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(→‎Overview: Adding information from conversations with Alekto et al)
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== Overview ==
 
== Overview ==
 
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.
 
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.
 
Affinities are bound to chassis, quirks, and fixed equipment. With the exception of the 'Standard' bonuses, any two Affinity bonuses with the same name are the same Affinity. For example, a pilot who has earned the 'Missile Boat' Affinity in one 'Mech will have that Affinity in any 'Mech that lists that bonus.
 
   
 
== Decay ==
 
== Decay ==
Affinities decay if the pilot spends too long without doing a mission in a 'Mech with the Affinity in question. This timer is tracked separately for Affinities a pilot has.
+
Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in.
   
By default, a pilot's Affinity will begin to decay 31 days after their last mission in an applicable 'Mech. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.
+
By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.
   
 
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.
 
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.
   
== Standard Bonuses ==
+
== Global Bonuses ==
All chassis Affinities grant the same bonuses at 5, 10, 60, and 100 missions:
+
In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity:
   
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
   
== Quirk and Equipment Affinities ==
+
== Chassis Affinities ==
  +
Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific [[Mechs]] pages.
-- List? --
 
  +
  +
=== List Of All Chassis Affinities ===
  +
Mech Lists would be too long, please use search function instead.
  +
  +
{| class="wikitable sortable"
  +
! Name !! Missions Required !! Description
  +
|-
  +
| Agile || 20 || +1 Defense and +1 Melee Defense
  +
|-
  +
| Ambusher || 20 || -15% Signature and Visibility and +1 Local ECM
  +
|-
  +
| Anarchist || 20 || +1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat
  +
|-
  +
| Ankle biter || 20 || -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
  +
|-
  +
| Artillerist || 20 || -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil
  +
|-
  +
| Brawler || 20 || +1 Short&Medium Range Accuracy, +4 Min Range Accuracy
  +
|-
  +
| Brute || 20 || +10% Punch&Kick Damage&Stability
  +
|-
  +
| Death From Above! || 20 || -25% DFA Self Damage and +25% DFA Damage Dealt
  +
|-
  +
| Dreadnought || 20 || -20% Stability Damage Taken and +5% Damage Resist
  +
|-
  +
| Evasive || 20 || +1 Increased Evasion Gain and +2 Max
  +
|-
  +
| Fighter || 20 || +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
  +
|-
  +
| Focus Fire || 20 || +1 Arm Mounted Accuracy
  +
|-
  +
| Gunboat || 20 || +1 Evasion Ignore and +1 Gunnery
  +
|-
  +
| Gunslinger || 20 || +4 Cluster, +20% Called Shot Chance, +1 Offensive Push Accuracy
  +
|-
  +
| Heavy Gunner (LT) || 20 || +2 Left Torso Accuracy, -1 Recoil
  +
|-
  +
| Heavy Gunner (RT) || 20 || +2 Right Torso Accuracy, -1 Recoil
  +
|-
  +
| High-Pressure-Cooling || 20 || -10% Weapon Heat Generated
  +
|-
  +
| Jump Trooper || 20 || +10% Jump Attack Damage, +10% Jump Distance
  +
|-
  +
| Missile Boat || 20 || +6 Missile Cluster, +1 Missile Evasion Ignore, +2 Indirect Missile Accuracy,
  +
|-
  +
| Reactive Plates || 20 || -10% Ballistic/Missile Damage Taken
  +
|-
  +
| Reflective Coating || 20 || -10% Energy Damage Taken
  +
|-
  +
| Scout || 20 || +1 Probe, +15% Visions&Sensors
  +
|-
  +
| Scrapper || 20 || Ace Pilot and Multi-Tracker
  +
|-
  +
| Shieldbearer || 20 || +20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee
  +
|-
  +
| Shocktrooper || 20 || +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery
  +
|-
  +
| Sniper || 20 || +1 Long Range Accuracy, +2 Extreme Range Accuracy
  +
|-
  +
| Storm Trooper || 20 || +1 Specialist Accuracy, +1 Physical Weapon Accuracy, +1 Punch Accuracy
  +
|-
  +
| Supercooled || 20 || +10 Heat Capacity
  +
|}
  +
  +
== Gear Affinities ==
  +
When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific [[Gear]] pages. While these affinities are provided by the gear, they remain tracked by the chassis.
  +
  +
=== List of all Gear Affinities ===
  +
{| class="wikitable sortable"
  +
! Name !! Missions Required !! Description !! Gear List
  +
|-
  +
| Advanced Long Range Targeting || 40 || +1 Long Range Accuracy || [[Gear/Improved Targeting - Long|Improved Targeting - Long]]
  +
|-
  +
| Advanced Medium Range Targeting || 40 || +1 Medium Range Accuracy || [[Gear/Improved Targeting - Medium|Improved Targeting - Medium]]
  +
|-
  +
| Advanced network || 40 || +1 Lance Probe Strength || [[Gear/Morrigan C3i|Morrigan C3i]]
  +
|-
  +
| Advanced Short Range Targeting || 40 || +1 Short Range Accuracy || [[Gear/Improved Targeting - Short|Improved Targeting - Short]]
  +
|-
  +
| Afterburner || 150 || +5% Jump Distance || [[Gear/Queen Upper Leg|Queen Upper Leg]]<br>[[Gear/Proto Jump Jet Extended (SH)|Proto Jump Jet Extended (SH)]]<br>[[Gear/Jump Jet (A)|Jump Jet (A)]]<br>[[Gear/Jump Jet (H)|Jump Jet (H)]]<br>[[Gear/Jump Jet (S)|Jump Jet (S)]]<br>[[Gear/Proto Jump Jet (S)|Proto Jump Jet (S)]]<br>[[Gear/Proto Jump Jet (SH)|Proto Jump Jet (SH)]]<br>[[Gear/Syberian JJ (H)|Syberian JJ (H)]]<br>[[Gear/Partial Wing System|Partial Wing System]]
  +
|-
  +
| Airtrooper || 40 || +15% Jump Distance || [[Gear/Aerial Assault|Aerial Assault]]
  +
|-
  +
| All Range Tracking || 40 || +1 Accuracy || [[Gear/Variable Range Targeting|Variable Range Targeting]]
  +
|-
  +
| All Seeing || 40 || +25% Vision Range || [[Gear/Advanced Optics|Advanced Optics]]
  +
|-
  +
| Alpha Mike Foxtrot || 30 || +20% Jump Attack Damage || [[Gear/Land Air Mech|Land Air Mech]]<br>[[Gear/Land Air Mech|Land Air Mech]]
  +
|-
  +
| Anti Mech Tactics || 130 || -20% Damage Taken || [[Gear/IS Standard|IS Standard]]<br>[[Gear/Armored|Armored]]<br>[[Gear/Elemental|Elemental]]
  +
|-
  +
| Asskickah || 140 || +1 DFA/Kick Accuracy, +5% DFA/Kick Damage || [[Gear/Jade Talons|Jade Talons]]<br>[[Gear/Leg Spiked Boots|Leg Spiked Boots]]<br>[[Gear/Talons|Talons]]
  +
|-
  +
| AutoCannon Mastery || 40 || +1 Accuracy and -2 Recoil for AutoCannons || [[Gear/Accurate Weapon - AC|Accurate Weapon - AC]]
  +
|-
  +
| Ballistics Mastery || 40 || +1 Accuracy and -1 Recoil for Ballistics || [[Gear/Accurate Weapon - Ballistics|Accurate Weapon - Ballistics]]
  +
|-
  +
| Barbarian || 120 || +10% Physical Weapon Damage and Stability dealt || [[Gear/Chainsaw|Chainsaw]]<br>[[Gear/Hatchet 1T|Hatchet 1T]]<br>[[Gear/Hatchet 2T|Hatchet 2T]]<br>[[Gear/Hatchet 3T|Hatchet 3T]]<br>[[Gear/Hatchet 4T|Hatchet 4T]]<br>[[Gear/Hatchet 5T|Hatchet 5T]]<br>[[Gear/Hatchet 6T|Hatchet 6T]]<br>[[Gear/Hatchet 7T|Hatchet 7T]]<br>[[Gear/Hatchet 8T|Hatchet 8T]]<br>[[Gear/Hatchet 9T|Hatchet 9T]]<br>[[Gear/Hatchet 10T|Hatchet 10T]]<br>[[Gear/Energy Axe|Energy Axe]]<br>[[Gear/Tail|Tail]]
  +
|-
  +
| Barrage || 40 || Breaching Shot || [[Gear/Multi Trac|Multi Trac]]
  +
|-
  +
| Big Bad || 40 || +1 Lance Resolve || [[Gear/Intimidating|Intimidating]]
  +
|-
  +
| Black Ops || 40 || +1 Probe, +1 Local ECM || [[Gear/AR20 WarFare Suite|AR20 WarFare Suite]]
  +
|-
  +
| Black Ops Recon || 140 || -15% Signature and Visibility and +1 Local ECM || [[Gear/BA Stealth|BA Stealth]]<br>[[Gear/Mimetic|Mimetic]]<br>[[Gear/FF Stealth|FF Stealth]]<br>[[Gear/Stealth Armor|Stealth Armor]]
  +
|-
  +
| Broadcaster || 40 || +1 Tactics for the Lance || [[Gear/Improved Communications|Improved Communications]]
  +
|-
  +
| Broadside || 160 || +30% Stability Damage Dealt || [[Gear/Broadside|Broadside]]<br>[[Gear/Boomstick!|Boomstick!]]
  +
|-
  +
| Camouflaged || 40 || -20% Visibility and Signature || [[Gear/OmniStealth|OmniStealth]]
  +
|-
  +
| Cant Touch This || 40 || +1 Defense || [[Gear/Extended Torso Twist|Extended Torso Twist]]<br>[[Gear/360° Torso Twist|360° Torso Twist]]
  +
|-
  +
| Careful Aim || 40 || +2 Offensive Push Accuracy || [[Gear/Hyper-Extending Actuactors|Hyper-Extending Actuactors]]
  +
|-
  +
| Cased Components || 40 || +50% Crit Resistance || [[Gear/C.A.S.E. III|C.A.S.E. III]]
  +
|-
  +
| CHOMP! || 140 || +10% Charge/Physical Damage || [[Gear/CHOMPAH|CHOMPAH]]<br>[[Gear/Tail|Tail]]
  +
|-
  +
| Comfy Coffin || 130 || +1 Piloting, +1 Guts || [[Gear/Cockpit Small Advanced|Cockpit Small Advanced]]<br>[[Gear/Cockpit Small|Cockpit Small]]<br>[[Gear/Torso Mount Cockpit|Torso Mount Cockpit]]<br>[[Gear/Rule #9|Rule #9]]
  +
|-
  +
| Cool Running || 40 || +6 Heat Capacity, -5% Heat Generated || [[Gear/Combat Computer|Combat Computer]]
  +
|-
  +
| Coordination || 40 || +1 Lance Initiative || [[Gear/Battle Computer TC7000|Battle Computer TC7000]]
  +
|-
  +
| Deep Fried || 160 || 10% Heat Damage || [[Gear/Salamander|Salamander]]<br>[[Gear/Plasma Cannon|Plasma Cannon]]<br>[[Gear/Flamer Prometheus|Flamer Prometheus]]<br>[[Gear/Dragon Breath|Dragon Breath]]<br>[[Gear/Flamer (C)|Flamer (C)]]
  +
|-
  +
| Defender || 40 || +2 Guts || [[Gear/Industrial TSM|Industrial TSM]]<br>[[Gear/Industrial TSM|Industrial TSM]]
  +
|-
  +
| Destroyer || 120 || +5% Physical Weapon and +15% Stability Damage dealt || [[Gear/Mace 1T|Mace 1T]]<br>[[Gear/Mace 2T|Mace 2T]]<br>[[Gear/Mace 3T|Mace 3T]]<br>[[Gear/Mace 4T|Mace 4T]]<br>[[Gear/Mace 5T|Mace 5T]]<br>[[Gear/Mace 6T|Mace 6T]]<br>[[Gear/Mace 7T|Mace 7T]]<br>[[Gear/Mace 8T|Mace 8T]]<br>[[Gear/Mace 9T|Mace 9T]]<br>[[Gear/Mace 10T|Mace 10T]]<br>[[Gear/Locust Stick|Locust Stick]]<br>[[Gear/Pole Planter|Pole Planter]]
  +
|-
  +
| Energy Mastery || 40 || +1 Accuracy and -1 Recoil for Energy || [[Gear/Accurate Weapon - Energy|Accurate Weapon - Energy]]
  +
|-
  +
| Facefull of Fist || 40 || +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability || [[Gear/Barrel Fist|Barrel Fist]]
  +
|-
  +
| FEAR ME! || 40 || +2 Resolve Gain || [[Gear/Distracting|Distracting]]
  +
|-
  +
| Field Command || 140 || +1 Lance Resolve, +1 Lance Initiative || [[Gear/Adv. Command Mod|Adv. Command Mod]]<br>[[Gear/C3 Unit|C3 Unit]]<br>[[Gear/C3i|C3i]]<br>[[Gear/C3 Overlord Command|C3 Overlord Command]]
  +
|-
  +
| Firewalker || 150 || -10% Heat Damage Taken || [[Gear/LRM Hydra Cased|LRM Hydra Cased]]<br>[[Gear/Radical PDHS Kit|Radical PDHS Kit]]<br>[[Gear/I-RL5|I-RL5]]<br>[[Gear/I-RL10|I-RL10]]<br>[[Gear/I-RL15|I-RL15]]<br>[[Gear/I-RL20|I-RL20]]<br>[[Gear/Heat Bank Mk2|Heat Bank Mk2]]<br>[[Gear/Cooling Jacket|Cooling Jacket]]<br>[[Gear/Radical Compact HS Kit|Radical Compact HS Kit]]<br>[[Gear/Exchanger (C)|Exchanger (C)]]<br>[[Gear/Exchanger Mk2|Exchanger Mk2]]
  +
|-
  +
| Fisticuffs || 40 || +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability || [[Gear/Battle Fists|Battle Fists]]<br>[[Gear/ROAR!|ROAR!]]
  +
|-
  +
| Flexibility || 40 || +2 Piloting || [[Gear/Integrated TSM|Integrated TSM]]
  +
|-
  +
| Flexible Internals || 40 || +3 Heat Capacity, -6% Heat generated || [[Gear/Modular Weapons|Modular Weapons]]
  +
|-
  +
| Gauss Mastery || 40 || +1 Accuracy, -1 Recoil and +100% Crit for Gauss || [[Gear/Accurate Weapon - Gauss|Accurate Weapon - Gauss]]
  +
|-
  +
| GERONIMO! || 40 || +15% DFA Damage and Stability, -50% DFA Stability Self Damage || [[Gear/Reinforced Legs|Reinforced Legs]]
  +
|-
  +
| GO FASTAH || 40 || +1 Walk Move Point || [[Gear/Adv. M.A.S.C.|Adv. M.A.S.C.]]
  +
|-
  +
| Guardian || 120 || -10% Stability Damage Taken and +10% Damage Resist || [[Gear/Combat Shield 1T|Combat Shield 1T]]<br>[[Gear/Combat Shield 2T|Combat Shield 2T]]<br>[[Gear/Combat Shield 3T|Combat Shield 3T]]<br>[[Gear/Combat Shield 4T|Combat Shield 4T]]<br>[[Gear/Combat Shield 5T|Combat Shield 5T]]<br>[[Gear/Combat Shield 6T|Combat Shield 6T]]<br>[[Gear/Combat Shield 7T|Combat Shield 7T]]<br>[[Gear/Combat Shield 8T|Combat Shield 8T]]<br>[[Gear/Combat Shield 9T|Combat Shield 9T]]<br>[[Gear/Combat Shield 10T|Combat Shield 10T]]
  +
|-
  +
| Hardened Plates || 40 || -3% Damage Taken, TAC Immune || [[Gear/Rugged|Rugged]]<br>[[Gear/Easy to Maintain|Easy to Maintain]]
  +
|-
  +
| Heavy Gunner (CT) || 40 || +2 Center Torso Accuracy, -15% Stability Damage Taken || [[Gear/Spinal Mount|Spinal Mount]]<br>[[Gear/Turret Mount|Turret Mount]]
  +
|-
  +
| High Command || 40 || +1 Lance Resolve, +1 Lance Initiative || [[Gear/Command Mech|Command Mech]]<br>[[Gear/Battle Computer B2000|Battle Computer B2000]]
  +
|-
  +
| Hull Down || 40 || +1 Max Evasion || [[Gear/NarrowLow Profile|NarrowLow Profile]]<br>[[Gear/Nimble|Nimble]]
  +
|-
  +
| Hunter || 40 || +1 Probe, +10% Sight, +5% Sensors || [[Gear/Integrated Searchlight|Integrated Searchlight]]
  +
|-
  +
| I See You || 40 || +1 Sensors/Probe Detection, +10% Sensors Range || [[Gear/Improved Sensors|Improved Sensors]]
  +
|-
  +
| Im a Leaf on the Wind || 40 || +1 DFA Accuracy, -25% DFA Stability and Damage Taken || [[Gear/Stubble Wings|Stubble Wings]]
  +
|-
  +
| Imperceptible || 140 || -15% Signature and Visibility || [[Gear/Queen's Carapace|Queen's Carapace]]<br>[[Gear/Void Ferro-Fibrous (C)|Void Ferro-Fibrous (C)]]<br>[[Gear/Stealth LAM|Stealth LAM]]<br>[[Gear/Chameleon LPS (C)|Chameleon LPS (C)]]<br>[[Gear/Chameleon LPS|Chameleon LPS]]<br>[[Gear/Black Carapace|Black Carapace]]<br>[[Gear/NSS|NSS]]
  +
|-
  +
| Indomitable || 160 || -5% Damage Taken || [[Gear/Hardened Ferro-Fibrous|Hardened Ferro-Fibrous]]<br>[[Gear/HarJel|HarJel]]<br>[[Gear/Internal Repair Systems|Internal Repair Systems]]<br>[[Gear/Ferro-Lamellor (C)|Ferro-Lamellor (C)]]<br>[[Gear/LAM Lamellor|LAM Lamellor]]
  +
|-
  +
| Juggernaut || 40 || 10% Crit Resistance, -5% Damage Taken || [[Gear/Reinforced Structure|Reinforced Structure]]
  +
|-
  +
| Just a Flesh Wound || 40 || +3 Pilot Bonus Health || [[Gear/Cowl|Cowl]]
  +
|-
  +
| Laser Mastery || 40 || +1 Accuracy and 1 Evasion ignore for Laser || [[Gear/Accurate Weapon - Laser|Accurate Weapon - Laser]]
  +
|-
  +
| Leaf on the Wind! || 120 || +20% Stability Threshhold and Max || [[Gear/LAM Flight Systems|LAM Flight Systems]]<br>[[Gear/LAM Flight Systems|LAM Flight Systems]]
  +
|-
  +
| Lifeboat || 40 || +1 Guts, +1 Piloting, +1 Pilot Bonus Health || [[Gear/Improved Lifesupport|Improved Lifesupport]]
  +
|-
  +
| MachineGun Mastery || 40 || +1 Accuracy and 1 Evasion ignore for MachineGuns || [[Gear/Accurate Weapon - MG|Accurate Weapon - MG]]
  +
|-
  +
| Marksman || 160 || +1 Specialist Accuracy || [[Gear/HH AP Gauss Rifle(C)|HH AP Gauss Rifle(C)]]<br>[[Gear/HandHeld 2xLRM5 (C)|HandHeld 2xLRM5 (C)]]<br>[[Gear/Clan Laser Rifle (L)|Clan Laser Rifle (L)]]<br>[[Gear/Laser Rifle (M)(C)|Laser Rifle (M)(C)]]<br>[[Gear/Avenger Rifle|Avenger Rifle]]<br>[[Gear/HandHeld StreakLRM5 (C)|HandHeld StreakLRM5 (C)]]<br>[[Gear/HandHeld StreakSRM4 (C)|HandHeld StreakSRM4 (C)]]<br>[[Gear/Super Shotgun|Super Shotgun]]<br>[[Gear/HandHeld TAG (C)|HandHeld TAG (C)]]<br>[[Gear/BOOMSTICK! LBX10|BOOMSTICK! LBX10]]
  +
|-
  +
| Melee Mastery || 40 || +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick || [[Gear/Melee Actuators|Melee Actuators]]
  +
|-
  +
| Missile Defense || 130 || +1 AMS Damage, -10% Missile Damage Taken || [[Gear/Integrated Adv. AMS|Integrated Adv. AMS]]<br>[[Gear/Proto Laser AMS|Proto Laser AMS]]<br>[[Gear/Laser AMS|Laser AMS]]<br>[[Gear/BoltOn AMS|BoltOn AMS]]<br>[[Gear/Integrated Advanced Laser AMS|Integrated Advanced Laser AMS]]<br>[[Gear/Laser AMS (C)|Laser AMS (C)]]<br>[[Gear/Integrated Laser AMS|Integrated Laser AMS]]<br>[[Gear/Proto Laser AMS|Proto Laser AMS]]<br>[[Gear/Adv. AMS|Adv. AMS]]
  +
|-
  +
| Missile Mastery || 40 || +1 Accuracy and -1 Recoil for Missiles || [[Gear/Accurate Weapon - Missiles|Accurate Weapon - Missiles]]
  +
|-
  +
| Nothing to See Here || 40 || +1 Local ECM, -10% Signature || [[Gear/Jammer|Jammer]]
  +
|-
  +
| Obvious Controls || 40 || +1 All Pilot Skills || [[Gear/Ubiquitous|Ubiquitous]]
  +
|-
  +
| One with the Machine || 140 || +1 All Pilot Skills || [[Gear/Cockpit TM Interface|Cockpit TM Interface]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Torso Mount DNI Cockpit|Torso Mount DNI Cockpit]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Buffered VDNI w Small Cockpit|Buffered VDNI w Small Cockpit]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Vehicular DNI|Vehicular DNI]]<br>[[Gear/DNI MKII Cockpit|DNI MKII Cockpit]]<br>[[Gear/|Gear/]]
  +
|-
  +
| Overclocking || 140 || Headshot Enabled || [[Gear/FCS Adv TC|FCS Adv TC]]
  +
|-
  +
| Physical Weapon Mastery || 40 || +1 Accuracy and +15% Physical Weapon Damage and Stability dealt || [[Gear/Yen Lo Wang|Yen Lo Wang]]
  +
|-
  +
| Pinpoint Rockets || 160 || +1 Missile Evasion Ignore || [[Gear/Imp. RL20|Imp. RL20]]<br>[[Gear/MARS|MARS]]<br>[[Gear/Rocket 10 Extended|Rocket 10 Extended]]<br>[[Gear/Arrow IV OS|Arrow IV OS]]<br>[[Gear/Artemis+MML 10|Artemis+MML 10]]<br>[[Gear/Corsair MRM20|Corsair MRM20]]<br>[[Gear/ATM 9 (P) SM|ATM 9 (P) SM]]<br>[[Gear/Heavy RL20 Hydra|Heavy RL20 Hydra]]<br>[[Gear/MRM40 (P)|MRM40 (P)]]<br>[[Gear/Arrow IV (C)|Arrow IV (C)]]
  +
|-
  +
| Polly! || 160 || +10% Sensors/Sight || [[Gear/Polly|Polly]]
  +
|-
  +
| PPC Mastery || 40 || +2 Eva Ignore for PPC || [[Gear/Accurate Weapon - PPC|Accurate Weapon - PPC]]
  +
|-
  +
| Push the Envelope || 80 || -20% Jump Heat Generation || [[Gear/LAM Turbine|LAM Turbine]]<br>[[Gear/|Gear/]]
  +
|-
  +
| Resilience || 145 || +5% Crit Resist || [[Gear/Endo-Steel (C)|Endo-Steel (C)]]<br>[[Gear/Endo-Composite|Endo-Composite]]<br>[[Gear/Endo-Steel|Endo-Steel]]<br>[[Gear/Structure|Structure]]<br>[[Gear/Endo-Steel|Endo-Steel]]<br>[[Gear/Composite|Composite]]<br>[[Gear/Reinforced|Reinforced]]<br>[[Gear/C.A.S.E.|C.A.S.E.]]<br>[[Gear/LAM Endo-TSM|LAM Endo-TSM]]<br>[[Gear/LAM Composite Structure|LAM Composite Structure]]<br>[[Gear/LAM Endo-Steel|LAM Endo-Steel]]<br>[[Gear/LAM Structure|LAM Structure]]<br>[[Gear/|Gear/]]<br>[[Gear/Protected Actuators|Protected Actuators]]
  +
|-
  +
| Ronin || 40 || +1 Pyhsical Weapon Attacks, +10% Pyhsical Weapon Damage and Stability || [[Gear/Way of the Samurai|Way of the Samurai]]
  +
|-
  +
| Runner || 140 || +1 Walk Move Point || [[Gear/M.A.S.C. (C)|M.A.S.C. (C)]]<br>[[Gear/TSM|TSM]]<br>[[Gear/Cockpit Hotseat Mk1|Cockpit Hotseat Mk1]]<br>[[Gear/Endo-TSM|Endo-TSM]]
  +
|-
  +
| Shielded || 140 || -10% Energy Damage Taken || [[Gear/Blue Shield Particle Field Damper|Blue Shield Particle Field Damper]]<br>[[Gear/Glazed (C)|Glazed (C)]]
  +
|-
  +
| Smart Warheads || 40 || +1 Missile Evasion Ignore, +8 Missile Clustering || [[Gear/Artemis V|Artemis V]]
  +
|-
  +
| Specialist Mastery || 40 || +2 Accuracyfor Specialist and Physical Melee || [[Gear/Accurate Weapon - HandHeld|Accurate Weapon - HandHeld]]
  +
|-
  +
| Stalker || 140 || +1 Probe, +1 Local ECM || [[Gear/Searchlight|Searchlight]]<br>[[Gear/AR14 Sheathed Beacon|AR14 Sheathed Beacon]]<br>[[Gear/Adv.UAV|Adv.UAV]]<br>[[Gear/Warfare Suite|Warfare Suite]]<br>[[Gear/Supercharged EWS|Supercharged EWS]]<br>[[Gear/Nova CEWS (C)|Nova CEWS (C)]]<br>[[Gear/Sensor Sentinel|Sensor Sentinel]]<br>[[Gear/AR12 Sheathed Beacon|AR12 Sheathed Beacon]]<br>[[Gear/Nova CEWS (C)|Nova CEWS (C)]]<br>[[Gear/Beholder|Beholder]]
  +
|-
  +
| Steady Aim || 40 || +1 Gunnery, +1 Offensive Push Accuracy, +10% Offensive Push Chance || [[Gear/Stable Weapons|Stable Weapons]]
  +
|-
  +
| Supercooled AutoCannons || 40 || -10% Heat generated with AutoCannons || [[Gear/Improved Cooling Jacket - AC|Improved Cooling Jacket - AC]]
  +
|-
  +
| Supercooled Laser || 40 || -10% Heat generated with Laser || [[Gear/Improved Cooling Jacket - Laser|Improved Cooling Jacket - Laser]]
  +
|-
  +
| Supercooled Missiles || 40 || -10% Heat generated with Missiles || [[Gear/Improved Cooling Jacket - Missile|Improved Cooling Jacket - Missile]]
  +
|-
  +
| Supercooled PPC || 40 || -10% Heat generated with PPC || [[Gear/Improved Cooling Jacket - PPC|Improved Cooling Jacket - PPC]]
  +
|-
  +
| Superior Stabilisation || 150 || -5% Stability Damage Taken || [[Gear/Omni Compact Gyro|Omni Compact Gyro]]<br>[[Gear/Omni Heavy Gyro|Omni Heavy Gyro]]<br>[[Gear/Omni Gyro XXL|Omni Gyro XXL]]<br>[[Gear/Omni Dreadnought Gyro|Omni Dreadnought Gyro]]<br>[[Gear/Omni UL Gyro|Omni UL Gyro]]<br>[[Gear/OmniMech Gyro|OmniMech Gyro]]<br>[[Gear/Omni Savage Gyro|Omni Savage Gyro]]<br>[[Gear/Omni XL Gyro|Omni XL Gyro]]<br>[[Gear/Hyperion Gyro|Hyperion Gyro]]<br>[[Gear/Stabilized UL Gyro|Stabilized UL Gyro]]<br>[[Gear/Gyro XXL|Gyro XXL]]<br>[[Gear/Gyro Defense Mk2|Gyro Defense Mk2]]
  +
|-
  +
| Swiss Cheese || 160 || -2 AC Recoil || [[Gear/RAC10 (BRRT)|RAC10 (BRRT)]]
  +
|-
  +
| Swordmaster || 120 || +1 Accuracy and +5% Physical Weapon Damage and Stability dealt || [[Gear/Katana|Katana]]<br>[[Gear/Cutlass|Cutlass]]<br>[[Gear/Sword|Sword]]<br>[[Gear/Vibro Sword 1T|Vibro Sword 1T]]<br>[[Gear/Sword 1T|Sword 1T]]<br>[[Gear/Vibro Sword 2T|Vibro Sword 2T]]<br>[[Gear/Sword 2T|Sword 2T]]<br>[[Gear/Vibro Sword 3T|Vibro Sword 3T]]<br>[[Gear/Sword 3T|Sword 3T]]<br>[[Gear/Vibro Sword 4T|Vibro Sword 4T]]<br>[[Gear/Sword 4T|Sword 4T]]<br>[[Gear/Vibro Sword 5T|Vibro Sword 5T]]<br>[[Gear/Sword 5T|Sword 5T]]<br>[[Gear/Vibro Sword 6T|Vibro Sword 6T]]<br>[[Gear/Sword 6T|Sword 6T]]<br>[[Gear/Vibro Sword 7T|Vibro Sword 7T]]<br>[[Gear/Sword 7T|Sword 7T]]<br>[[Gear/Vibro Sword 8T|Vibro Sword 8T]]<br>[[Gear/Sword 8T|Sword 8T]]<br>[[Gear/Vibro Sword 9T|Vibro Sword 9T]]<br>[[Gear/Sword 9T|Sword 9T]]<br>[[Gear/Vibro Sword 10T|Vibro Sword 10T]]<br>[[Gear/Sword 10T|Sword 10T]]<br>[[Gear/Long Sword|Long Sword]]<br>[[Gear/Energy Swords|Energy Swords]]
  +
|-
  +
| The Large Bore || 160 || +100% Gauss Crit, +25% Gauss Stab Damage || [[Gear/Prototype Gauss Rifle|Prototype Gauss Rifle]]<br>[[Gear/BFG 9000|BFG 9000]]<br>[[Gear/Prototype HGR|Prototype HGR]]<br>[[Gear/AP Gauss Rifle Battery|AP Gauss Rifle Battery]]
  +
|-
  +
| Thrasher || 120 || +1 Punch Accuracy and +5% Punch Damage and Stability dealt || [[Gear/Hands Hook|Hands Hook]]<br>[[Gear/VibroClaws|VibroClaws]]<br>[[Gear/Ravage Claws|Ravage Claws]]<br>[[Gear/Reaper Claws|Reaper Claws]]<br>[[Gear/Claws|Claws]]<br>[[Gear/Retractable Blade|Retractable Blade]]<br>[[Gear/Spiked Fist|Spiked Fist]]
  +
|-
  +
| Tuned Actuators || 140 || +1 Punch/Physical Accuracy, +5% Punch/Physical Damage || [[Gear/Weapon Mount Heat|Weapon Mount Heat]]<br>[[Gear/Upper Spiked|Upper Spiked]]<br>[[Gear/Upper Recoil Mk1|Upper Recoil Mk1]]<br>[[Gear/Lower Melee Weapon|Lower Melee Weapon]]<br>[[Gear/OmniPod Hand|OmniPod Hand]]
  +
|-
  +
| Tuned Engine || 150 || -5% Heat Generated || [[Gear/Prototype Light Fusion|Prototype Light Fusion]]<br>[[Gear/Compact XL Engine 300|Compact XL Engine 300]]<br>[[Gear/Supercharged Engine XL|Supercharged Engine XL]]<br>[[Gear/Fuel Cell (P)|Fuel Cell (P)]]<br>[[Gear/Engine XXL|Engine XXL]]<br>[[Gear/Engine XL|Engine XL]]<br>[[Gear/Engine|Engine]]<br>[[Gear/Engine Compact|Engine Compact]]<br>[[Gear/Engine XL (C)|Engine XL (C)]]<br>[[Gear/Engine XXL (C)|Engine XXL (C)]]<br>[[Gear/Engine Light|Engine Light]]<br>[[Gear/|Gear/]]<br>[[Gear/LAM XL Engine|LAM XL Engine]]<br>[[Gear/Compact Heat Sink|Compact Heat Sink]]
  +
|-
  +
| Unyielding || 40 || -20% Stability Damage Taken || [[Gear/Stable|Stable]]
  +
|-
  +
| Vector Plottting || 40 || +1 Evasion Ignore || [[Gear/Anti-Air Targeting|Anti-Air Targeting]]
  +
|-
  +
| WITNESS ME! || 40 || +1 All Pilot Skills || [[Gear/Easy to Pilot|Easy to Pilot]]
  +
|-
  +
| Zeroed In || 40 || +4 Clustering, +10% Called Shot Chance, +1 Called Shot Accuracy || [[Gear/Experimental TC|Experimental TC]]
  +
|}
  +
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 18:58, 2 March 2021

Overview

Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.

Decay

Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in.

By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.

Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.

Global Bonuses

In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity:

Missions Required Name Description
5 Warrior +1 Piloting
10 Veteran +1 Guts
60 Master +1 Tactics
100 Elite +1 Gunnery

Chassis Affinities

Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific Mechs pages.

List Of All Chassis Affinities

Mech Lists would be too long, please use search function instead.

Name Missions Required Description
Agile 20 +1 Defense and +1 Melee Defense
Ambusher 20 -15% Signature and Visibility and +1 Local ECM
Anarchist 20 +1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat
Ankle biter 20 -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
Artillerist 20 -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil
Brawler 20 +1 Short&Medium Range Accuracy, +4 Min Range Accuracy
Brute 20 +10% Punch&Kick Damage&Stability
Death From Above! 20 -25% DFA Self Damage and +25% DFA Damage Dealt
Dreadnought 20 -20% Stability Damage Taken and +5% Damage Resist
Evasive 20 +1 Increased Evasion Gain and +2 Max
Fighter 20 +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
Focus Fire 20 +1 Arm Mounted Accuracy
Gunboat 20 +1 Evasion Ignore and +1 Gunnery
Gunslinger 20 +4 Cluster, +20% Called Shot Chance, +1 Offensive Push Accuracy
Heavy Gunner (LT) 20 +2 Left Torso Accuracy, -1 Recoil
Heavy Gunner (RT) 20 +2 Right Torso Accuracy, -1 Recoil
High-Pressure-Cooling 20 -10% Weapon Heat Generated
Jump Trooper 20 +10% Jump Attack Damage, +10% Jump Distance
Missile Boat 20 +6 Missile Cluster, +1 Missile Evasion Ignore, +2 Indirect Missile Accuracy,
Reactive Plates 20 -10% Ballistic/Missile Damage Taken
Reflective Coating 20 -10% Energy Damage Taken
Scout 20 +1 Probe, +15% Visions&Sensors
Scrapper 20 Ace Pilot and Multi-Tracker
Shieldbearer 20 +20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee
Shocktrooper 20 +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery
Sniper 20 +1 Long Range Accuracy, +2 Extreme Range Accuracy
Storm Trooper 20 +1 Specialist Accuracy, +1 Physical Weapon Accuracy, +1 Punch Accuracy
Supercooled 20 +10 Heat Capacity

Gear Affinities

When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific Gear pages. While these affinities are provided by the gear, they remain tracked by the chassis.

List of all Gear Affinities

Name Missions Required Description Gear List
Advanced Long Range Targeting 40 +1 Long Range Accuracy Improved Targeting - Long
Advanced Medium Range Targeting 40 +1 Medium Range Accuracy Improved Targeting - Medium
Advanced network 40 +1 Lance Probe Strength Morrigan C3i
Advanced Short Range Targeting 40 +1 Short Range Accuracy Improved Targeting - Short
Afterburner 150 +5% Jump Distance Queen Upper Leg
Proto Jump Jet Extended (SH)
Jump Jet (A)
Jump Jet (H)
Jump Jet (S)
Proto Jump Jet (S)
Proto Jump Jet (SH)
Syberian JJ (H)
Partial Wing System
Airtrooper 40 +15% Jump Distance Aerial Assault
All Range Tracking 40 +1 Accuracy Variable Range Targeting
All Seeing 40 +25% Vision Range Advanced Optics
Alpha Mike Foxtrot 30 +20% Jump Attack Damage Land Air Mech
Land Air Mech
Anti Mech Tactics 130 -20% Damage Taken IS Standard
Armored
Elemental
Asskickah 140 +1 DFA/Kick Accuracy, +5% DFA/Kick Damage Jade Talons
Leg Spiked Boots
Talons
AutoCannon Mastery 40 +1 Accuracy and -2 Recoil for AutoCannons Accurate Weapon - AC
Ballistics Mastery 40 +1 Accuracy and -1 Recoil for Ballistics Accurate Weapon - Ballistics
Barbarian 120 +10% Physical Weapon Damage and Stability dealt Chainsaw
Hatchet 1T
Hatchet 2T
Hatchet 3T
Hatchet 4T
Hatchet 5T
Hatchet 6T
Hatchet 7T
Hatchet 8T
Hatchet 9T
Hatchet 10T
Energy Axe
Tail
Barrage 40 Breaching Shot Multi Trac
Big Bad 40 +1 Lance Resolve Intimidating
Black Ops 40 +1 Probe, +1 Local ECM AR20 WarFare Suite
Black Ops Recon 140 -15% Signature and Visibility and +1 Local ECM BA Stealth
Mimetic
FF Stealth
Stealth Armor
Broadcaster 40 +1 Tactics for the Lance Improved Communications
Broadside 160 +30% Stability Damage Dealt Broadside
Boomstick!
Camouflaged 40 -20% Visibility and Signature OmniStealth
Cant Touch This 40 +1 Defense Extended Torso Twist
360° Torso Twist
Careful Aim 40 +2 Offensive Push Accuracy Hyper-Extending Actuactors
Cased Components 40 +50% Crit Resistance C.A.S.E. III
CHOMP! 140 +10% Charge/Physical Damage CHOMPAH
Tail
Comfy Coffin 130 +1 Piloting, +1 Guts Cockpit Small Advanced
Cockpit Small
Torso Mount Cockpit
Rule #9
Cool Running 40 +6 Heat Capacity, -5% Heat Generated Combat Computer
Coordination 40 +1 Lance Initiative Battle Computer TC7000
Deep Fried 160 10% Heat Damage Salamander
Plasma Cannon
Flamer Prometheus
Dragon Breath
Flamer (C)
Defender 40 +2 Guts Industrial TSM
Industrial TSM
Destroyer 120 +5% Physical Weapon and +15% Stability Damage dealt Mace 1T
Mace 2T
Mace 3T
Mace 4T
Mace 5T
Mace 6T
Mace 7T
Mace 8T
Mace 9T
Mace 10T
Locust Stick
Pole Planter
Energy Mastery 40 +1 Accuracy and -1 Recoil for Energy Accurate Weapon - Energy
Facefull of Fist 40 +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability Barrel Fist
FEAR ME! 40 +2 Resolve Gain Distracting
Field Command 140 +1 Lance Resolve, +1 Lance Initiative Adv. Command Mod
C3 Unit
C3i
C3 Overlord Command
Firewalker 150 -10% Heat Damage Taken LRM Hydra Cased
Radical PDHS Kit
I-RL5
I-RL10
I-RL15
I-RL20
Heat Bank Mk2
Cooling Jacket
Radical Compact HS Kit
Exchanger (C)
Exchanger Mk2
Fisticuffs 40 +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability Battle Fists
ROAR!
Flexibility 40 +2 Piloting Integrated TSM
Flexible Internals 40 +3 Heat Capacity, -6% Heat generated Modular Weapons
Gauss Mastery 40 +1 Accuracy, -1 Recoil and +100% Crit for Gauss Accurate Weapon - Gauss
GERONIMO! 40 +15% DFA Damage and Stability, -50% DFA Stability Self Damage Reinforced Legs
GO FASTAH 40 +1 Walk Move Point Adv. M.A.S.C.
Guardian 120 -10% Stability Damage Taken and +10% Damage Resist Combat Shield 1T
Combat Shield 2T
Combat Shield 3T
Combat Shield 4T
Combat Shield 5T
Combat Shield 6T
Combat Shield 7T
Combat Shield 8T
Combat Shield 9T
Combat Shield 10T
Hardened Plates 40 -3% Damage Taken, TAC Immune Rugged
Easy to Maintain
Heavy Gunner (CT) 40 +2 Center Torso Accuracy, -15% Stability Damage Taken Spinal Mount
Turret Mount
High Command 40 +1 Lance Resolve, +1 Lance Initiative Command Mech
Battle Computer B2000
Hull Down 40 +1 Max Evasion NarrowLow Profile
Nimble
Hunter 40 +1 Probe, +10% Sight, +5% Sensors Integrated Searchlight
I See You 40 +1 Sensors/Probe Detection, +10% Sensors Range Improved Sensors
Im a Leaf on the Wind 40 +1 DFA Accuracy, -25% DFA Stability and Damage Taken Stubble Wings
Imperceptible 140 -15% Signature and Visibility Queen's Carapace
Void Ferro-Fibrous (C)
Stealth LAM
Chameleon LPS (C)
Chameleon LPS
Black Carapace
NSS
Indomitable 160 -5% Damage Taken Hardened Ferro-Fibrous
HarJel
Internal Repair Systems
Ferro-Lamellor (C)
LAM Lamellor
Juggernaut 40 10% Crit Resistance, -5% Damage Taken Reinforced Structure
Just a Flesh Wound 40 +3 Pilot Bonus Health Cowl
Laser Mastery 40 +1 Accuracy and 1 Evasion ignore for Laser Accurate Weapon - Laser
Leaf on the Wind! 120 +20% Stability Threshhold and Max LAM Flight Systems
LAM Flight Systems
Lifeboat 40 +1 Guts, +1 Piloting, +1 Pilot Bonus Health Improved Lifesupport
MachineGun Mastery 40 +1 Accuracy and 1 Evasion ignore for MachineGuns Accurate Weapon - MG
Marksman 160 +1 Specialist Accuracy HH AP Gauss Rifle(C)
HandHeld 2xLRM5 (C)
Clan Laser Rifle (L)
Laser Rifle (M)(C)
Avenger Rifle
HandHeld StreakLRM5 (C)
HandHeld StreakSRM4 (C)
Super Shotgun
HandHeld TAG (C)
BOOMSTICK! LBX10
Melee Mastery 40 +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick Melee Actuators
Missile Defense 130 +1 AMS Damage, -10% Missile Damage Taken Integrated Adv. AMS
Proto Laser AMS
Laser AMS
BoltOn AMS
Integrated Advanced Laser AMS
Laser AMS (C)
Integrated Laser AMS
Proto Laser AMS
Adv. AMS
Missile Mastery 40 +1 Accuracy and -1 Recoil for Missiles Accurate Weapon - Missiles
Nothing to See Here 40 +1 Local ECM, -10% Signature Jammer
Obvious Controls 40 +1 All Pilot Skills Ubiquitous
One with the Machine 140 +1 All Pilot Skills Cockpit TM Interface
Cockpit Interface
Torso Mount DNI Cockpit
Cockpit Interface
Buffered VDNI w Small Cockpit
Cockpit Interface
Vehicular DNI
DNI MKII Cockpit
Gear/
Overclocking 140 Headshot Enabled FCS Adv TC
Physical Weapon Mastery 40 +1 Accuracy and +15% Physical Weapon Damage and Stability dealt Yen Lo Wang
Pinpoint Rockets 160 +1 Missile Evasion Ignore Imp. RL20
MARS
Rocket 10 Extended
Arrow IV OS
Artemis+MML 10
Corsair MRM20
ATM 9 (P) SM
Heavy RL20 Hydra
MRM40 (P)
Arrow IV (C)
Polly! 160 +10% Sensors/Sight Polly
PPC Mastery 40 +2 Eva Ignore for PPC Accurate Weapon - PPC
Push the Envelope 80 -20% Jump Heat Generation LAM Turbine
Gear/
Resilience 145 +5% Crit Resist Endo-Steel (C)
Endo-Composite
Endo-Steel
Structure
Endo-Steel
Composite
Reinforced
C.A.S.E.
LAM Endo-TSM
LAM Composite Structure
LAM Endo-Steel
LAM Structure
Gear/
Protected Actuators
Ronin 40 +1 Pyhsical Weapon Attacks, +10% Pyhsical Weapon Damage and Stability Way of the Samurai
Runner 140 +1 Walk Move Point M.A.S.C. (C)
TSM
Cockpit Hotseat Mk1
Endo-TSM
Shielded 140 -10% Energy Damage Taken Blue Shield Particle Field Damper
Glazed (C)
Smart Warheads 40 +1 Missile Evasion Ignore, +8 Missile Clustering Artemis V
Specialist Mastery 40 +2 Accuracyfor Specialist and Physical Melee Accurate Weapon - HandHeld
Stalker 140 +1 Probe, +1 Local ECM Searchlight
AR14 Sheathed Beacon
Adv.UAV
Warfare Suite
Supercharged EWS
Nova CEWS (C)
Sensor Sentinel
AR12 Sheathed Beacon
Nova CEWS (C)
Beholder
Steady Aim 40 +1 Gunnery, +1 Offensive Push Accuracy, +10% Offensive Push Chance Stable Weapons
Supercooled AutoCannons 40 -10% Heat generated with AutoCannons Improved Cooling Jacket - AC
Supercooled Laser 40 -10% Heat generated with Laser Improved Cooling Jacket - Laser
Supercooled Missiles 40 -10% Heat generated with Missiles Improved Cooling Jacket - Missile
Supercooled PPC 40 -10% Heat generated with PPC Improved Cooling Jacket - PPC
Superior Stabilisation 150 -5% Stability Damage Taken Omni Compact Gyro
Omni Heavy Gyro
Omni Gyro XXL
Omni Dreadnought Gyro
Omni UL Gyro
OmniMech Gyro
Omni Savage Gyro
Omni XL Gyro
Hyperion Gyro
Stabilized UL Gyro
Gyro XXL
Gyro Defense Mk2
Swiss Cheese 160 -2 AC Recoil RAC10 (BRRT)
Swordmaster 120 +1 Accuracy and +5% Physical Weapon Damage and Stability dealt Katana
Cutlass
Sword
Vibro Sword 1T
Sword 1T
Vibro Sword 2T
Sword 2T
Vibro Sword 3T
Sword 3T
Vibro Sword 4T
Sword 4T
Vibro Sword 5T
Sword 5T
Vibro Sword 6T
Sword 6T
Vibro Sword 7T
Sword 7T
Vibro Sword 8T
Sword 8T
Vibro Sword 9T
Sword 9T
Vibro Sword 10T
Sword 10T
Long Sword
Energy Swords
The Large Bore 160 +100% Gauss Crit, +25% Gauss Stab Damage Prototype Gauss Rifle
BFG 9000
Prototype HGR
AP Gauss Rifle Battery
Thrasher 120 +1 Punch Accuracy and +5% Punch Damage and Stability dealt Hands Hook
VibroClaws
Ravage Claws
Reaper Claws
Claws
Retractable Blade
Spiked Fist
Tuned Actuators 140 +1 Punch/Physical Accuracy, +5% Punch/Physical Damage Weapon Mount Heat
Upper Spiked
Upper Recoil Mk1
Lower Melee Weapon
OmniPod Hand
Tuned Engine 150 -5% Heat Generated Prototype Light Fusion
Compact XL Engine 300
Supercharged Engine XL
Fuel Cell (P)
Engine XXL
Engine XL
Engine
Engine Compact
Engine XL (C)
Engine XXL (C)
Engine Light
Gear/
LAM XL Engine
Compact Heat Sink
Unyielding 40 -20% Stability Damage Taken Stable
Vector Plottting 40 +1 Evasion Ignore Anti-Air Targeting
WITNESS ME! 40 +1 All Pilot Skills Easy to Pilot
Zeroed In 40 +4 Clustering, +10% Called Shot Chance, +1 Called Shot Accuracy Experimental TC