Weapons/Ballistic/RAC20 (PRT)

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R/AC/20 (PRT)[edit | edit source]

Description[edit | edit source]

So look, some madman who thinks he is a tech wired three UAC20s together with barbed wire. Then cold welded them in place with some janky threeway feed system that somehow uses what looks like a gear driven belt. So look, this thing should have a ton of firepower, but Commander I wouldn't trust it to not rattle the arm off of the Mech it's mounted on.

Uses RAC20 Ammo.

VOLATILE!

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
Sum Punk 20 7 1970

Bonuses and attributes[edit | edit source]

  • This weapon has a recoil of 6
  • Weapon has a 5 misfire multiplier - recoil x multiplier = misfire chance
  • Weapon damage varies between +/-5
  • Pirate Rotary Autocannons fire a barrage of 5 shots, and have select-fire of 1-6 shots, with increased heat, recoil and jam chance at higher fire rates
  • Exposed ammo feed can explode for 100 damage

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 RAC20 20 0 5 1 5 12 4 0 1 0.10 0 90 200 340 400 36 30 24 18 12 10 8 6 4 2 0 0 0 0 0
x2 RAC20 20 0 5 2 5 24 5 0 1 0.10 0 90 200 340 400 44 38 32 26 19 12 10 7 5 3 0 0 0 0 0
x3 RAC20 20 0 5 3 5 36 6 0 1 0.10 0 90 200 340 400 51 45 39 33 26 19 12 9 6 3 0 0 0 0 0
x4 RAC20 20 0 5 4 5 48 7 0 1 0.10 0 90 200 340 400 54 49 43 37 31 25 18 11 7 4 0 0 0 0 0
x5 RAC20 20 0 5 5 5 60 8 0 1 0.10 0 90 200 340 400 70 66 62 58 53 48 43 38 32 26 20 17 14 11 8
x6 RAC20 20 0 5 6 5 72 9 0 1 0.10 0 90 200 340 400 76 73 70 66 63 59 55 51 46 42 37 35 33 31 29

Component Explosion[edit | edit source]

If the R/AC/20 (PRT) is destroyed during battle due to critical hits, it will explode, causing:

  • 100 Regular damage
  • 50 Stability damage
  • 50 Heat damage