Weapons/Ballistic/MG +

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MG +[edit | edit source]

Description[edit | edit source]

Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor.

Uses MG Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
Blackwell 0.5 1 12

Bonuses and attributes[edit | edit source]

  • 50% critical hit chance with this weapon
  • Machineguns are rapid-fire weapons with select-fire that increases rate-of-fire, but have recoil and can jam

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 MG 2 0 0.2 1 1 4 0 0 0 +50% 0.50 0 60 110 160 220
x2 MG 2 0 0.2 2 1 4 0 0 0 +50% 0.50 0 60 110 160 220
x3 MG 2 0 0.2 3 1 6 1 0 0 +50% 0.50 0 60 110 160 220
x4 MG 2 0 0.2 4 1 8 2 0 0 +50% 0.50 0 60 110 160 220 16 15 13 12 10 8 7 6 4 3 1 0 0 0 0
x5 MG 2 0 0.2 5 1 10 2 0 0 +50% 0.50 0 60 110 160 220 32 29 26 23 20 17 14 11 8 5 2 0 0 0 0
x6 MG 2 0 0.2 6 1 12 3 0 0 +50% 0.50 0 60 110 160 220 48 44 39 34 30 26 21 16 12 8 3 0 0 0 0