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Overview[ | ]

Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.

Decay[ | ]

Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in.

By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.

Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.

Generic Bonuses[ | ]

In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity:

Missions Required Name Description
5 Warrior +1 Piloting Boost
10 Veteran +1 Guts Boost
60 Master +1 Tactics Boost
100 Elite +1 Gunnery Boost

Chassis Affinities[ | ]

Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific Mechs pages.

List Of All Chassis Affinities[ | ]

Mech Lists would be too long, please use search function instead.

Missions Required Name Description Chassis
20 Agile +1 Defense & +1 Melee Defense
82 Mechs
ADR-A
ALM-7D
APN-1J
ARN-1
BEE-A
BGS-DBG
BKL-E
BNC-6S
BSW-L1
BSW-QSK
CLNG-A
CRG-CA
CRG-CB
CRV-1
DAI-03
DRG-11K
DRG-1N
DRG-3K
DRG-7K
DRG-P
DRT-3S
DRX-O
EXC-CS
FLE-14
FLE-FA
GLT-7-0
GM-1
GOL-2H
GTL-1O
HDG-5L
HND-3 -HELLHOUND-
JN-G8A
KS-1
LK-3D
LNG-2
MAD-IIC-2
MOR-1
MTE-12C
OCRV-A
OSR-4C -OSTROC-
OSR-9C
OWR-ZP
PCR-H
PRC-1N
R-III-A
R-III-XP-A aka RYOKEN III-XP A
RD-1R
RHN-10
RHNO-1
RTX1-OF1
RYOII-T
SCG-WD1
SCR-A
SDR-7K
SDR-9KC
SDR-IIC
SHE-1PD
SHR-1K
SNK-2B
SNS-A
SP1-X
SPT-N3
SRC-3C
SSR-1
SSR2-1
ST-14G
ST-24G
STG-5R
STG-IIC-1
TBT-QS1
TLS-4C
TLS-QSK
TRB-1D
TSN-C3
TVA-1
UBM-2R
UM-1UL
URS-1
URSII-1
VON-4RH-5
WS-P2
ZPH-3A
20 All Out +1 ALL Torso Accuracy
9 Mechs
ANV-3R
HSR-200-D
KDK-DK
PLG-4Z
RZJW-1
SKW-8X
TFT-A9
TRS-1
URA-2A
20 Ambusher -15% Signature and Visibility and +1 Local ECM
31 Mechs
ABS-3L
ABSII-OB
ASN-30
ASNII-KU
BEO-12
BEO-IIC-1
BK-QN aka BLACK QUEEN
BLD-7R
BLF-21
C-ANG-OINVICTUS
CGX-A aka ASWANG A
CLN-5C
CPH-A
D2X-G
EXT-4A
EXT-IIC
HMC-13
ICO-QSC
LHU-2B
MAD-PX
MK-109
MS1-O
RPT-2L
RPT3-O
SHY-3B
SPR-5S
STH-2D1
SYU-2B
TSG-9H-JJASON
WGT-1LAW/SC-SC
WSP-DBG
20 Anarchist +1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat
6 Mechs
FS9-C
FS9-OG
PIR-A
PRA-QSC
PY-SR10
SUR-T1
20 Ankle biter -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
127 Mechs
ACS-GSS(4)
AFR-STD
AMZ-MRR
ARA-REC
ASU-AI
BGRT-1
BLH-6D
BRQ-HK
BSL-1
BSL-Q
C-HRB-O
CBA-RAB(4)
CBA-RAB(5)SQD5
CCR-1
CHU-STD(4)
CNT-STD(4)
CR-C
CR-D
CRY-1
CST-ECM(4)SQD4
CTO-A/BH-BH
CTR-2
CVL-FL(4)
CVL-FL(5)SQD5
CVLII-FL
DGN-ADV
DGN-STD(4)SQD4
DJN-TFL(4)SQD4
DLP-1
ENS-1
FNR-ERML
FNRII-AI
FS-FL
FS2-MG
FXR-4R
GBT-1G
GDH-STD
GDI-FD
GDS-SURAT aka GRAY DEATH 'SURAT' SOLAHMA
GDSC-STD
GDST-P
GGN-2
GLM-STD
GNM-DWARF
GNT-2B
GRE-SRM/FLFL
GRE2-A
HAU-CMD
HAU-STD
HAU2-STD
HGB-1
HIP-1
HRP-2
HVC-P6
HYD-2
IFL-II-S
IFL-STD
IRH-STD
JA-KL-55
KAGE-S
KIS-STD
KPS-AI
KZ-STD
LEO-FD(4)
LEO-FD(5)SQD5
LNG-MAG(5)SQD5
LNGC-MRR
MBSDR-I
MEB-13
MIN-2
MON-266
MOS-1K
NHWK-XXI(6)SQD6
OGRE-I
ONI-BH
ORC-1
PB-LBD
PCN-1
PCQ-1
PUA-L(4)
PUA-L(5)SQD5
PUA-L(6)SQD6
PUT-ERSL(4)
PUT-ERSL(5)SQD5
PUT-ERSL(6)SQD6
QRS-GL(4)
QRS-GL(5)SQD5
RAI-MRM
RAI2-FL
ROC-2
ROTT-STD
SAT-2
SDU-CT
SEI-AI
SFOX-STD(4)
SHNLG-D
SIM-FL(4)
SIM-FL(5)SQD5
SLOTH-STD
SLR-1
SPCT-STD(4)
SPEESMAHRIN
SPT/15-PXL
SRN-3
SVA-1
SYL-UPG
T2-ASRM(4)
T2-ASRM(5)SQD5
TAR-STD(4)
TBD-GSS(4)SQD4
TBD2-STD(4)SQD4
TOR-G13/FL(6)FL (SQD6)
TRG-1N
TRI-A-MRR(4)
TRI-A-MRR(5)SQD5
TRN-1
TS-P1D
TSR-ORIG
UND-STD(4)
UND-STD(5)SQD5
W-AI(4)
W-AI(5)SQD5
WB-GSS
XENO SWARMSWARM
XIP-A(4)
XIP-A(5)SQD5
ZOU-C3
20 Armed to the Teeth +1 Accuracy, +1 Evasion Ignore, -5% Heat Generated
10 Mechs
ARD-G
BKW-7R
MAL-XP
NWF-1
PKP-1A
RT-L3R
TER-HOG
TP-1
WC-A
WKZ-1
20 Ballistic Expertise -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil
3 Mechs
HEP-0H
HEP-IIC-Z
MNL-3L
20 Battlefield Commander +2 Initiative and +2 Tactics for all Company units. If Company already have Tacticon or CommGear effect, increases it by +1. Does not stack.
3 Mechs
CAR-1
IMP-2-1A
PPH-O
20 Because "Science" -20% Heat Generated, +10% Vision, +20% Sensors, +1 Probe
0 Mechs
20 Benedictio Caelestis -10% Heat Generated, +10 Heat Sink Capacity, +1 Accuracy
2 Mechs
C-OPM-OB
I-LEM-OA
20 Bombardier -10% Min Scatter and -15% Max Scatter Radius, -2 Artillery Recoil, Allows MultiTarget
4 Mechs
BRO-2A
NRY-O
UBK-042
YY-1
20 Brawler +1 Short & Medium Range Accuracy, +4 Min Range Accuracy
42 Mechs
AQS-3
B1-HND
BAL-A
BC-QSA1
BH-K306
BL1-O
BUR-1
C-DVA-OINVICTUS
CC-A
CL-1 Eras-Republic3081-3130-Base
CPR-HD-003
CRN-7M
CTS-6X
DAD-3D
EFT-4J
EPT-C-1
FF-H
FLS-P5
HAV-A
HBK-IIC-3
ISM-1
JR7-31
JR7-D
JVN-11D
KTO-18
MLX-F
NTL-AG
QKD-8K
QKD-IIC
RSN-1
SHG-2E
SNT-04
SPH-1
STC-2C-CE
THE-F
THR-1
THR2-1
VKH-1
WDG-A
WDGP-A
WER-LF-004
WTH-1H
20 Brute +10% Punch & Kick Damage and +10% Stability Damage
33 Mechs
AKU-1XJ
AL-A1
AMA-1
ANH-GZ
AS-IIC-ICROS
AS7-D-HT
AS7-D3
AS7-DX
AS7-LL
CGR-2A2
CGR-PB
CGR-QS1
CLS-4S
CRD-1G
CRD-5K
DMN-1
GRF-1A
GRF-IIC-2
GRF-S
GRF-SS77
HMD-PRIME
HMR-3C
KDK-2
KJ-U aka MEKAGOJIRA
KON-1
LDK-5C
RCL-Z1
SHD-1R
SHD-5D
SHD-IIC-1
SHD-QSC
SRTH-1O aka SARATH
TRGRF-1D
20 Cheaply Made -10 Walk Speed, +1 Accuracy, +50% Run Speed
3 Mechs
LGX-QS1
QNB-A
STG-QSK
20 Close Quarters Specialist +2 Medium Range Accuracy, +4 Short Range Accuracy, +8 Minimum Range Accuracy
3 Mechs
BIG-BIG
BLO-0D
LJS-PR8
20 Complete Overhaul +1 Adv Sensors, +1 Pilot Skills, 35% Panic Resist, 35% Crit Resist (More than canceling malus from quirk). 'Once you totally rebuild a Quikcell tank they aren't that bad.' - Anon
0 Mechs
20 Cooler Master -15% Heat Generated, +12 Heat Sinking
4 Mechs
ERY-L003
NUW-X
STK-RM
TDS-1B
20 Death From Above! -25% DFA Self Damage and +25% DFA Damage Dealt
6 Mechs
GF-5
GHR-6K
GRZ-2
HGN-641-X-2
HGN-EXB
HGN-IIC-1
20 Dreadnought -20% Stability Damage Taken and +5% Damage Resist
42 Mechs
AJX-VFH10
BHN-6H
BSK-MAZ
COR-5R
COR-IX
CP-11-H
CTL-3R2
DCMS-MX90-D
DN-RSC
DOOM-1
DRG-22E
EBJ-H
EC-131
FLS-C
HEC-4C
HOP-4A
HTM-26T
HYP-A
INVIDH
KW1-LH8
LMN-1PT5
MAL-2D
MOTB
MSK-10E
NIC-A
OM-2
OSL-9R
OTN-A
PT-O
PUL-2V
SAM-RS2
SD1-OD
SHP-5R
SHP-C
SR-1
TDR-5SE
TDR-QS1
VLK-II-LAM
VLTIV-A
XNT-2O
ZEU-13S
ZEU-9WD
20 Eagle Eye Gauss: +2 Accuracy, +1 Evasive Pips Ignored, +50% Critical Chance
1 Mechs
ACT-1
20 Electromagnetic Proficiency Railgun: +1 Evasion Pips Ignored, -2 Recoil, +100% Critical Chance
0 Mechs
20 Energizer Mauler Laser: +5% Damage, +100% Critical Chance, -10% Heat Generated
1 Mechs
MO-O1
20 Evasive +1 Increased Evasion Gain and +1 Max
63 Mechs
AVL-1O
BLBR
CDA-2A
CH11-NGC
CLNT-QS1
CLR-02-X-D
COL-XR
CRD-10S-LAM
CYC-A1
CYTL-A
DSH2-3
EPI-PRIME
ERS-2H
FM-A
FSCR-1
HEN-A
HL-1
HOW-4
IFR-A
JAG-X
JKR-8T
JNR-7P
KAR-A
KBO-7A
MAD-ZOP
MAN-1
MCY-100
MCY-102
MN-2E
NSR-K1
NTS-A
NXS1-B
NXS2-A
PHX-C
PHX-HK5
PHX-VF1J
PNT-QS1
PTM-A
ROT-A
S-PW-1LAM
S-WN-1LAM
S-YR-1LAM
SA-RN7
SCB-9A
SCP-S7
SCR-1X-LAM
SCR-4K
SFX-1
SHD-X1
SHX-FBIREBIRD aka BERKUT 'FIREBIRD'
SPY-1
SQS-TH-002
SR1-O
STG-A1
STG-VF1A
UFO-P
UM-LAM-A
VLK-LAM
WSP-QS1
WSP-QSK
WSP-RBD
WSP-VF1R
WTG-A10
20 Field Ionizer Ion Cannon: +1 Accuracy, -25% Heat Generated
1 Mechs
FLW-3C
20 Fighter +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
16 Mechs
AXM-1N
BCN-3R
BNZ-X
BRZ-C3
CDG-2A
CDR-1X
DOL-1A
GRD
HCT-5D
HCT-P
HCT-RX
HKZ-1F
MS-1A
NDA-2KC
V4-LNT-J3
VLK-II-2A
20 Fire For Effect Missile Artillery: 15% Min & -25% Max Scatter Radius, +25% Missile HP, -10% AMS Intercept Chance
0 Mechs
20 First of its Kind +1 Accuracy, -1 Recoil, -5% Heat Generated
3 Mechs
CMR-V1K
PRTN-2A
SCT-X1
20 Focus Fire +1 Tank-Turret Accuracy.
0 Mechs
20 Focus Fire +1 Arm Mounted Accuracy.
52 Mechs
AGS-2D
BH-1
BJ-2A
BJ-G
BJ2-O
BMB-013
BTM-1A
C-EID-001
COM-ERI
CRS-6B
CRS-C
DLR-O
EMP-1A
ENF-6G
FEC-5CM
GLH-1D
GLH-2D
GLS-3
GLT-7-0
GUN-2ERD
JM6-D3
JM6-IIC
JM6-S
JM7-F
JM7-IIC
LI-O
LN-4B
LNX-8Q
LOB-1
MCII-AN
MHC-O
MWU-1
OBK-M10
P1
PAL-1
PEN-2H
RF2-A
RFL-1N
RFL-3N-2-LK2LK2
RFL-3N-2
RFL-IIA
RFL-IIC-3
RFL-QSK
RFL-RIP
RK-BU3
SA-OS2
SCO-1
TMP-3M2
TYM-1A
WR-DG-03FC
WVR-RFL2
Y-H9GC
20 Gunboat +1 Evasion Ignore & +1 Gunnery
59 Mechs
ANH-IIC
ANH-JH
BEA-A
BHN-6H
BKT-2
BNC-QS1
BNDR-01B
BRM-6T
C-SRP-OINVICTUS
CAS-1
CHP-1N
CYL-1
DEI-E
DEI2-1
DGR-IIC-A
DKA-1S
DW-64
EXR-3P
FNR-5
FNR-QSK
GAL-3GLS
GDR-1C
GHR-QS1
GRD-1N
GTD-20C
HA1-O
HMN-H
ICH-A
IMP-PCK
INF-NO
JPT-1
KGC-005
KUMA-4
MDDII-OP
MR-6B
MU-TT7
NH-1A
OC-1X
OPT-PRIME aka PRIMUS OPTIMAL
PCA-1
PCA2-1
PRF-1C
PTR-6T
QKD-QS1
RMP-2G
SCR-QSC-A
SH-1V
SLP-2U
SMN-MSTR
SRC-2L
ST-8C
STC-A
TIA-SH
TSH-7S
TWF-1
UCU-F4
VP-1
WMN-A
WMN2-A
20 Gunslinger +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy
41 Mechs
ALB-4U
ANU-O
CAT-P
CJR-2
CPLT-R1
DGR-6FC
DMO-5K
FNR2-5-A
GHII-1
GRM-R-PR30
HOR-1B
INC-4
INC-QSC-A
INI-02
LVT-RACZ
MAD-4H
MAD-9S
MAD-BR-O
MAD-QSK
MGL-T1
MNK-LR
OGR-1
PXH-IIC-LAM-II
RZK-9S
STG-1
STM-M3
TDR-E5
TDR-IIA
TDR-IIC-1
THG-12E
THS-4A
THW-A
THWII-A
TLR1-O
TLR2-O
TRO-A
VGL-3
VGL-QSXL
WFT-1
WHK-M
WVL-L31
20 Hardened Internals -25% Through Armor Damage and 25% AP Crit resistance.
1 Mechs
JLN-5B
20 Heavy Gunner (Front) +2 Front Accuracy, -1 Recoil
0 Mechs
20 Heavy Gunner (LT) +2 Left Torso Accuracy, -1 Recoil
1 Mechs
OSP-15
20 Heavy Gunner (RT) +2 Right Torso Accuracy, -1 Recoil
15 Mechs
BTZ-3F
BZK-D1
BZK-F5
BZK-T3
HBK-LGNA
HBK-QSK
HWR-2
LGN-2D-RRAUL
PH-2
PHII-I
QSM-3D
RGH-1A
SIE-1
TZ-1
VLP-1DX
20 Heavy MRM Wizard Heavy MRM: +2 / +3 (Medium Range) Accuracy, +1 Evasion Pips Ignored, +10% Damage
2 Mechs
TEX-R1
WLK-2B
20 High-Pressure-Cooling -10% Weapon Heat Generated
38 Mechs
AEM-01
AWS-8Q
BC-1
BHK-1
BHKU-OE
BKX-LBY
BTC-C
BWP-2B
COU-E
DFN-3C
GRN-D-01-U
GRN-D-03
GWY-A
HGN-QS1
HM-OB
HMH-3D
HST-1
KDK-P1
LNC25-01
LUPUS-A
MCIV-A
MCIV-PR
MLN-1A
MTR-6E
NVA-A
NVA-QSC-M
OTL-5D
PIN-1
RFL-1LK
RGT-A
SGT-8R
SNV-2
SNV-KB
VR5-R
WHM-12S
WHM-LAM-1A
WHM-LAM-IIC
WMR-IIC-4
20 iATM Expert Improved ATM: +2 Accuracy, +1 Evasion Pips Ignored, -20% Heat Generated
1 Mechs
KER-A
20 Improved Concealment +2 Local ECM, -20% Signature, -20% Visibility
1 Mechs
RNC-X1
20 Industrial Safety Bypass +5% weapon heat generated, +1 Walk MP
3 Mechs
K-3N-MIS
MN1-K
TMC-NB
20 Infantry Slayer Anti-Personal Gauss / Magshot: +50% Critical Chance, +10% Damage, -1 Recoil
1 Mechs
MCV-A
20 Jack of all Trades +1 Accuracy, -5% Heat Generated, +5% Called Shot Bonus, -1 Recoil
2 Mechs
SG11-J
SMO-G
20 Jump Trooper +10% Jump Attack Damage, +10% Jump Distance
31 Mechs
ACH-H
CMA-1S
CRX-C
ER-1
FFL-4D
FLC-8R
FLM-2
FLM-A
FSM-1
GLT-8D
GLT-IIC
GRF-2N-X
HFN-A
ICR-1S
ICR-1X
ICR-IIC-A
IOS-A
JHK-03
JPH-C
MAC-II
NTG-H
SCY-1
SDR-A
SHC-D
SHC-QSC-C
SHCII-1
SRK-1
STY-2C-EC
TR-XB
WSP-1A3
WSP-2A-X
20 Left-handed Specialist +2 Left Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery
2 Mechs
HCA-3T
WUL-A
20 Machinist +1 Hex Walk Speed, +20% Run Speed, -10% Heat Generated
3 Mechs
HDM-A
NNK-S
VXR-012
20 Man-of-War +1 Gunnery. Autocannon: +1 Accuracy, -1 Recoil, +1 Evasion Pips Ignored
1 Mechs
UJ9-C1
20 Master Gunner Helical Railgun: +2 Side Torso Accuracy, -2 Recoil
1 Mechs
CHA-1
20 Missile Boat +1 Missile Evasion Ignore, +1 Missile Accuracy
35 Mechs
APL-1M
ARC-IIC-1
ARC-LS
BC-O aka BADB CATHA
BWM-1
C-GRG-OINVICTUS
COX-2
DV-8D
DV-IIC
FRB-1E
FREE-1A4
HKO-1
HSN-7D
HWK-3F
KDK2-2
KTO-19B-EC
KY2-D-01
LBR-A2
LFA-1X
LGB-0F
LGB-0H
LGB-TQ
MDD-A
NG-C3B
NGA-A
PDG-1X
PPR-7S
RB-1
TBT-6X
TBT-7MM
TBT-IIC-1
TR-A-1
VLTIII-BLO
VT-U1
YMN-6D
20 Missile Swarm Platform Missile Weapons: +2 Evasive Pips Ignored, +1 Accuracy, +10% Clustering
4 Mechs
OSE-1A
SBK-1C
SKT-6M
YRI-4E
20 Particular Mastery PPC: +1 Accuracy, +2 Evasive Pips Ignored, -10% Heat Generated
3 Mechs
EXP-1
MAD-13A
PCM-3B
20 Pedal to the Metal +1 Hex Movement, +1 Guts
2 Mechs
KSC-3I
NGS-6S
20 Pit Fighter Punch Attack: +20% damage, +20 Instability Damage, +2 Accuracy, +1 Extra Punch, -10% Resolve Cost
1 Mechs
SMA-SH
20 Plasma Capacitors Plasma Weapons / Plasma Railgun: +30% Heat Damage, -10% Heat Generated
1 Mechs
ERC-000
20 Raxpert Rotary Autocannon: +2 Accuracy, -1 Recoil, -10% Jam Chance
1 Mechs
MNX-1035
20 Reactive Plates -10% Ballistic/Missile Damage Taken
16 Mechs
DCW-1
ION-2R
KNF-E
MHL-2L
NJT-2
SLG-X
STK-4P
TN-10-O
VKG-BMN
VKG-IIC
VND-QS1
VQR-2A
WVE-5N
WVE-IIC
WW1-A
ZEU-X-C
20 Reflective Coating -10% Energy Damage Taken
19 Mechs
AGT-UA
BMB-14C
CL-1
CNS-3M
DVS-1D
FLC-5P
GLD-1R
HZD-2
RWD-R1
SBR-A
STW-A
TNS-4T
WLF-1-AALLARD
WLF-IIC-3
WLF-QSC
WVR-7H
WVR-8C
WVR-IIC
WVR-QS1
20 Robustness -10% Damage Taken, -10% Crits Taken, -5% Heat Generated
3 Mechs
GTR-1
LTN-3D
UMS-R2002
20 Scout +1 Probe, +15% Visions&Sensors
54 Mechs
ABT-1
ACW-1
ACW-A
ACWII-A
ACWII-S7
BFRT-A
BSN-3K
BTL-C-2O
C-MK-OINVICTUS
C-PRT-OINVICTUS
COM-4H
COM-IIC
COM-QS1
CP-50-T
CS-1X
D9-G9
EGL-1M
FNHK-9K1B
GN-2O
GN-SQD
GST-10A aka AURORA
GUR-2G
HER-1A
HER-5C
HM-1
INVDL
JLP-BD
KHP-7R
LCT-IIC-5
LCT-QSC
MLR-B2
MON-66GX
NOJAM-0101
NTK-2Q-EC
NX-110
OCE-1
OTT-IIC-1
OTT-ZP
OW-1
PAR-1
PFF-2
RDS-2A
RJN-101-C
RJN-200-A
RVN-1XL
RVN-5X
RVN-G
RWN-01
STN-4D
STO-4B
SVR-5X
VLC-N3
VLK-QS1
WKN-T74
20 Scrapper Ace Pilot & Multi-Tracker
56 Mechs
AF1
ARB-001
B-4
BEE-17989 aka BEETLE RED
BKN-1K
BL-QS1
BLR-1G
BLR-2D
BLR-2E
BLR-3NC (C)
BLR-IIC
BLR-QS1
BRN-1
BRR-3
C-SK1
CHKI-A
CRK-50003-2OS
CRK-5003-3
CTF-4L
EXE-A
GAR-A
GSMN-A
HBR-A
HBRII-D
HDS-A
HNT-151
HRC-LS-9000-JJULIUS
JG-R9T3
JR7-IIC-A
KF-A
KT-3A
LBR-R1 aka LAMBOR RED
LDT-X1
LIBR-A
MCII-1
MDG-2A
MED-1
NGA2-A
OSR-1P
P1-WF
PXH-11K
PXH-3PL
PXH-IIC-3
RFL-3N-SSNEEDE
SHWK-A
SJN-A
SL-1G
SMN-A
SPT-A-Z
SWD-1
TKR-H
TNZ-N3
UZL-2S
VT-7M
WRT-TR2-P
ZU-G60
20 Section 8 +2 Guts, +20% Resolve Generation, +2 Defense. 'You have to be a little crazy to drive one of these in a combat zone'
0 Mechs
20 Sharpshooter +2 Extreme Range Accuracy, +2 Long Range Accuracy, +2 Medium Range Accuracy
3 Mechs
JTN-B
SBJ-1
WNU-OC
20 Shieldbearer +20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee
4 Mechs
CN10-B
CN11-H
CN9-A aka RHYTHM NATION
GRD-H
20 Shocktrooper +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery
28 Mechs
CAL-1MAFSW
CLNT-5U
CLNT-IIC-2LL
END-6J-EC
ENF-4R
ENF-7S
HEL-3D
LGH-4W
MBT-FLORA
PNT-9R
PNT-IIC
PNT-P
PX-1R
RCN-1
THR-2L
UAE-7R
UBL-06
UM-IIC-A
UM-R1000
UM-RCM
UMD-R1337R
VLK-QD1
VND-4L
VQ-1
VTR-10D
VTR-IIC-Z
WTC-4DM
YOL-4C
20 Sniper +1 Long Range Accuracy, +2 Extreme Range Accuracy
32 Mechs
APW-A
BAS-E
CES-3S
CPLT-C1 aka OCCAM'S MISSILE
CPLT-C7
CPLT-QSK
CPLT-S7
CRC-1
GRM-01C
HPG-1
HUR-WO-R4N
LBK-H
LGC-01
LHN-C5
MNK-1
NSR-9SS
NSR-QSXL
ON1-IIC-1
ON1-K
OR-3K
PKM-2C
STK-3F
STK-4P
STK-9A
STK-QSK
SVG-C
T-IT-N10M
TDK-7S
TI-1A
TI-2P
TLN-5Z
YHC-3E
20 Speed Demon +3 Maximum Evasion
0 Mechs
20 Stabilized Weapons Platform -2 Recoil, -10% Stability Damage Taken, Entrenched after walking
2 Mechs
ATX-4
TXZ-B
20 Stabilzation Guru Mass Driver: -20% Jam Chance, -2 Recoil
1 Mechs
ERE-P1
20 Storm Trooper +1 Accuracy for HandHeld, BoltOn, Physical Weapon and Punch
13 Mechs
BR-1BR
BR-2AVENGER
CKTR-BOMBER
CM-XXX
ED-IIC
ED-X2M
INC-II-GAUSS
JL-1
JL-2
MRP-3S
MTS-L
RK-4K
WSP-P
20 Supercooled +10 Heat Sinking
29 Mechs
AV1-OE
AV2-O
BEL-1X
BL-12-KNT
BL-IIC-KNT
BLK-MHL aka CONQUISTADOR 'MACUAHUITL'
BP-2
CS-1
EXB-A
EYL-35A
HLF-2
KIM-2C
KIM-IIC
LMT-1R
LMT-2D
LMT-EMR
MAS-A
MCIII-Z
MCLAM-YAR aka MAD CAT LAM 'YAR'
NCT-E
SJA-7D
SPW-A
SW-PRIME
TC-QSC-A
TST-1
TW-A
VPR-H
WHF-3C
WRV-2
20 Superheavy Rotary Autocannon Virtuoso SHRAC: +2 Accuracy, -2 Evasion Pips Ignored, -2 Recoil, -10% Jam Chance
0 Mechs
20 Test Pilot +1 Hex Movement, +1 Evasion Gained, -10% Signature, +1 Guts
0 Mechs
20 Twin Minds +100% Resolve Generation, +100% Resolve cost, +50 Max Resolve, +3 Base Resolve per round
1 Mechs
ETN-B1G
20 Unassailable -10% Damage Taken, -10% Crits Taken, -10% Stability Damage Taken, -10% Incoming Heat, +2 Guts
2 Mechs
MEG-1
SHM-O
20 Unrelenting Flanker -10% Signature and Visibility. +5% Run Speed. +1 Probe.
7 Mechs
ARS-1
CHWK-1
CVR-A1
DCR-A
LIB-4T
SPI-1
TBR-1

Gear Affinities[ | ]

When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific Gear pages. While these affinities are provided by the gear, they remain tracked by the chassis.

List of all Gear Affinities[ | ]

Missions Required Name Description Gear List
40 Advanced Long Range Targeting +1 Long Range Accuracy
1 Gear
Improved Targeting - Long
40 Advanced Medium Range Targeting +1 Medium Range Accuracy
1 Gear
Improved Targeting - Medium
40 Advanced Network All Company units with C3 Master/C3i gear receive non-stacking bonus of +1 Probe.
1 Gear
Morrigan C3i
40 Advanced Short Range Targeting +1 Short Range Accuracy
1 Gear
Improved Targeting - Short
40 Airtrooper +15% Jump Distance
2 Gear
Aerial Assault
Experimental Jumper
40 Alacrity +1 Evasion Generated
7 Gear
Agile
Nimble (1)
Nimble (2)
Off Roader
Quad Mech (Squad)
Quad Mech
WiGE
40 All Range Tracking +1 Accuracy
6 Gear
Accurate Weapon - Ballistics (1)
Accurate Weapons - Energy
Accurate Weapons - Laser
Accurate Weapons - Missile
Accurate
Variable Range Targeting
40 All Seeing +25% Vision Range
1 Gear
Advanced Optics
40 Alpha Mike Foxtrot +20% Jump Attack Damage
2 Gear
Land Air Mech (1)
Land Air Mech (2)
40 Anti Mech Tactics -20% Damage Taken
9 Gear
Distracting (1)
Efficient Motive System
Improved Communications (1)
Inspiring Appearance
Intuitive Controls
Space Marine Standard
Speed!!!
Standard Parts
Well Designed
40 AutoCannon Mastery +1 Accuracy and -2 Recoil for AutoCannons
3 Gear
Accurate Weapon - AC
Corgi Squad
SPACE FLEAS
40 Ballistics Mastery +1 Accuracy and -1 Recoil for Ballistics
1 Gear
Accurate Weapon - Ballistics (2)
40 Barrage Breaching Shot
1 Gear
Multi Trac
40 Big Bad -1 Lance Resolve Per Round for All Enemies
6 Gear
Fearsome
Intimidating (1)
Intimidating (2)
Monolithic
Pirate Shanties
Superheavy Prototype
40 Black Ops +1 Probe, +1 Local ECM
1 Gear
AR20 WarFare Suite
40 Black Ops Recon -15% Signature and Visibility and +1 Local ECM
3 Gear
Black Carapace (2)
Information Gatherer
Void
40 Camouflaged -20% Visibility and Signature
2 Gear
Ambusher
OmniStealth
40 Cant Touch This +1 Defense
7 Gear
360° Torso Twist
Armored
Exoskeleton
Extended Torso Twist
Missile Jammer
Power Armor
Quick Off The Line
40 Careful Aim +2 Offensive Push Accuracy
1 Gear
Hyper-Extending Actuators
40 Cased Components +50% Crit Resistance
1 Gear
C.A.S.E. III
40 Cool Running +6 Heat Sinking, -5% Weapon Heat Generated
1 Gear
Combat Computer
40 Defender +2 Guts
2 Gear
Industrial TSM (1)
Resilient
40 Energy Mastery +1 Accuracy and -1 Recoil for Energy
1 Gear
Accurate Weapon - Energy
40 Facefull of Fist +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability
1 Gear
Barrel Fist
40 FEAR ME! +25% Resolve Gain
1 Gear
Distracting (2)
40 Firestarter +20% Heat Damage
1 Gear
Fire Demon
40 Fisticuffs +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability
2 Gear
Battle Fists
ROAR!
40 Flexibility +2 Piloting
1 Gear
Integrated TSM
40 Flexible Internals +3 Heat Sinking, -6% Weapon Heat Generated
2 Gear
Modular Weapons
Quicksell Clan Mech
40 Gauss Mastery +1 Accuracy, +1 Evasion Ignore and +100% Crit for Gauss
1 Gear
Accurate Weapon - Gauss
40 GERONIMO! +15% DFA Damage and Stability, -50% DFA Stability Self Damage
1 Gear
Reinforced Legs
40 GO FASTAH +1 Walk Move Point
3 Gear
Adv. M.A.S.C.
Sprinter
Urbie Squad
40 HandHeld Mastery +2 Accuracy for HandHelds and Physical Melee
1 Gear
Accurate Weapon - HandHeld
40 Hardened Plates -3% Damage Taken, +25% TAD Resist
2 Gear
Easy to Maintain
Rugged
40 Heavy Gunner (CT) +2 Center Torso Accuracy, -15% Stability Damage Taken
1 Gear
Spinal Mount
40 High Command Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
7 Gear
Battle Computer B2000
Battle Computer SLDF-X
Command Mech
Improved Communications (2)
Improved Communications (3)
Quicksell Command Clan Mech
Tacticon TC7000
40 Hull Down +1 Defense, -5% Visibility
3 Gear
Main Battle Tank
NarrowLow Profile
QuadVee Mech
40 Hunter +1 Adv. Sensors, +10% Sight, +5% Sensors
1 Gear
Integrated Searchlight
40 I See You +1 Adv. Sensors, +10% Sensors Range
2 Gear
Improved Sensors (2)
Thermal Sight
40 Im a Leaf on the Wind +1 DFA Accuracy, -25% DFA Stability and Damage Taken
1 Gear
Stubble Wings
40 Indomitable -5% Damage Taken
1 Gear
Self Repair
40 Juggernaut 10% Crit Resistance, -5% Damage Taken
2 Gear
Egg Clutch
Reinforced Structure
40 Just a Flesh Wound +3 Pilot Bonus Health
1 Gear
Cowl
40 LAM-like +10% JumpDistance, +1 DFA Accuracy, +1 Defense
1 Gear
LAM-like
40 Laser Mastery +1 Accuracy and 1 Evasion ignore for Laser
1 Gear
Accurate Weapon - Laser
40 Lifeboat +1 Guts, +1 Piloting, +1 Pilot Bonus Health
1 Gear
Improved Lifesupport
40 MachineGun Mastery +1 Accuracy and 1 Evasion ignore for MachineGuns
1 Gear
Accurate Weapon - MG
40 Melee Mastery +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
1 Gear
Melee Actuators (1)
40 Missile Defender +25% AMS Accuracy, -10% Missile Damage Taken
2 Gear
Improved Anti-Missile Systems
Integrated Adv. AMS
40 Missile Mastery +1 Accuracy and -1 Recoil for Missiles
1 Gear
Accurate Weapon - Missiles
40 Nothing to See Here +2 Local ECM, -10% Signature
3 Gear
Experimental Design
Improved Jammer
Slippery Customer
40 Obvious Controls +1 All Pilot Skills
2 Gear
Technical
Ubiquitous
40 Physical Weapon Mastery +1 Accuracy and +15% Physical Weapon Damage and Stability dealt
1 Gear
Yen Lo Wang
40 Pinpoint Rockets +1 Missile Evasion Ignore
1 Gear
Accurate Weapon - HMRM
40 PPC Mastery +2 Eva Ignore for PPC
1 Gear
Accurate Weapon - PPC
40 Resilience 40% Crit Resistance
3 Gear
Enhanced FPE
Protected Actuators
Protected Mechanisms
40 Rock Solid -15% Stability Damage Received, +5% Unsteady Threshold, 5% Damage Reduction
1 Gear
Defensive Duties
40 Ronin +1 Physical Weapon Attacks, +10% Physical Weapon Damage and Stability
1 Gear
Way of the Samurai
40 Sharpshooter +2 Long Range Accuracy, +3 Extreme Range Accuracy
2 Gear
Breaching Shot
Improved Targeting
40 Smart Warheads +1 Missile Evasion Ignore, +25% Missile Crits
1 Gear
Advanced Missile TTS
40 Steady Aim +1 Gunnery, +1 Offensive Push Accuracy, +10% Called Shot Chance
1 Gear
Stable Weapons
40 Strength of the Faithful +2 Guts, +2 Pilot Bonus Health
1 Gear
Divine Fortress
40 Supercooled AutoCannons -10% Heat generated with AutoCannons
1 Gear
Improved Cooling Jacket - AC
40 Supercooled Laser -10% Heat generated with Laser
1 Gear
Improved Cooling Jacket - Laser
40 Supercooled Missiles -10% Heat generated with Missiles
1 Gear
Improved Cooling Jacket - Missile
40 Supercooled PPC -10% Heat generated with PPC
1 Gear
Improved Cooling Jacket - PPC
40 The One Truth +2 Offensive Push Accuracy, +5% Called Shot Bonus
1 Gear
Wrath of Blake
40 Unyielding -20% Stability Damage Taken
2 Gear
Stable
Well Balanced
40 Vector Plotting +1 Evasion Ignore
3 Gear
Anti-Air Targeting
Juggernaut Aim Assistance System
Legend Killer
40 Weapons Bay Mastery +1 Accuracy and -25% Minimum Range for [Bay] Weapons
1 Gear
Accurate Weapon - Bomb Bay
40 Wing Mounted Mastery -25% Minimum Range and +25% Critical Hit chance for Wing Mounted Weapons
1 Gear
Accurate Weapon - Wingmounted
40 WITNESS ME! +1 All Pilot Skills
2 Gear
Easy to Pilot
QuikSell
40 Zeroed In +0.15 Clustering, +10% Called Shot Chance, +1 Offensive Push Accuracy
1 Gear
Experimental TC
60 Aerial Acrobat +1 Evasion Generated, +5 Max Evasion
2 Gear
Cockpit (4)
Drone Systems
60 Persistance +1 Guts
4 Gear
Armored Gloves (1)
Basic Manipulators (1)
Heavy Vibro Claws (1)
Vibro Claws (1)
60 Range Tracking +1 Long Range Accuracy, +2 Extreme Range Accuracy
2 Gear
Quad Turret (1)
Quad Turret (2)
60 Skilled Sensor Operator +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors
1 Gear
Crew Compartment (2)
60 Swarm! +1 to Swarm success roll
5 Gear
Armored Gloves (2)
Basic Manipulators (2)
Heavy Vibro Claws (2)
Vibro Claws (2)
Xeno Claws
80 Go for the knees! +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
5 Gear
Armored Gloves (2)
Basic Manipulators (2)
Heavy Vibro Claws (2)
Vibro Claws (2)
Xeno Claws
80 Go for the knees! +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
9 Gear
Battle Claws (1)
Battle Claws (2)
Heavy Battle Claws (1)
Heavy Battle Claws (2)
Magnetic Battle Claws
Proto Actuators (1)
Proto Actuators (2)
Proto Actuators (3)
Quad MWS (1)
80 Heavy Gunner (CT) +2 Center Torso Accuracy, -15% Stability Damage Taken
1 Gear
Turret Mount (2)
80 Hunter/Killer Team Training Multi-Target & Breaching Shot Ability
2 Gear
Chin Turret
Turret Systems (5)
80 Push the Envelope -20% Jump Heat Generation
2 Gear
LAM Turbine (H)
LAM Turbine
90 Alacrity +1 Evasion Generated
11 Gear
Ground Motive System (1)
Ground Motive System (2)
Ground Motive System (3)
Ground Motive System (4)
Ground Motive System (5)
Mech Squad
Ultralight Mech (1)
Ultralight Mech (2)
VTOL Motive System (1)
VTOL Motive System (2)
VTOL System
90 Skeet Shooter +1 Evasion Ignore
4 Gear
Controls (1)
Controls (2)
Controls (3)
Controls (4)
100 Dodge! +1 Defense
4 Gear
Battle Armor (1)
Battle Armor (2)
Battle Armor (Quad)
Battle Armor (VTOL)
100 Dodge! +1 Defense
2 Gear
Quad Turret (1)
Quad Turret (2)
100 Eye of Blake +25% Sensor Range
1 Gear
Seraphim Suite
100 Fly High! +15% Jump Distance
6 Gear
BA Jump Booster
BA Partial Wing
Partial Wing System (1)
Partial Wing System (3)
Partial Wing System (C)
Superheavy Partial Wing System (C)
100 Prototype Weapons Master -5% Heat Generated
6 Gear
Downscaled Mass Driver
Experimental Ion Cannon (1)
Mauler Laser
Plasma Railgun
Rotary LRM-20
Yang Artillery
110 Cool Running +6 Heat Sinking, -5% Weapon Heat Generated
8 Gear
Heat Sink Kit (D) QS Mk1
Radical Compact HS Kit
Radical Heat Sink Kit (D) (1)
Radical PDHS Kit
Royal Sink Kit (D)
Thermal Mass Large
Thermal Mass Medium
Widowmaker Kit (D)
110 Hardened Plates -3% Damage Taken, TAC Immune
4 Gear
Ferro-Carbide Shell (S)
Impact Resistant (2)
Spiked (2)
Turtle Shell (S)
110 Missile Defender II +1 AMS Damage
2 Gear
Improved Anti-Missile Systems
Integrated Adv. AMS
120 AutoCannon Mastery +1 Accuracy and -2 Recoil for AutoCannons
4 Gear
FCS Devil
FCS Kraken
FCS KuroShi
SPAC-TAC-ULAR
120 Ballistics Mastery +1 Accuracy and -1 Recoil for Ballistics
1 Gear
Uberjager Ballistic Suite
120 Barbarian +10% Physical Weapon Damage and Stability dealt
34 Gear
Chainsaw (2)
Energy Axe
Hatchet 10T (1)
Hatchet 10T (2)
Hatchet 11T (1)
Hatchet 11T (2)
Hatchet 12T (1)
Hatchet 12T (2)
Hatchet 13T (1)
Hatchet 13T (2)
Hatchet 14T (1)
Hatchet 14T (2)
Hatchet 15T (1)
Hatchet 15T (2)
Hatchet 1T (1)
Hatchet 1T (2)
Hatchet 2T (1)
Hatchet 2T (2)
Hatchet 3T (1)
Hatchet 3T (2)
Hatchet 4T (1)
Hatchet 4T (2)
Hatchet 5T (1)
Hatchet 5T (2)
Hatchet 6T (1)
Hatchet 6T (2)
Hatchet 7T (1)
Hatchet 7T (2)
Hatchet 8T (1)
Hatchet 8T (2)
Hatchet 9T (1)
Hatchet 9T (2)
Quad MWS (2)
Tail (3)
120 Cooled Laser -5% Heat generated with Laser
5 Gear
ER L Laser BlazeFire
Medium Laser Diverse Optics
Medium REX Laser QS
Small Laser
Small REX Laser QS
120 Defender of the Word +20% Crit Resistance, -5% Damage Taken
2 Gear
Exsecratio Armor
Sanctus Armor
120 Destroyer +5% Physical Weapon and +15% Stability Damage dealt
34 Gear
Kitchen Sink
Locust Stick
Mace 10T (1)
Mace 10T (2)
Mace 11T (1)
Mace 11T (2)
Mace 12T (1)
Mace 12T (2)
Mace 13T (1)
Mace 13T (2)
Mace 14T (1)
Mace 14T (2)
Mace 15T (1)
Mace 15T (2)
Mace 1T (1)
Mace 1T (2)
Mace 2T (1)
Mace 2T (2)
Mace 3T (1)
Mace 3T (2)
Mace 4T (1)
Mace 4T (2)
Mace 5T (1)
Mace 5T (2)
Mace 6T (1)
Mace 6T (2)
Mace 7T (1)
Mace 7T (2)
Mace 8T (1)
Mace 8T (2)
Mace 9T (1)
Mace 9T (2)
Ogre Cudgel
Pole Planter
120 Guardian -10% Stability Damage Taken and +10% Damage Resist
20 Gear
Combat Shield 10T (1)
Combat Shield 10T (2)
Combat Shield 1T (1)
Combat Shield 1T (2)
Combat Shield 2T (1)
Combat Shield 2T (2)
Combat Shield 3T (1)
Combat Shield 3T (2)
Combat Shield 4T (1)
Combat Shield 4T (2)
Combat Shield 5T (1)
Combat Shield 5T (2)
Combat Shield 6T (1)
Combat Shield 6T (2)
Combat Shield 7T (1)
Combat Shield 7T (2)
Combat Shield 8T (1)
Combat Shield 8T (2)
Combat Shield 9T (1)
Combat Shield 9T (2)
120 Hardy -3% Damage Taken
17 Gear
Advanced Armor
Armor (2)
Armor (4)
Armor (C) (2)
Cased Light Ferro
Duralast QS (2)
Ferro-Fibrous (2)
Ferro-Fibrous (C) (2)
Ferro-Fibrous (C) (3)
Fire Resistant
Heavy Industrial Armor (2)
Industrial Spiked
Laser-Reflective (C)
Laser-Reflective
ProtoMech Armor
Reactive (C)
Reactive
120 High Performance +1 Gunnery, +1 Piloting, +1 Tactics
4 Gear
Armored Gloves (1)
Basic Manipulators (1)
Heavy Vibro Claws (1)
Vibro Claws (1)
120 High-Pressure-Cooling -10% Weapon Heat Generated
3 Gear
Cooling Jacket (2)
Thermal Exchanger (C)
Thermal Exchanger
120 Jumpy +33% Jump Distance
5 Gear
BA Jump Jets (1)
BA Jump Jets (2)
BA Jump Jets (3)
BA Jump Jets (4)
BA Mechanical Jump Booster
120 Leaf on the Wind! +20% Stability Threshhold and Max
2 Gear
LAM Bomber Systems
LAM Flight Systems
120 Sieged -3 Recoil with Ranged weapons and -10% Stability Damage taken
1 Gear
Quad Turret (3)
120 Stake Out +1 Tactics Skill
7 Gear
Light TAG
TAG (1)
TAG (2)
TAG Arrow IV
TAG Barrage
TAG F-Bomb
TAG Orbital
120 Swordmaster +1 Accuracy and +5% Physical Weapon Damage and Stability dealt
67 Gear
Cutlass
Energy Swords
Katana
Large Vibrosword
Sword 10T (1)
Sword 10T (2)
Sword 11T (1)
Sword 11T (2)
Sword 12T (1)
Sword 12T (2)
Sword 13T (1)
Sword 13T (2)
Sword 14T (1)
Sword 14T (2)
Sword 15T (1)
Sword 15T (2)
Sword 1T (1)
Sword 1T (2)
Sword 2T (1)
Sword 2T (2)
Sword 3T (1)
Sword 3T (2)
Sword 4T (1)
Sword 4T (2)
Sword 5T (1)
Sword 5T (2)
Sword 6T (1)
Sword 6T (2)
Sword 7T (1)
Sword 7T (2)
Sword 8T (1)
Sword 8T (2)
Sword 9T (1)
Sword 9T (2)
Sword
Upper Shielded
Vibro Sword 10T (1)
Vibro Sword 10T (2)
Vibro Sword 11T (1)
Vibro Sword 11T (2)
Vibro Sword 12T (1)
Vibro Sword 12T (2)
Vibro Sword 13T (1)
Vibro Sword 13T (2)
Vibro Sword 14T (1)
Vibro Sword 14T (2)
Vibro Sword 15T (1)
Vibro Sword 15T (2)
Vibro Sword 1T (1)
Vibro Sword 1T (2)
Vibro Sword 2T (1)
Vibro Sword 2T (2)
Vibro Sword 3T (1)
Vibro Sword 3T (2)
Vibro Sword 4T (1)
Vibro Sword 4T (2)
Vibro Sword 5T (1)
Vibro Sword 5T (2)
Vibro Sword 6T (1)
Vibro Sword 6T (2)
Vibro Sword 7T (1)
Vibro Sword 7T (2)
Vibro Sword 8T (1)
Vibro Sword 8T (2)
Vibro Sword 9T (1)
Vibro Sword 9T (2)
VibroBlade
120 Thrasher +1 Punch Accuracy and +5% Punch Damage and Stability dealt
12 Gear
Claws
Hands Hook
Heavy Chainsaw
Kaiju Claws
Lower Melee Punch
Ravage Claws
Reaper Claws
Retractable Blade
Spiked Fist
Tempest Blade
Toothed Claws
VibroClaws
120 Tuned Battlecomputers +5% Called Shot Chance
3 Gear
BC Orssos
BC Snafu
BC Sniper
120 Unyielding -20% Stability Damage Taken
1 Gear
Gyro LAM QS
130 Comfy Coffin +1 Piloting, +1 Guts
14 Gear
BA Extended Life Support
BA Power Pack
Cockpit Small Advanced
Cockpit Small Industrial
Cockpit Small
Command Cockpit (C)
Compact Life Support QS
Exp. Imp. SH Torso Cockpit
Rule 9
Solaris Cage (1)
Torso Mount Cockpit
Torso Mount LAM Cockpit QS
Viewmaster Cockpit QS
Zeus X Cockpit
130 Missile Defense +1 AMS Damage, -10% Missile Damage Taken
10 Gear
Adv. AMS
BoltOn AMS
Integrated Advanced Laser AMS
Integrated Laser AMS
Laser AMS (2)
Laser AMS (C)
Networked Adv. AMS
Pirate AMS
Proto Laser AMS (1)
Proto Laser AMS (2)
140 Advanced Field Command Command Module provides additional non-stacking +5% Sight&Sensors, +1 Initiative, +1 Indirect Accuracy and +1 Tactics to all Company units
2 Gear
Adv. Command Mod Mk II
Adv. Command Mod
140 Asskickah +1 DFA/Kick Accuracy, +5% DFA/Kick Damage
4 Gear
Jade Talons
Leg Spiked Boots
Talons (1)
Talons (2)
140 Black Ops Recon -15% Signature and Visibility and +1 Local ECM
17 Gear
Basic Stealth (C)
Basic Stealth
FF Stealth
Improved Stealth (C)
Improved Stealth
Mimetic
Mistwalker
NC-FF Armor (C)
Prototype Stealth
Stealth (C) (1)
Stealth (C) (2)
Stealth Armor
Stealth
Superheavy Stealth Armor (C)
Superheavy Stealth Armor
Vehicle Adv. Stealth
Vehicle Stealth Armor
140 Calibrated Weapons +1 Arm Mounted Accuracy
5 Gear
Experimental Micro REX Laser QS
Gauss Fingers QS
Recoilless Ballistic Mount
The Big Steel
Ultra Gauss EX
140 CHOMP! +10% Charge/Punch/Physical Damage
8 Gear
CHOMPAH
Electric Discharge ProtoMech Armor (1)
Fire Fists
Magnetic Clamp System (1)
Magnetic Clamp System (2)
Magnetic Clamp System (3)
Magnetic Clamps
Tail (2)
140 Coordination +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks)
15 Gear
BA C3 Slave
BA C3i
C3 Overlord Command
C3 Slave (1)
C3 Slave (2)
C3 Slave (3)
C3i (1)
C3i (2)
Communications Equipment 1t
Communications Equipment 3t
Communications Equipment 6t
Dual Cockpit
Improved Communication Sensors
Prototype C3
Sensors Transband
140 Durability -5% Damage Taken
8 Gear
Endo Steel EX Light QS
Endo Steel Light QS
Ferro QS (2)
HarJel II
HarJel
Internal Repair Systems
Reinforced Industrial
Superheavy Industrial Structure
140 Field Command Command Console provides additional non-stacking +5% Sight&Sensors and +1 Initiative to all Company units
2 Gear
Command Console (Armored)
Command Console
140 I See You +1 Sensors/Probe Detection, +10% Sensors Range
19 Gear
Active Probe (C)
Adv.UAV
BA Light Active Probe
Beholder
Cockpit (2)
Cockpit (3)
Cockpit (C) (3)
DroneController
Light Active Probe (C) (2)
Prototype Command Computer
Searchlight (1)
Searchlight (2)
Sensor Sentinel
Sensors FCS QS
Sensors Totem
Small Cockpit (1)
Small Cockpit (C) (2)
Twin Heads Cockpit
UAV Compartment (1 ton)
140 Imperceptible -15% Signature and Visibility
9 Gear
Black Carapace (3)
Camouflage System
Chameleon LPS (2)
Chameleon LPS (C)
NSS
Queen's Carapace
Stealth LAM
Superheavy Chameleon LPS (C)
Void Ferro-Fibrous (C)
140 Improved Blazer -15% Kinetic Damage Taken
2 Gear
Cased Reactive Plating
Heat Resistant
140 One with the Machine +1 All Pilot Skills
15 Gear
Buffered VDNI w Small Cockpit
Cockpit Interface (1)
Cockpit Interface (2)
Cockpit Interface (Torso Mounted)
Cockpit TM Interface
DNI MKII Cockpit
Encased Cybernetic Cockpit
FCS Berserker
Protomech Cockpit (1)
Protomech Cockpit (2)
Skinwalker Cockpit Interface
Torso Mount DNI Cockpit (1)
Torso Mount DNI Cockpit (2)
Vehicular DNI (1)
Vehicular DNI (2)
140 Overclocking Headshot Enabled
3 Gear
Contraband FCS
FCS Adv TC
FCS HAG
140 Runner +1 Walk Move Point
18 Gear
Actuator Enhancement System (Legs)
Actuator Enhancement System (Quad)
Cockpit Hotseat Mk1
Endo-TSM (1)
Endo-TSM (2)
Industrial TSM (2)
Industrial TSM (3)
LAM Super Endo-TSM
M.A.S.C. (1)
M.A.S.C. (2)
M.A.S.C. (C) (1)
M.A.S.C. (C) (2)
Myomer Booster
Protomech Myomer Booster
Rider Conversion Gear
Supercharger (1)
Supercharger (2)
TSM
140 Shielded -10% Energy Damage Taken
2 Gear
Blue Shield Particle Field Damper
Glazed (C)
140 Stalker +1 Probe, +1 Local ECM
26 Gear
Angel ECM (1)
Angel ECM (C) (2)
AR12 Sheathed Beacon (1)
AR12 Sheathed Beacon (2)
AR14 Sheathed Beacon
Athena EWS
BA ECM (Angel)
BA ECM (Guardian)
Baphomet FCS Suite
Command Sensors (C)
Communications Equipment
Corgi Probe Suite
ECM (P) (2)
ECM (P) (3)
ECM Equipment
Experimental Combined EWS
Guardian ECM (Proto)
Guardian ECM Mk1
Hard Rider
Heat Sensor
Howler MKII Comm Suite
Improved Sensors (1)
Nova CEWS (C)
Nova CEWS (S)
Supercharged EWS
Warfare Suite
140 Superheavy Mover +25 Walk Distance
5 Gear
Colossal Superheavy Frame
Large Superheavy Frame
Massive Superheavy Frame
Medium Superheavy Frame
Small Superheavy Frame
140 Tuned Actuators +1 Punch/Physical Accuracy, +5% Punch/Physical Damage, +1 Arm Mounted Accuracy
12 Gear
Actuator Enhancement System (Arms)
Compact Actuator X4 QS
Hydraulic Recoil Absorber
Lower Melee Weapon
OmniPod Hand
OmniPod Lower Arm QS
OmniPod Lower Arm
Upper Recoil Mk1
Upper Spiked
Weapon Armature
Weapon Mount Heat
Weapon Mount Recoil
145 Resilience +5% Crit Resist
42 Gear
Advanced Endo-Composite
C.A.S.E. (1)
C.A.S.E. (2)
C.A.S.E. (3)
C.A.S.E. II Mk1
Combined Uper Leg Actuator (2)
Composite (1)
Composite (2)
Composite (3)
Endo-Composite (C)
Endo-Composite
Endo-Steel (1)
Endo-Steel (2)
Endo-Steel (3)
Endo-Steel (C) (2)
Endo-Steel (C) (3)
Endo-Timber 'Clan' QS
Endosteel 'Clan' QS
Endosteel QS (2)
Experimental Structure
Industrial Structure (2)
LAM 'HardWood' QS
LAM Composite Structure
LAM Endo-Steel
LAM Endo-TSM
LAM Structure (2)
Prototype Endo-Composite
Reinforced Leg
Reinforced
Structure (2)
Structure (3)
Structure (4)
Structure (5)
Superheavy Endo-Composite Structure (C)
Superheavy Endo-Composite Structure
Superheavy Endo-Steel Structure (C)
Superheavy Endo-Steel Structure
Superheavy Endo-Titanium Structure
Superheavy LAM Structure
Superheavy Reinforced Structure
Superheavy Structure (2)
Tracked Conversion Gear (2)
150 Advanced Tracking +1 Evasion Ignore
21 Gear
Assisted Targeting Mainframe
Athena FCS
Beagle Probe (1)
Command FCS (C)
Drone Remote Controls
FCS Akuma
FCS Champion
FCS Defiance
FCS Echidnae
FCS Energy
FCS FlexTech
FCS Fury
FCS Glory
FCS Improved TC
FCS Katyusha
FCS Rattler
FCS Zeus X
Howler MKII FCS
PPC Computer
Sensors Tracker MK2
Targeting Computer (Energy)
150 Afterburner +5% Jump Distance
33 Gear
Booster Jet (SH-Clan)
Directional Thruster (MAD-DER)
Extended Proto Jump Jet (H) (1)
Extended Proto Jump Jet (H) (2)
Extended Proto Jump Jet (L)
Extended Proto Jump Jet (UH) (1)
Extended Proto Jump Jet (UH) (2)
Jump Jet (A)
Jump Jet (H)
Jump Jet (S)
Jump Jet x2
Jump Jet x3
Jump Jet x4
Jump Jet-I (A)
Jump Jet-I (H)
Jump Jet-I (S)
Lambor Boosting Pack
Leg Jump Jet (A) (2)
Proto Jump Jet (H) (1)
Proto Jump Jet (H) (2)
Proto Jump Jet (H) (3)
Proto Jump Jet (L) (1)
Proto Jump Jet (L) (2)
Proto Jump Jet (L) (3)
Proto Jump Jet (L) (4)
Proto Jump Jet (L) (5)
Proto Jump Jet (UH) (1)
Proto Jump Jet (UH) (2)
Prototype Jump Jet (A)
Prototype Jump Jet (H)
Prototype Jump Jet (S)
Queen Upper Leg
Syberian JJ (H)
150 Firestarter +50% Heat Damage
1 Gear
Fire Demon
150 Firewalker -10% Heat Damage Taken
11 Gear
Bolt On I-Rocket 20 X5
Emergency Coolant System (SH)
Energy Cooling
Environmental Sealing
Extreme Chassis Cooling System (1)
Heat Bank
I-RL10
I-RL15
I-RL20
I-RL5
LRM Hydra Cased
150 Superior Stabilisation -5% Stability Damage Taken
25 Gear
Artillery Heavy Gyro
Blessed Gyro
Discount OmniMech
Gyro Brawler (2)
Gyro Compact
Gyro Defense Mk2
Gyro Dreadnought (2)
Gyro XXL
Omni Compact Gyro
Omni Dreadnought Gyro
Omni Gyro XXL
Omni Heavy Gyro
Omni Savage Gyro
Omni UL Gyro
Omni XL Gyro
OmniMech Gyro
Stabilized UL Gyro (2)
Stabilized UL Gyro (Omni)
Superheavy Gyro Compact
Superheavy Gyro Heavy Duty
Superheavy Gyro Omni Heavy Duty
Superheavy Gyro Omni XL
Superheavy Gyro Omni
Superheavy Gyro XL
Superheavy Gyro
150 Tuned Engine -5% Heat Generated
29 Gear
Compact Heat Sink
Compact XL Engine 300
Engine Compact
Engine Fuel Cell (1)
Engine I.C. (1)
Engine I.C. XL QS
Engine Light (QSC)
Engine Light (S)
Engine Light QSX
Engine Light S-LAM
Engine Light
Engine XL (1)
Engine XL (2)
Engine XL (C) (1)
Engine XL (C) (2)
Engine XL!!
Engine XXL (1)
Engine XXL (2)
Engine XXL (C)
Fuel Cell (P)
LAM Engine (2)
LAM Engine QS
LAM XL Engine QS
LAM XL Engine
Prototype Light Fusion
Prototype XL
Standard Engine
Standard Fusion Engine
Supercharged Engine XL
160 Broadside +30% Stability Damage Dealt
2 Gear
Boomstick!
Broadside
160 Death From Above! -25% DFA Self Damage and +25% DFA Damage Dealt
1 Gear
FCS DFA
160 Deep Fried +10% Heat Damage
6 Gear
Dragon Breath
FCS 8BQ
FCS Mifeng
FCS Pyro
Flamer (C)
Plasma Cannon
160 Faster than Wind +20% Run Multiplier
5 Gear
Glider ProtoMech
Nitro Canister (1 ton)
ProtoMech
ProtoQuad
Speedy Leg Actuator Replacement QS
160 Indomitable -5% Damage Taken
13 Gear
Advanced Ferro-Fibrous
Black Carapace (1)
Ferro-Lamellor (C) (1)
Ferro-Lamellor (C) (2)
Gladiator
Hardened (C) (1)
Hardened Ferro-Fibrous
Hardened Industrial
LAM Aluminium Armor (2)
LAM Lamellor
Lined Armor
Superheavy Ferro-Alloy
Superheavy Industrial Armor
160 Marksman +1 HandHeld and BoltOn Accuracy
11 Gear
Avenger Rifle
BOOMSTICK! LBX10
HandHeld 2xLRM5 (C)
HandHeld StreakLRM5 (C)
HandHeld StreakSRM4 (C)
HandHeld TAG (C)
HH AP Gauss Rifle(C)
HH Chem Laser Rifle (C)
Industrial Crane
Laser Rifle (M)(C)
Super Shotgun
160 Pinpoint Rockets +1 Missile Evasion Ignore
13 Gear
Arrow IV (C)
Arrow IV Pack
Artemis+MML 10
ATM 9 (P) SM
Corsair MRM20
Firecracker Rockets QS (WM)
Ground Control
Heavy RL20 Hydra
Imp. RL20
MARS (2)
MMS-40
MRM-40 (P)
Streak SRM-2 (Quad)
160 Polly! +10% Sensors/Sight
1 Gear
Polly
160 Swiss Cheese -2 AC Recoil
1 Gear
RAC10 (BRRT)
160 The Large Bore +100% Gauss Crit, +25% Gauss Stab Damage
9 Gear
AP Gauss Rifle Battery
BFG 9000
Improved Railgun (C)
Prototype Gauss Rifle
Prototype HGR
QuadVee Turret
Railgun (DS)
Railgun (SR)
SB Gauss (C)

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