Mechs/MAD-4HB

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Marauder II MAD-4HB
Signature
MAD-4HB
Class
ASSAULT
Tonnage
100
Total HardPoints
1B 4E 9M 1S 20JJ
Total Health
A=1560/1900 S=711
RT Module
Base 3061
Compatible Variants
Factions

Description[edit | edit source]

While the standard Marauder II, the MAD-5A, was built to spec for the Wolf's Dragoons to be a line combat unit and a traditional assault mech, the MAD-4HB is only one step removed from being a pirate design. Constructed by pirates after stealing a shipment of Marauder IIs meant for someone else, they removed the fancy equipment they couldn't maintain and filled in the holes with a frankly ungodly number of rockets, allowing the -4HB a punch that can instantly delete lesser mechs and even seriously damage mechs of its own caliber. After the rockets though, the -4HB has little firepower for an assault mech.

Quirk: Narrow/Low Profile

Drop Cost Multiplier: 1.18

Mech Affinity
  • Gunslinger (20): +4 Cluster, +20% Called Shot Chance, +1 Offensive Push Accuracy

Mech Bay[edit | edit source]


Left Center Right
Arms/Head Health A=170/170
S=85
A=45/45
S=16
A=170/170
S=85
HardPoints [ 2E ] [ 1M ] [ 2E ]
Fixed

Arm Limit: Lower

Arm Limit: Lower

Dynamic
Torso Health FA=165/210 RA=50/105
S=105
FA=245/310 RA=80/155
S=105
FA=165/210 RA=50/105
S=105
HardPoints [ 4M ] [ ] [ 1B 4M ]
Fixed
Dynamic
Legs Health A=210/210
S=105
A=210/210
S=105
HardPoints [ ] [ ]
Fixed
Dynamic