Mechs/MAD-4H

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Description[edit | edit source]

The Marauder II 4H is a Marian refit designed to quickly eliminate high value targets under an absurdly large alpha strike before continuing the fight with a similar weapons profile as it's smaller brother.


Mech HP[edit | edit source]

Left Center Right
Arms/Head A=170/170
S=85
A=45/45
S=16
A=170/170
S=85
Torso FA=200/210
RA=70/105
S=105
FA=290/320
RA=85/160
S=105
FA=200/210
RA=70/105
S=105
Legs A=130/210
S=105
A=130/210
S=105
TOTAL: A=1560/1915 S=711


Loadout[edit | edit source]

  • QUIRK: Narrow/Low Profile


Fixed Dynamic
  • 2x Lower Arm
  • 2x Shoulder
  • 2x Upper Arm
  • 1x Armor
  • 1x Engine Core 300
  • 1x Engine
  • 1x Cooling
  • 2x Foot
  • 2x Hip
  • 2x Lower Leg
  • 2x Upper Leg
  • 1x Structure
  • 1x Cockpit
  • 1x Engine HS + 2
  • 1x Gyro
  • 9x Heat Sink
  • 3x Jump Jet (A)
  • 2x Medium Laser Diverse Optics
  • 1x Rocket 10
  • 8x Rocket 20
  • 2x PPC Tiegart


Compatible Variants[edit | edit source]

  • MAD-2K
  • MAD-4A
  • MAD-4B
  • MAD-4HB
  • MAD-5D
  • MAD-6A
  • MAD-BH
  • MAD-4H
  • MAD-4S
  • MAD-4L
  • MAD-RX
  • MAD-P


Factions[edit | edit source]


Mech Bay[edit | edit source]

Mechdef marauder ii MAD-4H.png