MARAUDER II

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Marauder II
Marauder II
Details
Name
Marauder II
Weight
85-100
Class
Assault

Description[edit | edit source]

The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.

Variants[edit | edit source]

  • stock engine of all variants allows 4 Jump jets to be fitted
  • actuators: upper, lower (no hands)
Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
MAD-2K
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-4A
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-4H
100 ASSAULT 0B 4E 11M 0S 4JJ .
MAD-4S
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-5D
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-6A
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-BH (BOUNTY HUNTER) 100 ASSAULT 9B 15E 9M 11S 4JJ "Clan Mech"

125% Spotter distance

125% Sensor distance

+1 Accuracy with ranged weapons

-2 Accuracy with melee.

-2 Accuracy with DFA

Not able to equip melee weapons.

MAD-SS 85 ASSAULT 6B 9E 7M 6S 4JJ
MAD-IIC 85 ASSAULT 12B 14E 11M 11S 4JJ "Clan Mech"

125% Spotter distance

125% Sensor distance

+1 Accuracy with ranged weapons

-2 Accuracy with melee.

-2 Accuracy with DFA

Not able to equip melee weapons.

MAD-P
100 ASSAULT 5B 9E 0M 2S 4JJ }

Known Issues[edit | edit source]

  • (RT Patch 996, RT Patch 997, RT Patch 998) - Mechbay has a blank black background screen when working on a Marauder II