Mechs/CGR-1A1
Charger CGR-1A1 | |
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Signature |
CGR-1A1 |
Class |
ASSAULT |
Tonnage |
80 |
Total HardPoints |
5E 1S 20JJ |
Total Health |
A=800/1530 S=571 |
RT Module |
Base 3061 |
Compatible Variants | |
Factions | |
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Description[edit | edit source]
The Charger is seen as an example of abject failure in BattleMech design. Wells Technologies originally wanted to produce an ultra-heavy scout 'Mech for the Star League Defense Force that was not only fast but could survive contact with the enemy. This was done by building the Charger on an 80-ton frame, making it the heaviest scout 'Mech in existence, and powering it with a massive LTV 400 fusion engine that took up almost sixty percent of the Charger's mass. With a top speed which allowed it to outrun most other 'Mechs the Charger was then given ten tons of Durallex Heavy armor, enough to survive repeated hits from a Class 20 Autocannon. However these features left very little room for offensive capability, an intentional deficiency on the part of the design team as they saw any task other than gathering data a distraction.
Quirk: Barrel Fist
Drop Cost Multiplier: 1.12
Mech Affinity |
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Mech Bay[edit | edit source]
- QUIRK: Barrel Fist
Left | Center | Right | ||
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Arms/Head | Health | A=75/130 S=65 |
A=45/45 S=16 |
A=75/130 S=65 |
HardPoints | [ 1E ] | [ 1E ] | [ 1E ] | |
Fixed | ||||
Dynamic |
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Torso | Health | FA=100/170 RA=25/85 S=85 |
FA=125/250 RA=30/125 S=85 |
FA=100/170 RA=25/85 S=85 |
HardPoints | [ 1E ] | [ ] | [ 1E ] | |
Fixed | ||||
Dynamic |
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Legs | Health | A=100/170 S=85 |
A=100/170 S=85 | |
HardPoints | [ ] | [ ] | ||
Fixed | ||||
Dynamic |