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Shrike 1
Shrike2
Signature
SRK-1
Class
ASSAULT
Tags
Clan
Tonnage
95
Base Move
4
HardPoints
3B 4E 2M 1S 20JJ
Total Health
A=1440/1815 S=676
RT Module
Eras-Republic3081-3130-Base
Compatible Variants
Factions

Description[ | ]

The Shrike is outfitted with a powerful Targeting Computer that allows it to bring accurate firepower to bear on the battlefield. It has a hard-hitting armament that gives the 'Mech a powerful sting in combat at most ranges. A Long Bow LRM-10-rack allows pilots to engage enemies at long range, and two Type 9 Ultra Autocannon/5s are effective against even other assault-class 'Mechs. Lastly, two Series 2b ER Large Lasers provide a fairly powerful punch should the other weapon systems deplete their ammunition. The design owes its large weapon capacity to due use to its Endo Steel construction and its large 380-rated Extra-Light Fusion Engine. Engineers enhanced the design by adding a Partial Wing, giving the Shrike extra jump capacity as well as additional cooling abilities under normal atmospheric conditions.

Drop Cost Multiplier: 1.23

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance
40 Command Mech (Quirk) High Command: Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
140 Jade Talons Asskickah: +1 DFA/Kick Accuracy, +5% DFA/Kick Damage
Right Center Left
Arms/Head Health A=160/160
S=80
A=45/45
S=16
A=160/160
S=80
HardPoints [ 1M ] [ 1B ] [ 2B 1E ]
Fixed
Dynamic
Torso Health FA=145/200 RA=50/100
S=100
FA=220/300 RA=75/150
S=100
FA=145/200 RA=50/100
S=100
HardPoints [ 1E ] [ 1M ] [ 2E 1S ]
Fixed
Dynamic
Legs Health A=195/200
S=100
A=195/200
S=100
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\Republic3081-3130\Base\mech\mechdef_shrike_SRK-1.json

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