Pilot Skills and Quirks
This page provides overview of mechwarriors passive/active Skills and Quirks in the RogueTech mod:
- Reworked skill tree with additional bonuses provided to mechwarriors
- Reworked abilities
- Mechwarrior/Pilot quirks now provide benefits or penalties to various skills and other benefits
Pilots can also earn Unit Affinities as they become more familiar with mechs and vehicles. These specializations provide larger bonuses as a pilot becomes more familiar with their unit(s).
Resetting the Skill Tree[edit | edit source]
To reset the skill tree, SHIFT+LMB the Skills Tab. This will cost 500K, and requires Training Module 2.
aka Reskill, Re-skill, change skill, respec, retrain
Skill Tree[edit | edit source]
Passive Roll Bonus (PRB)[edit | edit source]
Each point in a skill provides a passive bonus to rolls, and can go beyond the 10 through additional equipment and pilot's quirks.
- Gunnery: Accuracy, Weapon Jamming
- Piloting: Initiative, Melee
- Guts: Panic, Injury Resist, Heat (i.e. Shutdown Override, Ammo Explosion, etc.)
- Tactics: Sensor, Initiative
Special article on How Gunnery Affects CTH, since the maths is special.
In addition to these passive bonuses, there are other explicit bonuses. See the Skills Table below.
Skills Table[edit | edit source]
Initiative, Injury, & Melee
|Tactics||Initiative, Reduced Hesitation||1||2||3||4||5|
|Offensive Push Acc||1||2||3||4||5|
Abilities[edit | edit source]
The table below provides overview of active skills in the RogueTech. There are two types:
- Passive: these skills are always 'on' and apply their bonuses.
- Active: these skills require to be activated to apply their bonuses.
Pilot Quirks[edit | edit source]
The table below provides an overview of the mechwarrior quirks.
|Assassin||+10% Called Shot. +3 OP Accuracy +15% Upkeep|
|Athletic||+1 Bonus Health. +5% Upkeep|
|Bookish||+5%Sight&Sensors. +5% Pilot Upkeep|
|Brave||+1 Resolve. Improved Panic Resistance. +5% Upkeep.|
|Cautious||+1 Evasion Generated. -1 Accuracy.|
|Commander||+1 Lance Resolve. +1 Morale. +10% Pilot Upkeep|
|Criminal||10% Chance to Steal 1000 Cbills From OR For You.|
|Dependable||-5% Stability Taken. Improved Panic Resist. +5% Upkeep|
|Digraced||+1 ECM Shield and Probe. -1 Morale.|
|Dishonest||5% Chance to Steal 500 Cbills From OR For You.|
|Drunk||+5% Stability Taken. Avoids Panic Eject. +1 OP Accuracy|
|Ex-Comstar||+5%Sight&Sensors. +0.5 MechTech. +10% Pilot Upkeep|
|Military||+1 Bonus Health. -1 Recoil. +1 OP Accuracy +15% Upkeep|
|Gladiator||+5% Punch/Kick/Phys Melee Damage % Stability. +20% Upkeep.|
|Honest||+1 Morale. +5% Upkeep.|
|Jinxed||+1 Evasion Gained & Max. -1 Defense.|
|Klutz||+1 Evasion Gain. May Eject when Knockdown.|
|LosTech Experience||+0.5 MechTech. Reduces Cost and Upkeep for Argo System Upgrades by 5%. 10% Pilot Upkeep.|
|Lucky||+2 Clustering. -10% Jam Chance Multi. +10% Upkeep|
|Mechwarrior||+1 Initiative. +5% Upkeep|
|Merchant||Reduces Argo Upkeep by 5%. 5% Chance for 1000Cbills/Day. 10% Pilot Upkeep.|
|Noble||Reduces Cost and Upkeep for Argo Morale and Med Upgrades by 5%. 15% Pilot Upkeep.|
|Officer||+2.5 Lance Sight&Sensors. +10% Upkeep|
|Reckless||+1 Evasion Ignore. -1 Max Evasion.|
|Spacer||Reduces Argo Upkeep and Upgrade Costs by 5%. 10% Pilot Upkeep.|
|Technician||+1 MechTech. Reduces Cost and Upkeep for Mechbay Upgrades by 5%. 10% Pilot Upkeep.|
|Wealthy||-50% Pilot Upkeep.|
Affinity[edit | edit source]
In addition to experience, Pilots also gain Affinity by performing a number of missions in the same 'Mech chassis. See Unit Affinities.