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Marauder II MAD-10D
UixTxrIcon marauderii
Signature
MAD-10D
Class
ASSAULT
Tonnage
100
Base Move
4
HardPoints
6E 1M 1S 20JJ
Total Health
A=1540/1900 S=711
RT Module
Eras-DarkAge3131--Base
Compatible Variants
Factions

Description[ | ]

Appearing in 3012, the Marauder II is a redesign of the classic Marauder, turning the 75 ton Heavy Mech into a 100 ton Assault. Originally a Wolf's Dragoons exclusive Mech, it wasn’t until after the 4th War of Succession in 3030 that the Mech would spread beyond the Dragoons. Powered by a 400-rated XL Engine, the Marauder II MAD-10D is armed with a Large Re-Engineered Laser, paired Can ER PPC’s and Medium X-Pulses.

Drop Cost Multiplier: 1.18

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy
40 NarrowLow Profile (Quirk) Hull Down: +1 Defense, -5% Visibility
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=170/170
S=85
A=45/45
S=16
A=170/170
S=85
HardPoints [ 2E 1M ] [ 3E ]
Fixed
Dynamic
Torso Health FA=160/210 RA=60/105
S=105
FA=225/310 RA=80/155
S=105
FA=160/210 RA=60/105
S=105
HardPoints [ 1E ] [ 1S ]
Fixed
Dynamic
Legs Health A=205/210
S=105
A=205/210
S=105
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\DarkAge3131-\Base\mech\mechdef_marauder_ii_MAD-10D.json

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