Hatchetman HCT-3F | |
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Signature |
HCT-3F |
Class |
MEDIUM |
Tonnage |
45 |
HardPoints |
1B 2E 2S 20JJ |
Total Health |
A=600/945 S=361 |
RT Module |
Base FlashPoint |
Compatible Variants | |
Factions | |
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Description[ | ]
Hatchetman 3Fs are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee Hatchet, any target is in danger when close to the Hatchetman. The Hatchetmans lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.01
Mech Affinity |
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Mech Bay[ | ]
- QUIRK: Melee Actuators
- Special: Fixed - Hatchet 4T
Fixed Gear | Affinity |
---|---|
Hatchet 4T | Barbarian (120): +10% Physical Weapon Damage and Stability dealt |
Melee Actuators | Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick |
Left | Center | Right | ||
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Arms/Head | Health | A=60/70 S=35 |
A=30/45 S=16 |
A=60/70 S=35 |
HardPoints | [ 1E ] | [ ] | [ 1E ] | |
Fixed | ||||
Dynamic |
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Torso | Health | FA=80/110 RA=20/55 S=55 |
FA=100/140 RA=30/70 S=55 |
FA=80/110 RA=20/55 S=55 |
HardPoints | [ 1S ] | [ 1S ] | [ 1B ] | |
Fixed | ||||
Dynamic |
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Legs | Health | A=60/110 S=55 |
A=60/110 S=55 | |
HardPoints | [ ] | [ ] | ||
Fixed | ||||
Dynamic |
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