OneRaven9120 (talk | contribs) (→Overview: Adding information from conversations with Alekto et al) Tag: Visual edit |
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== Overview == |
== Overview == |
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Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity. |
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity. |
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− | |||
− | Affinities are bound to chassis, quirks, and fixed equipment. With the exception of the 'Standard' bonuses, any two Affinity bonuses with the same name are the same Affinity. For example, a pilot who has earned the 'Missile Boat' Affinity in one 'Mech will have that Affinity in any 'Mech that lists that bonus. |
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== Decay == |
== Decay == |
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− | Affinities decay if the pilot spends too long without doing a mission in a |
+ | Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in. |
− | By default, a pilot's Affinity will begin to decay 31 days after their last mission in |
+ | By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis. |
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40. |
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40. |
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− | == |
+ | == Global Bonuses == |
− | + | In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity: |
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− | == |
+ | == Chassis Affinities == |
+ | Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific [[Mechs]] pages. |
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− | -- List? -- |
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+ | |||
+ | === List Of All Chassis Affinities === |
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+ | Mech Lists would be too long, please use search function instead. |
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+ | |||
+ | {| class="wikitable sortable" |
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+ | ! Name !! Missions Required !! Description |
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+ | |- |
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+ | | Agile || 20 || +1 Defense and +1 Melee Defense |
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+ | |- |
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+ | | Ambusher || 20 || -15% Signature and Visibility and +1 Local ECM |
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+ | |- |
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+ | | Anarchist || 20 || +1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat |
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+ | |- |
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+ | | Ankle biter || 20 || -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe |
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+ | |- |
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+ | | Artillerist || 20 || -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil |
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+ | |- |
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+ | | Brawler || 20 || +1 Short&Medium Range Accuracy, +4 Min Range Accuracy |
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+ | |- |
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+ | | Brute || 20 || +10% Punch&Kick Damage&Stability |
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+ | |- |
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+ | | Death From Above! || 20 || -25% DFA Self Damage and +25% DFA Damage Dealt |
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+ | |- |
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+ | | Dreadnought || 20 || -20% Stability Damage Taken and +5% Damage Resist |
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+ | |- |
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+ | | Evasive || 20 || +1 Increased Evasion Gain and +2 Max |
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+ | |- |
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+ | | Fighter || 20 || +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy |
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+ | |- |
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+ | | Focus Fire || 20 || +1 Arm Mounted Accuracy |
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+ | |- |
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+ | | Gunboat || 20 || +1 Evasion Ignore and +1 Gunnery |
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+ | |- |
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+ | | Gunslinger || 20 || +4 Cluster, +20% Called Shot Chance, +1 Offensive Push Accuracy |
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+ | |- |
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+ | | Heavy Gunner (LT) || 20 || +2 Left Torso Accuracy, -1 Recoil |
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+ | |- |
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+ | | Heavy Gunner (RT) || 20 || +2 Right Torso Accuracy, -1 Recoil |
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+ | |- |
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+ | | High-Pressure-Cooling || 20 || -10% Weapon Heat Generated |
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+ | |- |
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+ | | Jump Trooper || 20 || +10% Jump Attack Damage, +10% Jump Distance |
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+ | |- |
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+ | | Missile Boat || 20 || +6 Missile Cluster, +1 Missile Evasion Ignore, +2 Indirect Missile Accuracy, |
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+ | |- |
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+ | | Reactive Plates || 20 || -10% Ballistic/Missile Damage Taken |
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+ | |- |
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+ | | Reflective Coating || 20 || -10% Energy Damage Taken |
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+ | |- |
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+ | | Scout || 20 || +1 Probe, +15% Visions&Sensors |
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+ | |- |
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+ | | Scrapper || 20 || Ace Pilot and Multi-Tracker |
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+ | |- |
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+ | | Shieldbearer || 20 || +20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee |
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+ | |- |
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+ | | Shocktrooper || 20 || +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery |
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+ | |- |
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+ | | Sniper || 20 || +1 Long Range Accuracy, +2 Extreme Range Accuracy |
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+ | |- |
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+ | | Storm Trooper || 20 || +1 Specialist Accuracy, +1 Physical Weapon Accuracy, +1 Punch Accuracy |
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+ | |- |
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+ | | Supercooled || 20 || +10 Heat Capacity |
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+ | |} |
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+ | |||
+ | == Gear Affinities == |
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+ | When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific [[Gear]] pages. While these affinities are provided by the gear, they remain tracked by the chassis. |
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+ | |||
+ | === List of all Gear Affinities === |
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+ | {| class="wikitable sortable" |
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+ | ! Name !! Missions Required !! Description !! Gear List |
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+ | |- |
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+ | | Advanced Long Range Targeting || 40 || +1 Long Range Accuracy || [[Gear/Improved Targeting - Long|Improved Targeting - Long]] |
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+ | |- |
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+ | | Advanced Medium Range Targeting || 40 || +1 Medium Range Accuracy || [[Gear/Improved Targeting - Medium|Improved Targeting - Medium]] |
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+ | |- |
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+ | | Advanced network || 40 || +1 Lance Probe Strength || [[Gear/Morrigan C3i|Morrigan C3i]] |
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+ | |- |
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+ | | Advanced Short Range Targeting || 40 || +1 Short Range Accuracy || [[Gear/Improved Targeting - Short|Improved Targeting - Short]] |
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+ | |- |
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+ | | Afterburner || 150 || +5% Jump Distance || [[Gear/Queen Upper Leg|Queen Upper Leg]]<br>[[Gear/Proto Jump Jet Extended (SH)|Proto Jump Jet Extended (SH)]]<br>[[Gear/Jump Jet (A)|Jump Jet (A)]]<br>[[Gear/Jump Jet (H)|Jump Jet (H)]]<br>[[Gear/Jump Jet (S)|Jump Jet (S)]]<br>[[Gear/Proto Jump Jet (S)|Proto Jump Jet (S)]]<br>[[Gear/Proto Jump Jet (SH)|Proto Jump Jet (SH)]]<br>[[Gear/Syberian JJ (H)|Syberian JJ (H)]]<br>[[Gear/Partial Wing System|Partial Wing System]] |
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+ | |- |
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+ | | Airtrooper || 40 || +15% Jump Distance || [[Gear/Aerial Assault|Aerial Assault]] |
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+ | |- |
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+ | | All Range Tracking || 40 || +1 Accuracy || [[Gear/Variable Range Targeting|Variable Range Targeting]] |
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+ | |- |
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+ | | All Seeing || 40 || +25% Vision Range || [[Gear/Advanced Optics|Advanced Optics]] |
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+ | |- |
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+ | | Alpha Mike Foxtrot || 30 || +20% Jump Attack Damage || [[Gear/Land Air Mech|Land Air Mech]]<br>[[Gear/Land Air Mech|Land Air Mech]] |
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+ | |- |
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+ | | Anti Mech Tactics || 130 || -20% Damage Taken || [[Gear/IS Standard|IS Standard]]<br>[[Gear/Armored|Armored]]<br>[[Gear/Elemental|Elemental]] |
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+ | |- |
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+ | | Asskickah || 140 || +1 DFA/Kick Accuracy, +5% DFA/Kick Damage || [[Gear/Jade Talons|Jade Talons]]<br>[[Gear/Leg Spiked Boots|Leg Spiked Boots]]<br>[[Gear/Talons|Talons]] |
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+ | |- |
||
+ | | AutoCannon Mastery || 40 || +1 Accuracy and -2 Recoil for AutoCannons || [[Gear/Accurate Weapon - AC|Accurate Weapon - AC]] |
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+ | |- |
||
+ | | Ballistics Mastery || 40 || +1 Accuracy and -1 Recoil for Ballistics || [[Gear/Accurate Weapon - Ballistics|Accurate Weapon - Ballistics]] |
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+ | |- |
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+ | | Barbarian || 120 || +10% Physical Weapon Damage and Stability dealt || [[Gear/Chainsaw|Chainsaw]]<br>[[Gear/Hatchet 1T|Hatchet 1T]]<br>[[Gear/Hatchet 2T|Hatchet 2T]]<br>[[Gear/Hatchet 3T|Hatchet 3T]]<br>[[Gear/Hatchet 4T|Hatchet 4T]]<br>[[Gear/Hatchet 5T|Hatchet 5T]]<br>[[Gear/Hatchet 6T|Hatchet 6T]]<br>[[Gear/Hatchet 7T|Hatchet 7T]]<br>[[Gear/Hatchet 8T|Hatchet 8T]]<br>[[Gear/Hatchet 9T|Hatchet 9T]]<br>[[Gear/Hatchet 10T|Hatchet 10T]]<br>[[Gear/Energy Axe|Energy Axe]]<br>[[Gear/Tail|Tail]] |
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+ | |- |
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+ | | Barrage || 40 || Breaching Shot || [[Gear/Multi Trac|Multi Trac]] |
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+ | |- |
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+ | | Big Bad || 40 || +1 Lance Resolve || [[Gear/Intimidating|Intimidating]] |
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+ | |- |
||
+ | | Black Ops || 40 || +1 Probe, +1 Local ECM || [[Gear/AR20 WarFare Suite|AR20 WarFare Suite]] |
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+ | |- |
||
+ | | Black Ops Recon || 140 || -15% Signature and Visibility and +1 Local ECM || [[Gear/BA Stealth|BA Stealth]]<br>[[Gear/Mimetic|Mimetic]]<br>[[Gear/FF Stealth|FF Stealth]]<br>[[Gear/Stealth Armor|Stealth Armor]] |
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+ | |- |
||
+ | | Broadcaster || 40 || +1 Tactics for the Lance || [[Gear/Improved Communications|Improved Communications]] |
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+ | |- |
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+ | | Broadside || 160 || +30% Stability Damage Dealt || [[Gear/Broadside|Broadside]]<br>[[Gear/Boomstick!|Boomstick!]] |
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+ | |- |
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+ | | Camouflaged || 40 || -20% Visibility and Signature || [[Gear/OmniStealth|OmniStealth]] |
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+ | |- |
||
+ | | Cant Touch This || 40 || +1 Defense || [[Gear/Extended Torso Twist|Extended Torso Twist]]<br>[[Gear/360° Torso Twist|360° Torso Twist]] |
||
+ | |- |
||
+ | | Careful Aim || 40 || +2 Offensive Push Accuracy || [[Gear/Hyper-Extending Actuactors|Hyper-Extending Actuactors]] |
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+ | |- |
||
+ | | Cased Components || 40 || +50% Crit Resistance || [[Gear/C.A.S.E. III|C.A.S.E. III]] |
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+ | |- |
||
+ | | CHOMP! || 140 || +10% Charge/Physical Damage || [[Gear/CHOMPAH|CHOMPAH]]<br>[[Gear/Tail|Tail]] |
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+ | |- |
||
+ | | Comfy Coffin || 130 || +1 Piloting, +1 Guts || [[Gear/Cockpit Small Advanced|Cockpit Small Advanced]]<br>[[Gear/Cockpit Small|Cockpit Small]]<br>[[Gear/Torso Mount Cockpit|Torso Mount Cockpit]]<br>[[Gear/Rule #9|Rule #9]] |
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+ | |- |
||
+ | | Cool Running || 40 || +6 Heat Capacity, -5% Heat Generated || [[Gear/Combat Computer|Combat Computer]] |
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+ | |- |
||
+ | | Coordination || 40 || +1 Lance Initiative || [[Gear/Battle Computer TC7000|Battle Computer TC7000]] |
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+ | |- |
||
+ | | Deep Fried || 160 || 10% Heat Damage || [[Gear/Salamander|Salamander]]<br>[[Gear/Plasma Cannon|Plasma Cannon]]<br>[[Gear/Flamer Prometheus|Flamer Prometheus]]<br>[[Gear/Dragon Breath|Dragon Breath]]<br>[[Gear/Flamer (C)|Flamer (C)]] |
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+ | |- |
||
+ | | Defender || 40 || +2 Guts || [[Gear/Industrial TSM|Industrial TSM]]<br>[[Gear/Industrial TSM|Industrial TSM]] |
||
+ | |- |
||
+ | | Destroyer || 120 || +5% Physical Weapon and +15% Stability Damage dealt || [[Gear/Mace 1T|Mace 1T]]<br>[[Gear/Mace 2T|Mace 2T]]<br>[[Gear/Mace 3T|Mace 3T]]<br>[[Gear/Mace 4T|Mace 4T]]<br>[[Gear/Mace 5T|Mace 5T]]<br>[[Gear/Mace 6T|Mace 6T]]<br>[[Gear/Mace 7T|Mace 7T]]<br>[[Gear/Mace 8T|Mace 8T]]<br>[[Gear/Mace 9T|Mace 9T]]<br>[[Gear/Mace 10T|Mace 10T]]<br>[[Gear/Locust Stick|Locust Stick]]<br>[[Gear/Pole Planter|Pole Planter]] |
||
+ | |- |
||
+ | | Energy Mastery || 40 || +1 Accuracy and -1 Recoil for Energy || [[Gear/Accurate Weapon - Energy|Accurate Weapon - Energy]] |
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+ | |- |
||
+ | | Facefull of Fist || 40 || +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability || [[Gear/Barrel Fist|Barrel Fist]] |
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+ | |- |
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+ | | FEAR ME! || 40 || +2 Resolve Gain || [[Gear/Distracting|Distracting]] |
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+ | |- |
||
+ | | Field Command || 140 || +1 Lance Resolve, +1 Lance Initiative || [[Gear/Adv. Command Mod|Adv. Command Mod]]<br>[[Gear/C3 Unit|C3 Unit]]<br>[[Gear/C3i|C3i]]<br>[[Gear/C3 Overlord Command|C3 Overlord Command]] |
||
+ | |- |
||
+ | | Firewalker || 150 || -10% Heat Damage Taken || [[Gear/LRM Hydra Cased|LRM Hydra Cased]]<br>[[Gear/Radical PDHS Kit|Radical PDHS Kit]]<br>[[Gear/I-RL5|I-RL5]]<br>[[Gear/I-RL10|I-RL10]]<br>[[Gear/I-RL15|I-RL15]]<br>[[Gear/I-RL20|I-RL20]]<br>[[Gear/Heat Bank Mk2|Heat Bank Mk2]]<br>[[Gear/Cooling Jacket|Cooling Jacket]]<br>[[Gear/Radical Compact HS Kit|Radical Compact HS Kit]]<br>[[Gear/Exchanger (C)|Exchanger (C)]]<br>[[Gear/Exchanger Mk2|Exchanger Mk2]] |
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+ | |- |
||
+ | | Fisticuffs || 40 || +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability || [[Gear/Battle Fists|Battle Fists]]<br>[[Gear/ROAR!|ROAR!]] |
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+ | |- |
||
+ | | Flexibility || 40 || +2 Piloting || [[Gear/Integrated TSM|Integrated TSM]] |
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+ | |- |
||
+ | | Flexible Internals || 40 || +3 Heat Capacity, -6% Heat generated || [[Gear/Modular Weapons|Modular Weapons]] |
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+ | |- |
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+ | | Gauss Mastery || 40 || +1 Accuracy, -1 Recoil and +100% Crit for Gauss || [[Gear/Accurate Weapon - Gauss|Accurate Weapon - Gauss]] |
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+ | |- |
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+ | | GERONIMO! || 40 || +15% DFA Damage and Stability, -50% DFA Stability Self Damage || [[Gear/Reinforced Legs|Reinforced Legs]] |
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+ | |- |
||
+ | | GO FASTAH || 40 || +1 Walk Move Point || [[Gear/Adv. M.A.S.C.|Adv. M.A.S.C.]] |
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+ | |- |
||
+ | | Guardian || 120 || -10% Stability Damage Taken and +10% Damage Resist || [[Gear/Combat Shield 1T|Combat Shield 1T]]<br>[[Gear/Combat Shield 2T|Combat Shield 2T]]<br>[[Gear/Combat Shield 3T|Combat Shield 3T]]<br>[[Gear/Combat Shield 4T|Combat Shield 4T]]<br>[[Gear/Combat Shield 5T|Combat Shield 5T]]<br>[[Gear/Combat Shield 6T|Combat Shield 6T]]<br>[[Gear/Combat Shield 7T|Combat Shield 7T]]<br>[[Gear/Combat Shield 8T|Combat Shield 8T]]<br>[[Gear/Combat Shield 9T|Combat Shield 9T]]<br>[[Gear/Combat Shield 10T|Combat Shield 10T]] |
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+ | |- |
||
+ | | Hardened Plates || 40 || -3% Damage Taken, TAC Immune || [[Gear/Rugged|Rugged]]<br>[[Gear/Easy to Maintain|Easy to Maintain]] |
||
+ | |- |
||
+ | | Heavy Gunner (CT) || 40 || +2 Center Torso Accuracy, -15% Stability Damage Taken || [[Gear/Spinal Mount|Spinal Mount]]<br>[[Gear/Turret Mount|Turret Mount]] |
||
+ | |- |
||
+ | | High Command || 40 || +1 Lance Resolve, +1 Lance Initiative || [[Gear/Command Mech|Command Mech]]<br>[[Gear/Battle Computer B2000|Battle Computer B2000]] |
||
+ | |- |
||
+ | | Hull Down || 40 || +1 Max Evasion || [[Gear/NarrowLow Profile|NarrowLow Profile]]<br>[[Gear/Nimble|Nimble]] |
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+ | |- |
||
+ | | Hunter || 40 || +1 Probe, +10% Sight, +5% Sensors || [[Gear/Integrated Searchlight|Integrated Searchlight]] |
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+ | |- |
||
+ | | I See You || 40 || +1 Sensors/Probe Detection, +10% Sensors Range || [[Gear/Improved Sensors|Improved Sensors]] |
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+ | |- |
||
+ | | Im a Leaf on the Wind || 40 || +1 DFA Accuracy, -25% DFA Stability and Damage Taken || [[Gear/Stubble Wings|Stubble Wings]] |
||
+ | |- |
||
+ | | Imperceptible || 140 || -15% Signature and Visibility || [[Gear/Queen's Carapace|Queen's Carapace]]<br>[[Gear/Void Ferro-Fibrous (C)|Void Ferro-Fibrous (C)]]<br>[[Gear/Stealth LAM|Stealth LAM]]<br>[[Gear/Chameleon LPS (C)|Chameleon LPS (C)]]<br>[[Gear/Chameleon LPS|Chameleon LPS]]<br>[[Gear/Black Carapace|Black Carapace]]<br>[[Gear/NSS|NSS]] |
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+ | |- |
||
+ | | Indomitable || 160 || -5% Damage Taken || [[Gear/Hardened Ferro-Fibrous|Hardened Ferro-Fibrous]]<br>[[Gear/HarJel|HarJel]]<br>[[Gear/Internal Repair Systems|Internal Repair Systems]]<br>[[Gear/Ferro-Lamellor (C)|Ferro-Lamellor (C)]]<br>[[Gear/LAM Lamellor|LAM Lamellor]] |
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+ | |- |
||
+ | | Juggernaut || 40 || 10% Crit Resistance, -5% Damage Taken || [[Gear/Reinforced Structure|Reinforced Structure]] |
||
+ | |- |
||
+ | | Just a Flesh Wound || 40 || +3 Pilot Bonus Health || [[Gear/Cowl|Cowl]] |
||
+ | |- |
||
+ | | Laser Mastery || 40 || +1 Accuracy and 1 Evasion ignore for Laser || [[Gear/Accurate Weapon - Laser|Accurate Weapon - Laser]] |
||
+ | |- |
||
+ | | Leaf on the Wind! || 120 || +20% Stability Threshhold and Max || [[Gear/LAM Flight Systems|LAM Flight Systems]]<br>[[Gear/LAM Flight Systems|LAM Flight Systems]] |
||
+ | |- |
||
+ | | Lifeboat || 40 || +1 Guts, +1 Piloting, +1 Pilot Bonus Health || [[Gear/Improved Lifesupport|Improved Lifesupport]] |
||
+ | |- |
||
+ | | MachineGun Mastery || 40 || +1 Accuracy and 1 Evasion ignore for MachineGuns || [[Gear/Accurate Weapon - MG|Accurate Weapon - MG]] |
||
+ | |- |
||
+ | | Marksman || 160 || +1 Specialist Accuracy || [[Gear/HH AP Gauss Rifle(C)|HH AP Gauss Rifle(C)]]<br>[[Gear/HandHeld 2xLRM5 (C)|HandHeld 2xLRM5 (C)]]<br>[[Gear/Clan Laser Rifle (L)|Clan Laser Rifle (L)]]<br>[[Gear/Laser Rifle (M)(C)|Laser Rifle (M)(C)]]<br>[[Gear/Avenger Rifle|Avenger Rifle]]<br>[[Gear/HandHeld StreakLRM5 (C)|HandHeld StreakLRM5 (C)]]<br>[[Gear/HandHeld StreakSRM4 (C)|HandHeld StreakSRM4 (C)]]<br>[[Gear/Super Shotgun|Super Shotgun]]<br>[[Gear/HandHeld TAG (C)|HandHeld TAG (C)]]<br>[[Gear/BOOMSTICK! LBX10|BOOMSTICK! LBX10]] |
||
+ | |- |
||
+ | | Melee Mastery || 40 || +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick || [[Gear/Melee Actuators|Melee Actuators]] |
||
+ | |- |
||
+ | | Missile Defense || 130 || +1 AMS Damage, -10% Missile Damage Taken || [[Gear/Integrated Adv. AMS|Integrated Adv. AMS]]<br>[[Gear/Proto Laser AMS|Proto Laser AMS]]<br>[[Gear/Laser AMS|Laser AMS]]<br>[[Gear/BoltOn AMS|BoltOn AMS]]<br>[[Gear/Integrated Advanced Laser AMS|Integrated Advanced Laser AMS]]<br>[[Gear/Laser AMS (C)|Laser AMS (C)]]<br>[[Gear/Integrated Laser AMS|Integrated Laser AMS]]<br>[[Gear/Proto Laser AMS|Proto Laser AMS]]<br>[[Gear/Adv. AMS|Adv. AMS]] |
||
+ | |- |
||
+ | | Missile Mastery || 40 || +1 Accuracy and -1 Recoil for Missiles || [[Gear/Accurate Weapon - Missiles|Accurate Weapon - Missiles]] |
||
+ | |- |
||
+ | | Nothing to See Here || 40 || +1 Local ECM, -10% Signature || [[Gear/Jammer|Jammer]] |
||
+ | |- |
||
+ | | Obvious Controls || 40 || +1 All Pilot Skills || [[Gear/Ubiquitous|Ubiquitous]] |
||
+ | |- |
||
+ | | One with the Machine || 140 || +1 All Pilot Skills || [[Gear/Cockpit TM Interface|Cockpit TM Interface]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Torso Mount DNI Cockpit|Torso Mount DNI Cockpit]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Buffered VDNI w Small Cockpit|Buffered VDNI w Small Cockpit]]<br>[[Gear/Cockpit Interface|Cockpit Interface]]<br>[[Gear/Vehicular DNI|Vehicular DNI]]<br>[[Gear/DNI MKII Cockpit|DNI MKII Cockpit]]<br>[[Gear/|Gear/]] |
||
+ | |- |
||
+ | | Overclocking || 140 || Headshot Enabled || [[Gear/FCS Adv TC|FCS Adv TC]] |
||
+ | |- |
||
+ | | Physical Weapon Mastery || 40 || +1 Accuracy and +15% Physical Weapon Damage and Stability dealt || [[Gear/Yen Lo Wang|Yen Lo Wang]] |
||
+ | |- |
||
+ | | Pinpoint Rockets || 160 || +1 Missile Evasion Ignore || [[Gear/Imp. RL20|Imp. RL20]]<br>[[Gear/MARS|MARS]]<br>[[Gear/Rocket 10 Extended|Rocket 10 Extended]]<br>[[Gear/Arrow IV OS|Arrow IV OS]]<br>[[Gear/Artemis+MML 10|Artemis+MML 10]]<br>[[Gear/Corsair MRM20|Corsair MRM20]]<br>[[Gear/ATM 9 (P) SM|ATM 9 (P) SM]]<br>[[Gear/Heavy RL20 Hydra|Heavy RL20 Hydra]]<br>[[Gear/MRM40 (P)|MRM40 (P)]]<br>[[Gear/Arrow IV (C)|Arrow IV (C)]] |
||
+ | |- |
||
+ | | Polly! || 160 || +10% Sensors/Sight || [[Gear/Polly|Polly]] |
||
+ | |- |
||
+ | | PPC Mastery || 40 || +2 Eva Ignore for PPC || [[Gear/Accurate Weapon - PPC|Accurate Weapon - PPC]] |
||
+ | |- |
||
+ | | Push the Envelope || 80 || -20% Jump Heat Generation || [[Gear/LAM Turbine|LAM Turbine]]<br>[[Gear/|Gear/]] |
||
+ | |- |
||
+ | | Resilience || 145 || +5% Crit Resist || [[Gear/Endo-Steel (C)|Endo-Steel (C)]]<br>[[Gear/Endo-Composite|Endo-Composite]]<br>[[Gear/Endo-Steel|Endo-Steel]]<br>[[Gear/Structure|Structure]]<br>[[Gear/Endo-Steel|Endo-Steel]]<br>[[Gear/Composite|Composite]]<br>[[Gear/Reinforced|Reinforced]]<br>[[Gear/C.A.S.E.|C.A.S.E.]]<br>[[Gear/LAM Endo-TSM|LAM Endo-TSM]]<br>[[Gear/LAM Composite Structure|LAM Composite Structure]]<br>[[Gear/LAM Endo-Steel|LAM Endo-Steel]]<br>[[Gear/LAM Structure|LAM Structure]]<br>[[Gear/|Gear/]]<br>[[Gear/Protected Actuators|Protected Actuators]] |
||
+ | |- |
||
+ | | Ronin || 40 || +1 Pyhsical Weapon Attacks, +10% Pyhsical Weapon Damage and Stability || [[Gear/Way of the Samurai|Way of the Samurai]] |
||
+ | |- |
||
+ | | Runner || 140 || +1 Walk Move Point || [[Gear/M.A.S.C. (C)|M.A.S.C. (C)]]<br>[[Gear/TSM|TSM]]<br>[[Gear/Cockpit Hotseat Mk1|Cockpit Hotseat Mk1]]<br>[[Gear/Endo-TSM|Endo-TSM]] |
||
+ | |- |
||
+ | | Shielded || 140 || -10% Energy Damage Taken || [[Gear/Blue Shield Particle Field Damper|Blue Shield Particle Field Damper]]<br>[[Gear/Glazed (C)|Glazed (C)]] |
||
+ | |- |
||
+ | | Smart Warheads || 40 || +1 Missile Evasion Ignore, +8 Missile Clustering || [[Gear/Artemis V|Artemis V]] |
||
+ | |- |
||
+ | | Specialist Mastery || 40 || +2 Accuracyfor Specialist and Physical Melee || [[Gear/Accurate Weapon - HandHeld|Accurate Weapon - HandHeld]] |
||
+ | |- |
||
+ | | Stalker || 140 || +1 Probe, +1 Local ECM || [[Gear/Searchlight|Searchlight]]<br>[[Gear/AR14 Sheathed Beacon|AR14 Sheathed Beacon]]<br>[[Gear/Adv.UAV|Adv.UAV]]<br>[[Gear/Warfare Suite|Warfare Suite]]<br>[[Gear/Supercharged EWS|Supercharged EWS]]<br>[[Gear/Nova CEWS (C)|Nova CEWS (C)]]<br>[[Gear/Sensor Sentinel|Sensor Sentinel]]<br>[[Gear/AR12 Sheathed Beacon|AR12 Sheathed Beacon]]<br>[[Gear/Nova CEWS (C)|Nova CEWS (C)]]<br>[[Gear/Beholder|Beholder]] |
||
+ | |- |
||
+ | | Steady Aim || 40 || +1 Gunnery, +1 Offensive Push Accuracy, +10% Offensive Push Chance || [[Gear/Stable Weapons|Stable Weapons]] |
||
+ | |- |
||
+ | | Supercooled AutoCannons || 40 || -10% Heat generated with AutoCannons || [[Gear/Improved Cooling Jacket - AC|Improved Cooling Jacket - AC]] |
||
+ | |- |
||
+ | | Supercooled Laser || 40 || -10% Heat generated with Laser || [[Gear/Improved Cooling Jacket - Laser|Improved Cooling Jacket - Laser]] |
||
+ | |- |
||
+ | | Supercooled Missiles || 40 || -10% Heat generated with Missiles || [[Gear/Improved Cooling Jacket - Missile|Improved Cooling Jacket - Missile]] |
||
+ | |- |
||
+ | | Supercooled PPC || 40 || -10% Heat generated with PPC || [[Gear/Improved Cooling Jacket - PPC|Improved Cooling Jacket - PPC]] |
||
+ | |- |
||
+ | | Superior Stabilisation || 150 || -5% Stability Damage Taken || [[Gear/Omni Compact Gyro|Omni Compact Gyro]]<br>[[Gear/Omni Heavy Gyro|Omni Heavy Gyro]]<br>[[Gear/Omni Gyro XXL|Omni Gyro XXL]]<br>[[Gear/Omni Dreadnought Gyro|Omni Dreadnought Gyro]]<br>[[Gear/Omni UL Gyro|Omni UL Gyro]]<br>[[Gear/OmniMech Gyro|OmniMech Gyro]]<br>[[Gear/Omni Savage Gyro|Omni Savage Gyro]]<br>[[Gear/Omni XL Gyro|Omni XL Gyro]]<br>[[Gear/Hyperion Gyro|Hyperion Gyro]]<br>[[Gear/Stabilized UL Gyro|Stabilized UL Gyro]]<br>[[Gear/Gyro XXL|Gyro XXL]]<br>[[Gear/Gyro Defense Mk2|Gyro Defense Mk2]] |
||
+ | |- |
||
+ | | Swiss Cheese || 160 || -2 AC Recoil || [[Gear/RAC10 (BRRT)|RAC10 (BRRT)]] |
||
+ | |- |
||
+ | | Swordmaster || 120 || +1 Accuracy and +5% Physical Weapon Damage and Stability dealt || [[Gear/Katana|Katana]]<br>[[Gear/Cutlass|Cutlass]]<br>[[Gear/Sword|Sword]]<br>[[Gear/Vibro Sword 1T|Vibro Sword 1T]]<br>[[Gear/Sword 1T|Sword 1T]]<br>[[Gear/Vibro Sword 2T|Vibro Sword 2T]]<br>[[Gear/Sword 2T|Sword 2T]]<br>[[Gear/Vibro Sword 3T|Vibro Sword 3T]]<br>[[Gear/Sword 3T|Sword 3T]]<br>[[Gear/Vibro Sword 4T|Vibro Sword 4T]]<br>[[Gear/Sword 4T|Sword 4T]]<br>[[Gear/Vibro Sword 5T|Vibro Sword 5T]]<br>[[Gear/Sword 5T|Sword 5T]]<br>[[Gear/Vibro Sword 6T|Vibro Sword 6T]]<br>[[Gear/Sword 6T|Sword 6T]]<br>[[Gear/Vibro Sword 7T|Vibro Sword 7T]]<br>[[Gear/Sword 7T|Sword 7T]]<br>[[Gear/Vibro Sword 8T|Vibro Sword 8T]]<br>[[Gear/Sword 8T|Sword 8T]]<br>[[Gear/Vibro Sword 9T|Vibro Sword 9T]]<br>[[Gear/Sword 9T|Sword 9T]]<br>[[Gear/Vibro Sword 10T|Vibro Sword 10T]]<br>[[Gear/Sword 10T|Sword 10T]]<br>[[Gear/Long Sword|Long Sword]]<br>[[Gear/Energy Swords|Energy Swords]] |
||
+ | |- |
||
+ | | The Large Bore || 160 || +100% Gauss Crit, +25% Gauss Stab Damage || [[Gear/Prototype Gauss Rifle|Prototype Gauss Rifle]]<br>[[Gear/BFG 9000|BFG 9000]]<br>[[Gear/Prototype HGR|Prototype HGR]]<br>[[Gear/AP Gauss Rifle Battery|AP Gauss Rifle Battery]] |
||
+ | |- |
||
+ | | Thrasher || 120 || +1 Punch Accuracy and +5% Punch Damage and Stability dealt || [[Gear/Hands Hook|Hands Hook]]<br>[[Gear/VibroClaws|VibroClaws]]<br>[[Gear/Ravage Claws|Ravage Claws]]<br>[[Gear/Reaper Claws|Reaper Claws]]<br>[[Gear/Claws|Claws]]<br>[[Gear/Retractable Blade|Retractable Blade]]<br>[[Gear/Spiked Fist|Spiked Fist]] |
||
+ | |- |
||
+ | | Tuned Actuators || 140 || +1 Punch/Physical Accuracy, +5% Punch/Physical Damage || [[Gear/Weapon Mount Heat|Weapon Mount Heat]]<br>[[Gear/Upper Spiked|Upper Spiked]]<br>[[Gear/Upper Recoil Mk1|Upper Recoil Mk1]]<br>[[Gear/Lower Melee Weapon|Lower Melee Weapon]]<br>[[Gear/OmniPod Hand|OmniPod Hand]] |
||
+ | |- |
||
+ | | Tuned Engine || 150 || -5% Heat Generated || [[Gear/Prototype Light Fusion|Prototype Light Fusion]]<br>[[Gear/Compact XL Engine 300|Compact XL Engine 300]]<br>[[Gear/Supercharged Engine XL|Supercharged Engine XL]]<br>[[Gear/Fuel Cell (P)|Fuel Cell (P)]]<br>[[Gear/Engine XXL|Engine XXL]]<br>[[Gear/Engine XL|Engine XL]]<br>[[Gear/Engine|Engine]]<br>[[Gear/Engine Compact|Engine Compact]]<br>[[Gear/Engine XL (C)|Engine XL (C)]]<br>[[Gear/Engine XXL (C)|Engine XXL (C)]]<br>[[Gear/Engine Light|Engine Light]]<br>[[Gear/|Gear/]]<br>[[Gear/LAM XL Engine|LAM XL Engine]]<br>[[Gear/Compact Heat Sink|Compact Heat Sink]] |
||
+ | |- |
||
+ | | Unyielding || 40 || -20% Stability Damage Taken || [[Gear/Stable|Stable]] |
||
+ | |- |
||
+ | | Vector Plottting || 40 || +1 Evasion Ignore || [[Gear/Anti-Air Targeting|Anti-Air Targeting]] |
||
+ | |- |
||
+ | | WITNESS ME! || 40 || +1 All Pilot Skills || [[Gear/Easy to Pilot|Easy to Pilot]] |
||
+ | |- |
||
+ | | Zeroed In || 40 || +4 Clustering, +10% Called Shot Chance, +1 Called Shot Accuracy || [[Gear/Experimental TC|Experimental TC]] |
||
+ | |} |
||
+ | |||
[[Category:Guides]] |
[[Category:Guides]] |
Revision as of 18:58, 2 March 2021
Overview
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.
Decay
Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in.
By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.
Global Bonuses
In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity:
Missions Required | Name | Description |
---|---|---|
5 | Warrior | +1 Piloting |
10 | Veteran | +1 Guts |
60 | Master | +1 Tactics |
100 | Elite | +1 Gunnery |
Chassis Affinities
Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific Mechs pages.
List Of All Chassis Affinities
Mech Lists would be too long, please use search function instead.
Name | Missions Required | Description |
---|---|---|
Agile | 20 | +1 Defense and +1 Melee Defense |
Ambusher | 20 | -15% Signature and Visibility and +1 Local ECM |
Anarchist | 20 | +1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat |
Ankle biter | 20 | -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe |
Artillerist | 20 | -5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil |
Brawler | 20 | +1 Short&Medium Range Accuracy, +4 Min Range Accuracy |
Brute | 20 | +10% Punch&Kick Damage&Stability |
Death From Above! | 20 | -25% DFA Self Damage and +25% DFA Damage Dealt |
Dreadnought | 20 | -20% Stability Damage Taken and +5% Damage Resist |
Evasive | 20 | +1 Increased Evasion Gain and +2 Max |
Fighter | 20 | +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy |
Focus Fire | 20 | +1 Arm Mounted Accuracy |
Gunboat | 20 | +1 Evasion Ignore and +1 Gunnery |
Gunslinger | 20 | +4 Cluster, +20% Called Shot Chance, +1 Offensive Push Accuracy |
Heavy Gunner (LT) | 20 | +2 Left Torso Accuracy, -1 Recoil |
Heavy Gunner (RT) | 20 | +2 Right Torso Accuracy, -1 Recoil |
High-Pressure-Cooling | 20 | -10% Weapon Heat Generated |
Jump Trooper | 20 | +10% Jump Attack Damage, +10% Jump Distance |
Missile Boat | 20 | +6 Missile Cluster, +1 Missile Evasion Ignore, +2 Indirect Missile Accuracy, |
Reactive Plates | 20 | -10% Ballistic/Missile Damage Taken |
Reflective Coating | 20 | -10% Energy Damage Taken |
Scout | 20 | +1 Probe, +15% Visions&Sensors |
Scrapper | 20 | Ace Pilot and Multi-Tracker |
Shieldbearer | 20 | +20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee |
Shocktrooper | 20 | +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery |
Sniper | 20 | +1 Long Range Accuracy, +2 Extreme Range Accuracy |
Storm Trooper | 20 | +1 Specialist Accuracy, +1 Physical Weapon Accuracy, +1 Punch Accuracy |
Supercooled | 20 | +10 Heat Capacity |
Gear Affinities
When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific Gear pages. While these affinities are provided by the gear, they remain tracked by the chassis.
List of all Gear Affinities
Name | Missions Required | Description | Gear List |
---|---|---|---|
Advanced Long Range Targeting | 40 | +1 Long Range Accuracy | Improved Targeting - Long |
Advanced Medium Range Targeting | 40 | +1 Medium Range Accuracy | Improved Targeting - Medium |
Advanced network | 40 | +1 Lance Probe Strength | Morrigan C3i |
Advanced Short Range Targeting | 40 | +1 Short Range Accuracy | Improved Targeting - Short |
Afterburner | 150 | +5% Jump Distance | Queen Upper Leg Proto Jump Jet Extended (SH) Jump Jet (A) Jump Jet (H) Jump Jet (S) Proto Jump Jet (S) Proto Jump Jet (SH) Syberian JJ (H) Partial Wing System |
Airtrooper | 40 | +15% Jump Distance | Aerial Assault |
All Range Tracking | 40 | +1 Accuracy | Variable Range Targeting |
All Seeing | 40 | +25% Vision Range | Advanced Optics |
Alpha Mike Foxtrot | 30 | +20% Jump Attack Damage | Land Air Mech Land Air Mech |
Anti Mech Tactics | 130 | -20% Damage Taken | IS Standard Armored Elemental |
Asskickah | 140 | +1 DFA/Kick Accuracy, +5% DFA/Kick Damage | Jade Talons Leg Spiked Boots Talons |
AutoCannon Mastery | 40 | +1 Accuracy and -2 Recoil for AutoCannons | Accurate Weapon - AC |
Ballistics Mastery | 40 | +1 Accuracy and -1 Recoil for Ballistics | Accurate Weapon - Ballistics |
Barbarian | 120 | +10% Physical Weapon Damage and Stability dealt | Chainsaw Hatchet 1T Hatchet 2T Hatchet 3T Hatchet 4T Hatchet 5T Hatchet 6T Hatchet 7T Hatchet 8T Hatchet 9T Hatchet 10T Energy Axe Tail |
Barrage | 40 | Breaching Shot | Multi Trac |
Big Bad | 40 | +1 Lance Resolve | Intimidating |
Black Ops | 40 | +1 Probe, +1 Local ECM | AR20 WarFare Suite |
Black Ops Recon | 140 | -15% Signature and Visibility and +1 Local ECM | BA Stealth Mimetic FF Stealth Stealth Armor |
Broadcaster | 40 | +1 Tactics for the Lance | Improved Communications |
Broadside | 160 | +30% Stability Damage Dealt | Broadside Boomstick! |
Camouflaged | 40 | -20% Visibility and Signature | OmniStealth |
Cant Touch This | 40 | +1 Defense | Extended Torso Twist 360° Torso Twist |
Careful Aim | 40 | +2 Offensive Push Accuracy | Hyper-Extending Actuactors |
Cased Components | 40 | +50% Crit Resistance | C.A.S.E. III |
CHOMP! | 140 | +10% Charge/Physical Damage | CHOMPAH Tail |
Comfy Coffin | 130 | +1 Piloting, +1 Guts | Cockpit Small Advanced Cockpit Small Torso Mount Cockpit Rule #9 |
Cool Running | 40 | +6 Heat Capacity, -5% Heat Generated | Combat Computer |
Coordination | 40 | +1 Lance Initiative | Battle Computer TC7000 |
Deep Fried | 160 | 10% Heat Damage | Salamander Plasma Cannon Flamer Prometheus Dragon Breath Flamer (C) |
Defender | 40 | +2 Guts | Industrial TSM Industrial TSM |
Destroyer | 120 | +5% Physical Weapon and +15% Stability Damage dealt | Mace 1T Mace 2T Mace 3T Mace 4T Mace 5T Mace 6T Mace 7T Mace 8T Mace 9T Mace 10T Locust Stick Pole Planter |
Energy Mastery | 40 | +1 Accuracy and -1 Recoil for Energy | Accurate Weapon - Energy |
Facefull of Fist | 40 | +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability | Barrel Fist |
FEAR ME! | 40 | +2 Resolve Gain | Distracting |
Field Command | 140 | +1 Lance Resolve, +1 Lance Initiative | Adv. Command Mod C3 Unit C3i C3 Overlord Command |
Firewalker | 150 | -10% Heat Damage Taken | LRM Hydra Cased Radical PDHS Kit I-RL5 I-RL10 I-RL15 I-RL20 Heat Bank Mk2 Cooling Jacket Radical Compact HS Kit Exchanger (C) Exchanger Mk2 |
Fisticuffs | 40 | +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability | Battle Fists ROAR! |
Flexibility | 40 | +2 Piloting | Integrated TSM |
Flexible Internals | 40 | +3 Heat Capacity, -6% Heat generated | Modular Weapons |
Gauss Mastery | 40 | +1 Accuracy, -1 Recoil and +100% Crit for Gauss | Accurate Weapon - Gauss |
GERONIMO! | 40 | +15% DFA Damage and Stability, -50% DFA Stability Self Damage | Reinforced Legs |
GO FASTAH | 40 | +1 Walk Move Point | Adv. M.A.S.C. |
Guardian | 120 | -10% Stability Damage Taken and +10% Damage Resist | Combat Shield 1T Combat Shield 2T Combat Shield 3T Combat Shield 4T Combat Shield 5T Combat Shield 6T Combat Shield 7T Combat Shield 8T Combat Shield 9T Combat Shield 10T |
Hardened Plates | 40 | -3% Damage Taken, TAC Immune | Rugged Easy to Maintain |
Heavy Gunner (CT) | 40 | +2 Center Torso Accuracy, -15% Stability Damage Taken | Spinal Mount Turret Mount |
High Command | 40 | +1 Lance Resolve, +1 Lance Initiative | Command Mech Battle Computer B2000 |
Hull Down | 40 | +1 Max Evasion | NarrowLow Profile Nimble |
Hunter | 40 | +1 Probe, +10% Sight, +5% Sensors | Integrated Searchlight |
I See You | 40 | +1 Sensors/Probe Detection, +10% Sensors Range | Improved Sensors |
Im a Leaf on the Wind | 40 | +1 DFA Accuracy, -25% DFA Stability and Damage Taken | Stubble Wings |
Imperceptible | 140 | -15% Signature and Visibility | Queen's Carapace Void Ferro-Fibrous (C) Stealth LAM Chameleon LPS (C) Chameleon LPS Black Carapace NSS |
Indomitable | 160 | -5% Damage Taken | Hardened Ferro-Fibrous HarJel Internal Repair Systems Ferro-Lamellor (C) LAM Lamellor |
Juggernaut | 40 | 10% Crit Resistance, -5% Damage Taken | Reinforced Structure |
Just a Flesh Wound | 40 | +3 Pilot Bonus Health | Cowl |
Laser Mastery | 40 | +1 Accuracy and 1 Evasion ignore for Laser | Accurate Weapon - Laser |
Leaf on the Wind! | 120 | +20% Stability Threshhold and Max | LAM Flight Systems LAM Flight Systems |
Lifeboat | 40 | +1 Guts, +1 Piloting, +1 Pilot Bonus Health | Improved Lifesupport |
MachineGun Mastery | 40 | +1 Accuracy and 1 Evasion ignore for MachineGuns | Accurate Weapon - MG |
Marksman | 160 | +1 Specialist Accuracy | HH AP Gauss Rifle(C) HandHeld 2xLRM5 (C) Clan Laser Rifle (L) Laser Rifle (M)(C) Avenger Rifle HandHeld StreakLRM5 (C) HandHeld StreakSRM4 (C) Super Shotgun HandHeld TAG (C) BOOMSTICK! LBX10 |
Melee Mastery | 40 | +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick | Melee Actuators |
Missile Defense | 130 | +1 AMS Damage, -10% Missile Damage Taken | Integrated Adv. AMS Proto Laser AMS Laser AMS BoltOn AMS Integrated Advanced Laser AMS Laser AMS (C) Integrated Laser AMS Proto Laser AMS Adv. AMS |
Missile Mastery | 40 | +1 Accuracy and -1 Recoil for Missiles | Accurate Weapon - Missiles |
Nothing to See Here | 40 | +1 Local ECM, -10% Signature | Jammer |
Obvious Controls | 40 | +1 All Pilot Skills | Ubiquitous |
One with the Machine | 140 | +1 All Pilot Skills | Cockpit TM Interface Cockpit Interface Torso Mount DNI Cockpit Cockpit Interface Buffered VDNI w Small Cockpit Cockpit Interface Vehicular DNI DNI MKII Cockpit Gear/ |
Overclocking | 140 | Headshot Enabled | FCS Adv TC |
Physical Weapon Mastery | 40 | +1 Accuracy and +15% Physical Weapon Damage and Stability dealt | Yen Lo Wang |
Pinpoint Rockets | 160 | +1 Missile Evasion Ignore | Imp. RL20 MARS Rocket 10 Extended Arrow IV OS Artemis+MML 10 Corsair MRM20 ATM 9 (P) SM Heavy RL20 Hydra MRM40 (P) Arrow IV (C) |
Polly! | 160 | +10% Sensors/Sight | Polly |
PPC Mastery | 40 | +2 Eva Ignore for PPC | Accurate Weapon - PPC |
Push the Envelope | 80 | -20% Jump Heat Generation | LAM Turbine Gear/ |
Resilience | 145 | +5% Crit Resist | Endo-Steel (C) Endo-Composite Endo-Steel Structure Endo-Steel Composite Reinforced C.A.S.E. LAM Endo-TSM LAM Composite Structure LAM Endo-Steel LAM Structure Gear/ Protected Actuators |
Ronin | 40 | +1 Pyhsical Weapon Attacks, +10% Pyhsical Weapon Damage and Stability | Way of the Samurai |
Runner | 140 | +1 Walk Move Point | M.A.S.C. (C) TSM Cockpit Hotseat Mk1 Endo-TSM |
Shielded | 140 | -10% Energy Damage Taken | Blue Shield Particle Field Damper Glazed (C) |
Smart Warheads | 40 | +1 Missile Evasion Ignore, +8 Missile Clustering | Artemis V |
Specialist Mastery | 40 | +2 Accuracyfor Specialist and Physical Melee | Accurate Weapon - HandHeld |
Stalker | 140 | +1 Probe, +1 Local ECM | Searchlight AR14 Sheathed Beacon Adv.UAV Warfare Suite Supercharged EWS Nova CEWS (C) Sensor Sentinel AR12 Sheathed Beacon Nova CEWS (C) Beholder |
Steady Aim | 40 | +1 Gunnery, +1 Offensive Push Accuracy, +10% Offensive Push Chance | Stable Weapons |
Supercooled AutoCannons | 40 | -10% Heat generated with AutoCannons | Improved Cooling Jacket - AC |
Supercooled Laser | 40 | -10% Heat generated with Laser | Improved Cooling Jacket - Laser |
Supercooled Missiles | 40 | -10% Heat generated with Missiles | Improved Cooling Jacket - Missile |
Supercooled PPC | 40 | -10% Heat generated with PPC | Improved Cooling Jacket - PPC |
Superior Stabilisation | 150 | -5% Stability Damage Taken | Omni Compact Gyro Omni Heavy Gyro Omni Gyro XXL Omni Dreadnought Gyro Omni UL Gyro OmniMech Gyro Omni Savage Gyro Omni XL Gyro Hyperion Gyro Stabilized UL Gyro Gyro XXL Gyro Defense Mk2 |
Swiss Cheese | 160 | -2 AC Recoil | RAC10 (BRRT) |
Swordmaster | 120 | +1 Accuracy and +5% Physical Weapon Damage and Stability dealt | Katana Cutlass Sword Vibro Sword 1T Sword 1T Vibro Sword 2T Sword 2T Vibro Sword 3T Sword 3T Vibro Sword 4T Sword 4T Vibro Sword 5T Sword 5T Vibro Sword 6T Sword 6T Vibro Sword 7T Sword 7T Vibro Sword 8T Sword 8T Vibro Sword 9T Sword 9T Vibro Sword 10T Sword 10T Long Sword Energy Swords |
The Large Bore | 160 | +100% Gauss Crit, +25% Gauss Stab Damage | Prototype Gauss Rifle BFG 9000 Prototype HGR AP Gauss Rifle Battery |
Thrasher | 120 | +1 Punch Accuracy and +5% Punch Damage and Stability dealt | Hands Hook VibroClaws Ravage Claws Reaper Claws Claws Retractable Blade Spiked Fist |
Tuned Actuators | 140 | +1 Punch/Physical Accuracy, +5% Punch/Physical Damage | Weapon Mount Heat Upper Spiked Upper Recoil Mk1 Lower Melee Weapon OmniPod Hand |
Tuned Engine | 150 | -5% Heat Generated | Prototype Light Fusion Compact XL Engine 300 Supercharged Engine XL Fuel Cell (P) Engine XXL Engine XL Engine Engine Compact Engine XL (C) Engine XXL (C) Engine Light Gear/ LAM XL Engine Compact Heat Sink |
Unyielding | 40 | -20% Stability Damage Taken | Stable |
Vector Plottting | 40 | +1 Evasion Ignore | Anti-Air Targeting |
WITNESS ME! | 40 | +1 All Pilot Skills | Easy to Pilot |
Zeroed In | 40 | +4 Clustering, +10% Called Shot Chance, +1 Called Shot Accuracy | Experimental TC |