Weapons/Ballistic/Rotary AC2

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Rotary AC/2[edit | edit source]

Description[edit | edit source]

The Rotary Autocannon is based only loosely on the Autocannon. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions.

Uses RAC2 Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
Mydron 12 5 670

Bonuses and attributes[edit | edit source]

  • This weapon has a recoil of 3
  • Weapon has a jam chance of Recoil X 5 - mitigated by Gunnery and Recoil Reduction
  • Rotary Autocannons have select-fire of 1-6 shots, with increased heat, recoil and jam chance at higher fire rates

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 RAC2 25 0 6.25 1 1 3 1 0 0 0.13 120 240 480 720 780 15 9 4 4 3 3 2 2 1 1 0 0 0 0 0
x2 RAC2 25 0 6.25 2 1 6 2 0 0 0.13 120 240 480 720 780 24 18 13 7 6 5 4 3 2 1 0 0 0 0 0
x3 RAC2 25 0 6.25 3 1 9 3 0 0 0.13 120 240 480 720 780 36 31 25 19 14 7 6 5 3 2 0 0 0 0 0
x4 RAC2 25 0 6.25 4 1 12 4 0 0 0.13 120 240 480 720 780 43 38 34 29 23 18 13 7 4 2 0 0 0 0 0
x5 RAC2 25 0 6.25 5 1 15 5 0 0 0.13 120 240 480 720 780 60 57 53 49 45 40 36 32 27 22 17 14 11 8 5
x6 RAC2 25 0 6.25 6 1 18 6 0 0 0.13 120 240 480 720 780 68 66 63 60 57 53 50 46 43 39 35 33 31 29 27