Weapons/Ballistic/HMG (C)

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HMG (C)[edit | edit source]

Description[edit | edit source]

As its name implies, the Heavy Machine Gun is less a Machine Gun and more like an automated Grenade Launcher. The HMG does more damage and has a better chance of penetrating and destroying critical components, but weighs twice as much, and suffers from recoil.

Uses HMG Ammo.

Left Click on Chance to hit during battle to switch firing mode

Manufacturer Tonnage slots Value(K)
CLAN 0.6 1 108

Bonuses and attributes[edit | edit source]

  • 50% critical hit chance with this weapon
  • Machineguns are rapid-fire weapons with select-fire that increases rate-of-fire, but have recoil and can jam

Firing modes[edit | edit source]

Damage Per salvo Modifiers Range Chance to jam at gunnery skill level(%) Other effects
Mode Default Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Crit Chance Falloff TAC Min Short Medium Long Max 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
x1 HMG 3 0 0.3 1 1 3 1 0 0 +50% 0.50 0 90 120 150 210
x2 HMG 3 0 0.3 2 1 6 1 0 0 +50% 0.50 0 90 120 150 210
x3 HMG 3 0 0.3 3 1 9 2 0 0 +50% 0.50 0 90 120 150 210
x4 HMG 3 0 0.3 4 1 12 3 0 0 +50% 0.50 0 90 120 150 210 16 15 13 12 10 8 7 6 4 3 1 0 0 0 0
x5 HMG 3 0 0.3 5 1 15 3 0 0 +50% 0.50 0 90 120 150 210 32 29 26 23 20 17 14 11 8 5 2 0 0 0 0
x6 HMG 3 0 0.3 6 1 18 4 0 0 +50% 0.50 0 90 120 150 210 48 44 39 34 30 26 21 16 12 8 3 0 0 0 0