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Adder D
Adder
Signature
ADR-D
Class
LIGHT
Tags
OmniMech - Clan
Tonnage
35
Base Move
6
HardPoints
4O 1E 20JJ
Total Health
A=600/730 S=276
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions
  • Clans Faction Group
  • Clan Stone Lion
  • Clan Wolf-in-Exile
  • Escorpion Imperio
  • Ghost Bear Dominion
  • Green Ghosts
  • Kittery Prefecture
  • Raven Alliance
  • Republic of Sphere
  • Society
  • The Dark Caste

Description

Sticking to the general theme for this rather slow 35 tonner, the Adder-D fields a mid to long range setup in form of an ER Large Laser and an Ultra Autocannon/5. The ADR-D will try to keep its distance and open up components from a safe distance before it moves in to finish the job with a set of Streak SRM2s.

Drop Cost Multiplier: 1.01

Mech Bay

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Agile: +1 Defense & +1 Melee Defense
40 NarrowLow Profile (Quirk) Hull Down: +1 Defense, -5% Visibility
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
145 Endo-Steel (C) (2) Resilience: +5% Crit Resist
150 OmniMech Gyro Superior Stabilisation: -5% Stability Damage Taken
150 Engine XL (C) (1) Tuned Engine: -5% Heat Generated
160 Flamer (C) Deep Fried: +10% Heat Damage
Right Center Left
Arms/Head Health A=60/60
S=30
A=45/45
S=16
A=60/60
S=30
HardPoints [ 1O ] [ 1O ]
Fixed
Dynamic
Torso Health FA=65/80 RA=25/40
S=40
FA=80/110 RA=35/55
S=40
FA=65/80 RA=25/40
S=40
HardPoints [ 1O ] [ 1E ] [ 1O ]
Fixed
Dynamic
Legs Health A=70/80
S=40
A=70/80
S=40
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_adder_ADR-D.json

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