Weapons/Ballistic/Rotary AC5 (C)

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Rotary AC/5 (C)[edit | edit source]

Description[edit | edit source]

The Rotary Autocannon is based only loosely on the Autocannon. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions. The Clan Upgraded Variant barely could improve upon the design but sports increased range and reduced size.

Uses RAC5 Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
CLAN 13 4 942

Bonuses and attributes[edit | edit source]

  • This weapon has a recoil of 3
  • Weapon has a jam chance of Recoil X 4 - mitigated by Gunnery and Recoil Reduction
  • Rotary Autocannons have select-fire of 1-6 shots, with increased heat, recoil and jam chance at higher fire rates

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 RAC5 45 0 11.25 1 1 5 1 0 0 0.23 0 210 390 570 630 14 9 5 3 2 2 2 1 1 0 0 0 0 0 0
x2 RAC5 45 0 11.25 2 1 10 2 0 0 0.23 0 210 390 570 630 22 17 13 8 5 4 3 2 2 1 0 0 0 0 0
x3 RAC5 45 0 11.25 3 1 15 3 0 0 0.23 0 210 390 570 630 30 25 20 16 11 6 5 4 2 1 0 0 0 0 0
x4 RAC5 45 0 11.25 4 1 20 4 0 0 0.23 0 210 390 570 630 37 32 28 23 18 13 7 5 3 2 0 0 0 0 0
x5 RAC5 45 0 11.25 5 1 25 5 0 0 0.23 0 210 390 570 630 55 52 48 44 40 36 32 28 23 19 14 11 8 5 2
x6 RAC5 45 0 11.25 6 1 30 6 0 0 0.23 0 210 390 570 630 64 62 59 56 53 50 47 43 40 37 33 31 29 27 25