Mechs/HM-1

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Hitman HM-1
Signature
HM-1
Class
LIGHT
Tonnage
30
Total HardPoints
2B 3E 1M 3S 20JJ
Total Health
A=520/645 S=241
RT Module
Base 3061
Compatible Variants
Factions

Description[edit | edit source]

The Hitman was designed to work as a spotter 'Mech for advanced Arrow IV missile artillery rounds. In order to do this, the 'Mech is built to be able to close to effective range for its Forward-1 Target Acquisition Gear spotting gear rapidly with a Kagushima 210 XL propelling it up to 118.8 kph and a MASC system pushing the 'Mech up to 151.2 kph in short bursts. The 'Mech also carries an Apple Churchill Guardian ECM Suite to foul any enemy electronics warfare equipment and a Wunderland Beagle Active Probe to detect any hidden enemy units. With the recent invention of semi-guided LRMs the Hitman can also guide LRM fire to a unit targeted with its TAG unit. The Hitman carries five tons of armor protection to protect it against any attacks that may hit it.

Quirk: Stable Weapons

Drop Cost Multiplier: 0.99

Mech Affinity
  • Scout (20): +1 Probe, +15% Visions&Sensors

Mech Bay[edit | edit source]


Fixed Gear Affinity
Stable Weapons Steady Aim (40): +1 Gunnery, +1 Offensive Push Accuracy, +10% Offensive Push Chance
Left Center Right
Arms/Head Health A=45/50
S=25
A=45/45
S=16
A=45/50
S=25
HardPoints [ 3E ] [ 1B 1S ] [ 1S ]
Fixed

Arm Limit: Lower

Arm Limit: Hand

Dynamic
Torso Health FA=60/70 RA=20/35
S=35
FA=100/100 RA=35/50
S=35
FA=60/70 RA=20/35
S=35
HardPoints [ 1M ] [ 1S ] [ 1B ]
Fixed
Dynamic
Legs Health A=45/70
S=35
A=45/70
S=35
HardPoints [ ] [ ]
Fixed
Dynamic