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DescriptionEdit

A Periphery modification of the Charger, the 2A2 had one ton of armor removed and its weapons stripped out. In their place, the 2A2 carried a medium laser and five Rocket Launcher 10s. This modification gave the Charger an immense amount of firepower that could be used in one shot or over the course of a battle. With the Charger's role as a heavy scout, the one-shot nature of the Rocket Launchers was not considered much of a hindrance as if they had been placed on a dedicated assault 'Mech.

Missions Required
  • Brute(20): +35% Punch&Kick Damage&Stability


Mech HPEdit

Left Center Right
Arms/Head A=75/130
S=65
A=45/45
S=16
A=75/130
S=65
Torso FA=100/170
RA=25/85
S=85
FA=130/250
RA=31/125
S=85
FA=100/170
RA=25/85
S=85
Legs A=100/170
S=85
A=100/170
S=85
TOTAL: A=806/1530 S=571


LoadoutEdit

  • QUIRK: Barrel Fist


Left Center Right
Arms/Head HardPoints [ 1M ] [ ] [ 1E ]
Fixed
Dynamic
  • 1x Lower Arm
  • 1x Shoulder
  • 1x Upper Arm
  • 1x Rocket 10
  • 1x Cockpit
  • 1x Life Support - A
  • 1x Life Support - B
  • 1x FCS Standard
  • 1x Sensors Basic
  • 1x Hand
  • 1x Lower Arm
  • 1x Shoulder
  • 1x Upper Arm
  • 1x Medium Laser
Torso HardPoints [ 2M ] [ ] [ 2M ]
Fixed
Dynamic
  • 2x Rocket 10
  • 1x Ferro-Fibrous
  • 1x Engine
  • 1x Cooling
  • 1x Structure
  • 1x Engine Core 400
  • 1x Engine HS
  • 1x Gyro
  • 2x Rocket 10
Legs HardPoints [ ] [ ] [ ]
Fixed
Dynamic
  • 1x Foot
  • 1x Hip
  • 1x Lower Leg
  • 1x Upper Leg
  • 1x Foot
  • 1x Hip
  • 1x Lower Leg
  • 1x Upper Leg


Compatible VariantsEdit

FactionsEdit

Mech BayEdit