Mechs/CGR-1A9

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Charger CGR-1A9
Signature
CGR-1A9
Class
ASSAULT
Tonnage
80
Total HardPoints
5E 1M 1S 20JJ
Total Health
A=800/1530 S=571
RT Module
Base 3061
Compatible Variants
Factions

Description[edit | edit source]

A Combine-LAW attempt to make the Charger more effective at long ranges, the 1A9 used a reduced 320-rated engine, lowering its top speed to 64.8 km/h, and its arsenal was overhauled. All of the smaller lasers (except for the head mounted one) were replaced with medium lasers and a single LRM-20 launcher was mounted in the right torso, with two tons of reloads carried in the left torso. To make up for the lost mobility, four jump jets were also installed, two in each leg, to allow the Charger to jump up to one hundred and twenty meters. This variant was fielded in time to surprise the Armed Forces of the Federated Suns during the War of 3039, but in years since the design fell into the hands of the Outworlds Alliance thanks to a legal snafu which gave Ravenna Electronics a production license.

Quirk: Barrel Fist

Drop Cost Multiplier: 1.12

Mech Affinity
  • Brute (20): +10% Punch&Kick Damage&Stability

Mech Bay[edit | edit source]


Left Center Right
Arms/Head Health A=75/130
S=65
A=45/45
S=16
A=75/130
S=65
HardPoints [ 1E ] [ 1E ] [ 1E ]
Fixed
Dynamic
Torso Health FA=100/170 RA=20/85
S=85
FA=130/250 RA=30/125
S=85
FA=100/170 RA=25/85
S=85
HardPoints [ 1E ] [ ] [ 1E 1M ]
Fixed
Dynamic
Legs Health A=100/170
S=85
A=100/170
S=85
HardPoints [ ] [ ]
Fixed
Dynamic