
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_blood_asp_BAS-D.json

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