Mechs/HSN-7D

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Hellspawn HSN-7D
Signature
HSN-7D
Class
MEDIUM
Tonnage
45
Total HardPoints
1B 3E 2M 2S 20JJ
Total Health
A=560/945 S=361
RT Module
CivilWar 3062-3067
Compatible Variants
Factions

Description[edit | edit source]

The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.

Quirk: Improved Cooling Jacket - Missile

Drop Cost Multiplier: 1.03

Mech Affinity
  • Missile Boat (20): +6 Missile Cluster, +1 Missile Evasion Ignore, +2 Indirect Missile Accuracy,

Mech Bay[edit | edit source]


Left Center Right
Arms/Head Health A=45/70
S=35
A=40/45
S=16
A=45/70
S=35
HardPoints [ 1E ] [ ] [ 1E 1M ]
Fixed

Arm Limit: Lower

Arm Limit: Lower

Dynamic
Torso Health FA=70/110 RA=20/55
S=55
FA=80/140 RA=20/70
S=55
FA=70/110 RA=20/55
S=55
HardPoints [ 1M ] [ 1B ] [ 1E ]
Fixed
Dynamic
Legs Health A=75/110
S=55
A=75/110
S=55
HardPoints [ ] [ ]
Fixed
Dynamic