Weapons/Ballistic/Rotary AC2 (C)

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Rotary AC/2 (C)[edit | edit source]

Description[edit | edit source]

The Rotary Autocannon is based only loosely on the Autocannon. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions. The Clan Upgraded Variant barely could improve upon the design but sports increased range and reduced size.

Uses RAC2 Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
CLAN 11 4 762

Bonuses and attributes[edit | edit source]

  • This weapon has a recoil of 2
  • Weapon has a jam chance of Recoil X 4 - mitigated by Gunnery and Recoil Reduction
  • Rotary Autocannons have select-fire of 1-6 shots, with increased heat, recoil and jam chance at higher fire rates

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 RAC2 25 0 6.25 1 1 3 0 0 0 0.13 60 270 510 750 810 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0
x2 RAC2 25 0 6.25 2 1 6 1 0 0 0.13 60 270 510 750 810 23 18 13 8 2 2 2 1 1 0 0 0 0 0 0
x3 RAC2 25 0 6.25 3 1 9 2 0 0 0.13 60 270 510 750 810 31 26 20 15 10 4 3 2 2 1 0 0 0 0 0
x4 RAC2 25 0 6.25 4 1 12 3 0 0 0.13 60 270 510 750 810 38 33 29 24 19 14 10 5 2 1 0 0 0 0 0
x5 RAC2 25 0 6.25 5 1 15 4 0 0 0.13 60 270 510 750 810 55 52 49 45 41 37 34 30 25 21 17 14 11 8 5
x6 RAC2 25 0 6.25 6 1 18 5 0 0 0.13 60 270 510 750 810 62 60 57 54 52 49 46 43 40 36 33 31 29 27 25