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Charger CGR-1A9
UixTxrIcon charger
Signature
CGR-1A9
Class
ASSAULT
Tonnage
80
Base Move
4
HardPoints
5E 2M 1S 20JJ
Total Health
A=800/1530 S=571
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description[ | ]

A Combine-LAW attempt to make the Charger more effective at long ranges, the 1A9 used a reduced 320-rated engine, lowering its top speed to 64.8 km/h, and its arsenal was overhauled. All of the smaller lasers (except for the head mounted one) were replaced with medium lasers and a single LRM-20 launcher was mounted in the right torso, with two tons of reloads carried in the left torso. To make up for the lost mobility, four jump jets were also installed, two in each leg, to allow the Charger to jump up to one hundred and twenty meters. This variant was fielded in time to surprise the Armed Forces of the Federated Suns during the War of 3039, but in years since the design fell into the hands of the Outworlds Alliance thanks to a legal snafu which gave Ravenna Electronics a production license.

Drop Cost Multiplier: 1.12

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Brute: +10% Punch & Kick Damage and +10% Stability Damage
40 Barrel Fist (Quirk) Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=75/130
S=65
A=45/45
S=16
A=75/130
S=65
HardPoints [ 1E ] [ 1E ] [ 1E ]
Fixed
Dynamic
Torso Health FA=100/170 RA=25/85
S=85
FA=130/250 RA=30/125
S=85
FA=100/170 RA=20/85
S=85
HardPoints [ 1E 2M ] [ 1S ] [ 1E ]
Fixed
Dynamic
Legs Health A=100/170
S=85
A=100/170
S=85
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_charger_CGR-1A9.json

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