Roguetech Wiki/Flex section

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Installation Guide



"Osmium Beta"

RogueTech Osmium Beta Download

Highlighted Mods

Persistent Map[edit | edit source]


  • All factions are at war with each other.
  • Planets offer contracts from the owner of the planet, locals and each bordering faction.
  • Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
  • The faction with the most control owns the planet.
  • If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
  • The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control.

How Does it work

  • Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war.
  • After each mission your computer send the result of the mission to the server and that calculates the new map.
  • There is no personal information transferred and no mission result can be tracked back to a certain user.

Want to check the current state of the war effort?

Low Visibility[edit | edit source]

These changes are influenced by the double-blind rules from MaxTech, but have been heavily adapted to the video game mechanics.

This mod is comprehensive, but a short summary of changes in the mod include:

  • Sensor blips can now be targeted and attacked, allowing long range builds to be more viable.
  • ECM bubbles provide protection for allies and reduce enemy sensors.
  • Enemy details are hidden and are only revealed to strong sensors and/or pilots with high Tactics.
  • The environment can reduce visibility due to snow, rain, night, etc. This makes sensors critical to success on those maps.
  • Stealth can hide enemy mechs (and your own!) allowing you to close range safely.

Mech Engineer[edit | edit source]

Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience


  • New armor types,
  • Structure types,
  • Reintroducing engine ratings
  • Engine core types.
  • Heat Sink types (Both Internal and External)