Understanding Mech Engineer

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Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience, adding new armor types, structure types, reintroducing engine ratings and engine core types. And this many additions will be explained, as well as some tips from fellow commanders.

Mech Engines for Beginners.[edit | edit source]

Mech Engines Cores are the main component for any mech, it defines how many "Internal Heatsinks" and/or "Additional Heatsinks" a mech can have. As well as how far a mech can move per turn, which also determines the evasion pips generated for your mech when it moves.

What are Internal Heatsinks?[edit | edit source]

Internal Heatsinks are those heatsinks which come with the engine, and will provide passive cooling per turn.

NOTE: For a mech to work, it must have at least 10 heatsinks. An engine with a rating lower than 250 will have a lower number of heatsinks, so you need to put heatsinks inside the mech for it to be valid. They will occupy slot usage but if they match the same type of heatsinks as the Mech Engine Core's, it will have no tonnage cost.


What are Additional Heatsinks?[edit | edit source]

Additional Heatsinks are those which can be mounted inside a mech's engine core like a normal heatsink, they will still count towards the "tonnage cost" of a mech, but won't use the slots for the determined type of heatsinks you are using.

NOTE: They need to be the same type of heatsinks as the core heat sinks to work.

Core Heatsinks Kits and You.[edit | edit source]

Core Heat Sink Kits, more commonly known as "Double Heat Sink Kits", are special upgrades that will change the engine's heatsinks to Double Heat Sinks (or DHS), which will then provide double the heat cooling generated per turn. Since normal Heat Sinks cool 3 heat per turn, DHS cool 6 heat sinks per turn. So a 250 core (10 internal heatsinks) with normal heatsinks will passively cool 30 heats per turn, but a DHS upgraded 250 core will cool 60 heat per turn.

NOTE: To install the upgrade, you need to mount a new engine and drag and drop the upgrade on to the Engine Core.

Alternatively, dismount the current engine, save the mech, remount the engine core and then upgrade it with a DHS kit.

Armor Types.[edit | edit source]

To be added.

Engine Types[edit | edit source]

There are different types of engines in Roguetech that determines how a mech will die due to the loss of the engine.

With Compact or Standard engines, you can survive with just your mech's Center Torso, meaning it can survive losing two side torsos. Which in Battletech means either the Right side Torso - RT, or the Left side Torso LT.

With IS Light Fusion Engine (LFE) or clan eXtra Light (cXL) engines, you can survive one side torso being blown up.

With IS eXtra Light (XL) engines, clan eXtra eXtra Light (cXXL) or IS eXtra eXtra Light (XXL) engines, you will die if any of your side torsos are removed.

All engines will be destroyed if they receive 3 critical hits (crit). Which could occur with Through Armor Crits (TAC), and the larger the space (protrusion) into the side torso of the mech the engine takes up, the more likely a crit will happen and cause a engine kill even without the loss of any side torsos.

Engine Ratings[edit | edit source]

Below are the details for a normal standard engine for each rating. Note that Light/XL/XXL/XL Clan/XXL Clan have lower tonnage then Standard Engines.

List for Engines Ratings 10-100[edit | edit source]

Rating Standard Engine Tonnage Gyro Tonnage Internal Free Ext. Heat Sinks Max Add. Internal
10 0.5 1 0 10 0
15 0.5 1 0 10 0
20 0.5 1 0 10 0
25 0.5 1 1 9 0
30 1 1 1 9 0
35 1 1 1 9 0
40 1 1 1 9 0
45 1 1 1 9 0
50 1.5 1 2 8 0
55 1.5 1 2 8 0
60 1.5 1 2 8 0
65 2 1 2 8 0
70 1 1 2 8 0
75 2 1 3 7 0
80 2.5 1 3 7 0
85 2.5 1 3 7 0
90 3 1 3 7 0
95 3 1 3 7 0


List for Engines Ratings 105-200[edit | edit source]

Rating Standard Engine Tonnage Gyro Tonnage Internal Free Ext. Heat Sinks Max Add. Internal
100 3 1 4 6 0
105 3.5 2 4 6 0
110 3.5 2 4 6 0
115 4 2 4 6 0
120 4 2 4 6 0
125 4 2 5 5 0
130 4.5 2 5 5 0
135 4.5 2 5 5 0
140 5 2 5 5 0
145 5 2 5 5 0
150 5.5 2 6 4 0
155 5.5 2 6 4 0
160 6 2 6 4 0
165 6 2 6 4 0
170 6 2 6 4 0
175 7 2 7 3 0
180 7 2 7 3 0
185 7.5 2 7 3 0
190 7.5 2 7 3 0
195 8 2 7 3 0


List for Engines Ratings 205-300[edit | edit source]

Rating Standard Engine Tonnage Gyro Tonnage Internal Free Ext. Heat Sinks Max Add. Internal
200 8.5 2 8 2 0
205 8.5 3 8 2 0
210 9 3 8 2 0
215 9.5 3 8 2 0
220 10 3 8 2 0
225 10 3 9 1 0
230 10.5 3 9 1 0
235 11 3 9 1 0
240 11.5 3 9 1 0
245 12 3 9 1 0
250 12.5 3 10 0 0
255 13 3 10 0 0
260 13.5 3 10 0 0
265 14 3 10 0 0
270 14.5 3 10 0 0
275 15.5 3 10 0 1
280 16 3 10 0 1
285 16.5 3 10 0 1
290 17.5 3 10 0 1
295 18 3 10 0 1


List for Engines Ratings 305-400[edit | edit source]

Rating Standard Engine Tonnage Gyro Tonnage Internal Free Ext. Heat Sinks Max Add. Internal
300 19 3 10 0 2
305 19.5 4 10 0 2
310 20.5 4 10 0 2
315 21.5 4 10 0 2
320 22.5 4 10 0 2
325 23.5 4 10 0 3
330 24.5 4 10 0 3
335 25.5 4 10 0 3
340 27 4 10 0 3
345 28.5 4 10 0 3
350 29.5 4 10 0 4
355 31.5 4 10 0 4
360 33 4 10 0 4
365 34.5 4 10 0 4
370 36.5 4 10 0 4
375 38.5 4 10 0 5
380 41 4 10 0 5
385 43.5 4 10 0 5
390 46 4 10 0 5
395 49 4 10 0 5
400 52.5 4 10 0 6