Weapons/Ballistic/Rotary AC2 (PRT)

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Rotary AC/2 (PRT)[edit | edit source]

Description[edit | edit source]

Technically its not a RAC2 but some junkhead welded a couple AC2 together, linked their triggers and added additional feeding belts ....and i have no idea what *that* does.

Uses RAC2 Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
Hellion 12 6 1470

Bonuses and attributes[edit | edit source]

  • This weapon has a recoil of 3
  • Weapon damage varies between +/-2
  • Weapon has a 5 misfire multiplier - recoil x multiplier = misfire chance
  • Exposed ammo feed can explode for 30 damage
  • Pirate Rotary Autocannons fire a barrage of 5 shots, and have select-fire of 1-6 shots, with increased heat, recoil and jam chance at higher fire rates

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 RAC2 6 0 2 1 5 5 1 0 0 0.03 90 165 330 490 560 24 19 14 8 3 3 2 2 1 1 0 0 0 0 0
x2 RAC2 6 0 2 2 5 10 2 0 0 0.03 90 165 330 490 560 32 27 22 16 11 5 4 3 2 1 0 0 0 0 0
x3 RAC2 6 0 2 3 5 15 3 0 0 0.03 90 165 330 490 560 40 35 30 24 18 12 6 5 3 2 0 0 0 0 0
x4 RAC2 6 0 2 4 5 20 4 0 0 0.03 90 165 330 490 560 46 42 37 32 27 22 16 11 5 2 0 0 0 0 0
x5 RAC2 6 0 2 5 5 25 5 0 0 0.03 90 165 330 490 560 62 59 55 51 47 43 39 34 30 25 20 17 14 11 8
x6 RAC2 6 0 2 6 5 30 6 0 0 0.03 90 165 330 490 560 70 67 64 61 58 55 52 48 45 41 37 35 33 31 29

Component Explosion[edit | edit source]

If the Rotary AC/2 (PRT) is destroyed during battle due to critical hits, it will explode, causing:

  • 30 Regular damage
  • 15 Stability damage