Roguetech Wiki
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=={{Header|Welcome to the Roguetech Wiki}}==
 
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The hub of the infamous [https://battletech.gamepedia.com/BattleTech_(2018) BATTLETECH] mod, RogueTech!<blockquote>Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord.gg/br3RWtG</blockquote>
 
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=={{Header|About this Mod}} ==
 
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<b></b><u>'''''BATTLETECH VERSION'''''</u><br>
 
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Stable
 
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<b>1.2</b><br>
 
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'<nowiki/>''<u>''Beta Preview
 
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1.2.1''</u>'''
 
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''<u>'''Latest RogueTech Version'''</u>''<br>
 
'''0.991 Public Preview patch6HotFix2'''
 
 
<u>''MUST BE OPT INTO Public Beta 1.2.1 in Battletech for this version!!''</u><br>
 
<br>
 
[[Installation|INSTALLATION GUIDE]]
 
<br>
 
<br>
 
[https://www.nexusmods.com/battletech/mods/79?tab=files DOWNLOAD HERE ]
 
<br>
 
<br>
 
<b><center>Progressive War Map</center></b><br>
 
 
http://roguetech.org/
 
<br>
 
<br>
 
 
<br><center>
 
<b>NAVIGATION</b></center>
 
<br>
 
[[Roguetech is:|What is RogueTech]]<br>
 
[[Gameplay Changes|Gameplay Changes]]<br>
 
[[Heat Changes]]<br>
 
[[In Game Settings|In Game Settings]]<br>
 
[[Beginner Tips]]<br>
 
[[Included Mods|Included Mods]]<br>
 
[[New Mechs and Tanks]]<br>
 
[[New Passive Skill Tree]]<br>
 
[[New Weapons & Gear]]<br>
 
[[Gear by Background Choice|Gear by background choice]]<br>
 
[[Chassis Quirks]]<br>
 
[[Pilot Quirks]]<br>
 
[[Elite Battlemech's]]<br>
 
[[Pirate Mech's & Tech|Pirate Mech & Tech]]<br>
 
[[Specialist Ammo Variants]]<br>
 
[[Vanilla Weapons Rebalance]]<br>
 
[[Cost Balance Factor]]<br>
 
[[Factionshops]]<br>
 
[[Merc Deployments]]<br>
 
[[War Mechanics (Wartech)]]<br>
 
[[Easily Changeable Mod Options]]<br>
 
[[FAQ]]<br>
 
[[Glossary]]<br>
 
[[Known Bugs]]<br>
 
[[Change Log]]
 
   
 
</div>
 
</div>
</div>
 
RogueTech has as goal to provide new challenges and a harsher sim game experience. Survive by any means necessary, because your enemies won't care if you live or die.
 
 
 
The timeline for this mod is at the start of [http://www.sarna.net/wiki/Fourth_Succession_War 4th Succession] and the [http://www.sarna.net/wiki/War_of_3039 War of 3039], when the the first technologies of the Helm Core appear around the sphere.
 
 
'''THIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE SMARTER, PUSH THE LIMITS OF THEIR MECHS, AND WOULD LOVE TO GUT YOUR MECH FROM THE REAR IF YOU LET THEM.'''
 
 
I mean, how fair would it be to just have the player have all these fancy toys?
 
'''<u>Highlights</u>'''
 
* The entire Inner Sphere is open to you!
 
* '''Persistent online Map! Fight for your faction against REAL PLAYERS!!!'''
 
 
* Massive emphasis on a full sandbox experience.
 
* The entire game has been re balanced. This includes bringing persistent evasion back into the fold for light mechs, though there are weapons that handle the little guys more easily if you're willing to invest the tonnage.
 
* More 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, face off against all kinds of enemies.
 
* With the great houses scrambling for superiority and unlocking the secrets of Helm, new weapons arrive on the battlefield, but nothing is cheap.
 
* However, not '''everyone''' you go up against is using the best gear available. Some foes are welding weapons onto other weapons to try to get an edge with less money to work with. Don't laugh, you might get put into this situation just like them.
 
* Tonnage means nothing!, Everything is balanced around what your lance costs, not what it weighs.
 
* '''Tweak your campaign to whatever difficulty settings you feel like. Want to dance along the edge of bankruptcy every month while haggling your way to victory? Or would you prefer mechs hand-delivered with their original factory wrappings? It's all customizable.'''
 
* Deployments: Head to a planet and dig in for a while. Missions will come at you randomly, whether you're ready for them or not. Bring multiple lances and spare pilots, cause you're gonna need 'em.
 
 
 
 
== {{Header|Persistent Map}} ==
 
'''Online WAR!!'''
 
 
'''Basics'''<br>
 
- All factions are at war with each other.<br>
 
- Planets offer contracts from the owner of the planet, locals and each bordering faction.<br>
 
- Doing contracts for a faction raises their percentage of control and lower the percentage of the others.<br>
 
- The faction with the most control owns the planet.<br>
 
- If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.<br>
 
- The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control. <br>
 
<br><br>
 
'''How Does it work'''<br>
 
- Whenever the game updates the map it makes a request to the Roguetech server and updates your lokal map based on the current state of the war.<br>
 
- After each mission your computer send the result of the mission to the server and that calculates the new map.<br>
 
- There is no personal information transferred and no mission result can be tracked back to a certain user.<br>
 
We have 2 maps showing the current state of the war outside the game<br>
 
- [http://roguetech.org/ Map1]<br>
 
- [http://alternatemap.roguetech.org/cgi-bin/rtwarmap.py Map2]<br>
 
 
Got any suggestions: <br>
 
<br>
 
Add it to - https://docs.google.com/document/d/1xd_iQWK7E0ZEGRpvSXng0Tg2IzJwoZwQXOzcLlr7Q2A/edit
 
 
== [[Getting Started Guide]] ==
 
 
== Factons ==
 
==List of factions==
 
{|class="wikitable"
 
! Full Name
 
!Short Name
 
!Demonym
 
!Government
 
!Allies
 
!Enemies
 
!Presence
 
|-
 
![[File:UixTxrLogo AuriganDirectorate.jpg|132x132px|center|frameless]]<center>[[Augrigan Directorate|Aurigan Directorate]]
 
|Directorate
 
|Directorate
 
|Directorate
 
|
 
 
*[[Taurian Concordat]]
 
 
 
|
 
*[[Aurigan Pirates]]
 
*[[Aurigan Restoration]]
 
* [[Magistracy of Canopus]]
 
 
 
|2
 
|-
 
![[File:UixTxrLogo ComStar.png|center|frameless|132x132px]][[Comstar|ComStar]]
 
|ComStar
 
|ComStar
 
|Corporation
 
|
 
*[[Mercenary Review Board]]
 
 
|
 
 
 
|0.1
 
|-
 
![[File:House davion.png|155x155px|center|frameless]][[Federated Suns]]
 
|Davion
 
|Federal
 
|Federation
 
|
 
*[[Comstar|ComStar]]
 
*[[Lyran Commonwealth|Steiner]]
 
 
|
 
 
*[[Draconis Combine|Kurita]]
 
* [[Capellan Confederation|Liao]]
 
 
|1
 
|-
 
![[File:House kurita.png|132x132px|center|frameless]][[Draconis Combine]]
 
|Kurita
 
|Kuritan
 
|Combine
 
|
 
*[[Free Worlds League|Marik]]
 
*[[Capellan Confederation|Liao]]
 
*[[Comstar]]
 
 
|
 
 
*[[Federated Suns|Davion]]
 
*[[Lyran Commonwealth|Steiner]]
 
 
|0.25
 
|-
 
![[File:House liao.png|161x161px|center|frameless]][[Capellan Confederation]]
 
|Liao
 
|Capellan
 
|Confederation
 
|
 
 
*[[Draconis Combine|Kurita]]
 
*[[Comstar]]
 
 
|
 
*[[Aurigan Pirates]]
 
*[[Free Worlds League|Marik]]
 
*[[Federated Suns|Davion]]
 
*[[Lyran Commonwealth|Steiner]]
 
*[[Taurian Concordat]]
 
 
|1.5
 
|-
 
![[File:UixTxrLogo MagistracyOfCanopus.jpg|132x132px|center|frameless]][[Magistracy of Canopus]]
 
|Magistracy
 
|Canopian
 
|Magistracy
 
|
 
 
*[[Aurigan Restoration]]
 
*[[Free Worlds League|Marik]]
 
*[[Comstar]]
 
 
|
 
 
*[[Aurigan Pirates]]
 
*[[Aurigan Directorate]]
 
*[[Taurian Concordat]]
 
*[[Capellan Confederation|Liao]]
 
 
|1.5
 
|-
 
![[File:House marik.png|132x132px|center|frameless]][[Free Worlds League]]
 
|Marik
 
|Leaguer
 
|League
 
|
 
 
*[[Draconis Combine|Kurita]]
 
*[[Comstar|ComStar]]
 
*[[Magistracy of Canopus]]
 
 
|
 
 
*[[Capellan Confederation|Liao]]
 
*[[Lyran Commonwealth|Steiner]]
 
 
|1
 
|-
 
![[File:UixTxrLogo MercenaryReviewBoard.png|center|frameless|132x132px]][[Mercenary Review Board]]
 
|MRB
 
|MRB
 
|Board
 
|
 
 
*[[Comstar]]
 
 
|
 
 
 
|0
 
|-
 
![[File:House steiner.png|161x161px|center|frameless]][[Lyran Commonwealth]]
 
|Steiner
 
|Lyran
 
|Commonwealth
 
|
 
 
*[[Comstar|ComStar]]
 
*[[Federated Suns|Davion]]
 
 
|
 
 
*[[Draconis Combine|Kurita]]
 
*[[Free Worlds League|Marik]]
 
* [[Capellan Confederation|Liao]]
 
 
|0.25
 
|-
 
![[File:UixTxrLogo TaurianConcordat.jpg|132x132px|center|frameless]][[Taurian Concordat]]
 
|Taurians
 
|Taurian
 
|Concordat
 
|
 
 
*[[Augrigan Directorate|Aurigan Directorate]]
 
*[[Comstar|ComStar]]
 
*[[Free Worlds League|Marik]]
 
 
|
 
*[[Aurigan Pirates]]
 
* [[Aurigan Restoration]]
 
*[[Magistracy of Canopus]]
 
* [[Federated Suns|Davion]]
 
*[[Lyran Commonwealth|Steiner]]
 
* [[Capellan Confederation|Liao]]
 
 
|1.5
 
|}
 
   
  +
<metadesc>The #1 official community generated wiki resource for the game</metadesc>
[[Category:Factions| ]]
 
  +
<div class="nomobile" style="text-align: right; margin-right: 10px;"><small>Main page sections: [[{{SITENAME}}/Top section|Top]] &#183; [[{{SITENAME}}/Flex section|Flex]] &#183; [[{{SITENAME}}/Bottom section|Bottom]]. Changes for the main page can be proposed [[Talk:{{SITENAME}}|here]]. </small></div>
   
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[[Category:{{SITENAME}}| ]]
== Clans ==
 
[[Category:Roguetech Wiki| ]]
 

Latest revision as of 08:07, 4 October 2020

Welcome to the Official Roguetech Wiki
The hub of the infamous [BATTLETECH] mod, RogueTech!

Please note: This is not a support forum; Please talk to us over on our Discord for support, Discord Invite - Support and Discussion - Join This Discord

Please feel free to contribute by creating new articles or expanding existing ones.

If you would like to offer a donation the link will take you to our Paypal Donation Page

About
RogueTech has as goal to provide new challenges and a harsher sim game experience. Survive by any means necessary, because your enemies won't care if you live or die.


This mod is set in an alternate timeline, taking place after the 4th Succession and the War of 3039, when the wide spread use of the technologies from the Helm Core appearing around the sphere and beyond.

THIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE SMARTER, PUSH THE LIMITS OF THEIR MECHS, AND WOULD LOVE TO GUT YOUR MECH LANCE FROM THE REAR IF YOU LET THEM.

I mean, how fair would it be to just have the player have all these fancy toys?


Highlights

  • The entire Inner Sphere is open to you!
  • Persistent online Map! Fight for your faction, with or against REAL PLAYERS affecting borders!!!
  • Custom Mech Engineer components - Mech Engineer is one of the core gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience.
  • Mission Control allows control of additional lances on bigger maps!
  • Custom Starts with planet AND available Mechs based on Faction Choice.
  • Custom Flashpoints that tell the story of the Roguetech universe or offer unique challenges (requires Flashpoint DLC to enable)
  • TAC (Through Armour Criticals) - Deal critical damage to components if the armour is compromised or if the weapon hits hard.
  • Skill Based Initiative - Increases the number of turns on a single round and randomizes a bit the turns, as well as offering certain effects by skill points or combat condition of a mech and pilot.
  • Low Visibility Mod - Adds double-blind rules from MaxTech, but have been heavily adapted to the video game mechanics.
  • Fire Modes, Ammo Switching & Custom Ammo - There is now Custom Ammo supported, so HMGs, LMGs, MRMs, LBXs, RACs and other weapon systems now have their own ammo types. And with Custom Ammo, you can now use different ammo when firing your weapons. Switch between ammos with Left Click on the % mark of weapon slot in combat HUD.
  • Massive emphasis on a full sandbox experience.
  • The entire game has been re-balanced. This includes bringing persistent evasion back into the fold for light mech viability, and new weapon modifiers that handle the little guys more easily if you're willing to invest the tonnage.
  • Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies.
  • Over 1000 Custom Vehicles and Variants. Now with VTOLS! Playable vehicles are also available as a THIRD lance!
  • With the great houses scrambling for superiority and unlocking the secrets of Helm, new weapons arrive on the battlefield, but nothing is cheap.
  • However, not everyone you go up against is using the best gear available. Some foes are welding weapons onto other weapons to try to get an edge with less money to work with. Don't laugh, you might get put into this situation just like them.
  • Tonnage means nothing! Everything is balanced around what your lance costs, not what it weighs. A well equipped Locust can still kill you!
  • Tweak your campaign to whatever difficulty settings you feel like. Want to dance along the edge of bankruptcy every month while haggling your way to victory? Or would you prefer mechs hand-delivered with their original factory wrappings? It's all customizable.