New Passive Skill Tree

From Roguetech Wiki
Jump to: navigation, search

RogueTech 992 introduces a new skill tree, roughly based on the "public_preview - Ability Revision Beta" available for BattleTech The Game. Which makes the passive and active abilities to take a more different aspect of the game.

Current Skill Tree for V. +0992[edit | edit source]

1 2 3 4 5 6 7 8 9 10
Gunnery
  • +2% Weapon Hit>
  • +4% Weapon Hit
  • +6% Weapon Hit
  • +8% Weapon Hit
  • +12% Weapon Hit
  • -1 Ballistic recoil
  • +5% Range increase
  • +14% Weapon Hit
  • -1 Ballistic recoil
  • +10% Range increase
  • +16% Weapon Hit
  • -2 Ballistic recoil
  • +10% Range increase
  • Warlord
  • +18% Weapon Hit
  • -2 Ballistic recoil
  • +10% Range increase
  • +20% Weapon Hit
  • -2 Ballistic recoil
  • +15% Range increase
Piloting
  • +2% Melee Hit
  • +4% Melee Hit
  • +6% Melee Hit
  • +8% Melee Hit
  • +10 UNSTEADY threshold
  • +10% Melee Hit
  • +10 UNSTEADY threshold
  • -5% Stability Damage taken
  • Ace Pilot
  • +12% Melee Hit
  • +10 UNSTEADY threshold
  • -5% Stability Damage taken
  • +1 Max Evasive Charge
  • +14% Melee Hit
  • +10 UNSTEADY threshold
  • -5% Stability Damage taken
  • +1 Max Evasive Charge
  • +10% Max Sprint
  • +16% Melee Hit
  • +10 UNSTEADY threshold
  • -10% Stability Damage taken
  • +2 Max Evasive Charge
  • +10% Max Sprint
  • Phantom Mech
  • +18% Melee Hit
  • +20 UNSTEADY threshold
  • -10% Stability Damage taken
  • +2 Max Evasive Charge
  • +10% Max Sprint
  • +20% Melee Hit
  • +20 UNSTEADY threshold
  • -10% Stability Damage taken
  • +3 Max Evasive Charge
  • +20% Max Sprint
Guts - - -
  • +1 Health
  • +1 Health
  • -5% Heat Generation
  • +10 Overheat Threshhold
  • +2 Health
  • -5% Heat Generation
  • +10 Overheat Threshhold
  • +2 Health
  • -10% Heat Generation
  • +10 Overheat Threshhold
  • BERSERKER
  • +2 Health
  • -10% Heat Generation
  • +20 Overheat Threshhold
  • +3 Health
  • -10% Heat Generation
  • +20 Overheat Threshhold
Tactics - - -
  • -1 Indirect Fire Penalty
  • -1 Indirect Fire Penalty
  • -45m minimum range
  • TACTICIAN
  • -1 Indirect Fire Penalty
  • -45m minimum range
  • +25 View Distance
  • Called shot improvement
  • -3 Indirect Fire Penalty
  • -45m minimum range
  • +25 View Distance
  • Called shot improvement
  • +30 Sensor Distance
  • -3 Indirect Fire Penalty
  • -90m minimum range
  • +25 View Distance
  • Called shot improvement
  • +30 Sensor Distance
  • SENSOR LOCK
  • -3 Indirect Fire Penalty
  • -90m minimum range
  • +50 View Distance
  • Called shot Mastery
  • +30 Sensor Distance
  • -5 Indirect Fire Penalty
  • -90m minimum range
  • +50 View Distance
  • Called shot Mastery
  • +70 Sensor Distance

Older Versions[edit | edit source]

The older version of the skill tree is available below. If you have any suggestions, changes or issues with it. Note this is not supported and your statements will be ignored.

Skill Tree for V. 0991 and older

1 2 3 4 5 6 7 8 9 10
Gunnery - - -
  • Multi Shot
  • +5% Increased Range
  • -1 recoil Penalty
  •  +10% Increased Range
  • Warlord
  • -2Recoil Penalty
  • +15% Increased Range
Piloting - - -
  • +10 Unsteady threshhold
  • Evasive Maneuvers
  • -5% stability damage taken
  • +1 Max Evasive Charge
  • +10% Sprint distance
  • Ace Pilot
  • -10%Stability damage taken
  • +2 Max Evasive Charge
  • +20 Unstead threshhold
  • +3 Max Evasive Charge
  • +20Sprint Distance
Guts - - -
  • +1Health
  • Juggernaut
  • -5% Heat Generated
  • +10 Overheat Threshhold
  • +2 Health
  • Berserker
  • -10% Heat Generated
  • +20 Overheat Threshhold
  • +3 Health
Tactics - - -
  • -1 Indirect Fire Penalty
  • Master Tactician
  • -45m minimum range
  • Called shot improvement
  • +50 Spotter Distance
  • -3 Indirect Fire Penalty
  • +75 Sensor Distance
  • SensorLock
  • -90 Minimum Range
  • Called shot Mastery
  • +100 Spotter Distance
  • -5 Indirect Fire Penalty
  • +150 Sensors Distance



Promotional Content