Known Issues

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Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord.gg/93kxWQZ

Various Issues which are present on the latest release of RogueTech.

IMPORTANT! To help we need the launcher's log when bugs happen on our Discord Server

Contents

Pre-Install and Launcher[edit | edit source]

Game fails to launch roguetech on a first start or a updated setting[edit | edit source]

Restart the launcher, hit update again and launch again Being investigated why some files fail to install

Launcher has issues with updating or launching if there are multiple copies of RTLauncher kicking around, especially older installs.[edit | edit source]

Delete all previous copies of RTLauncher and caches

(Linux) RogueTech for linux requires some extra steps[edit | edit source]

Outlined on the wiki install guide

My save is broken after patching![edit | edit source]

Unless it was announced, it hasn't broken. Likely, there's a missing module from when RogueLauncher blew away your configuration due to a mod patch. Keep a screenshot or log of your settings handy.

Virus Detection[edit | edit source]

Viral.png See above, your definitions are out of date. Use newer/better Anti Virus software.

CAB or other installation failed[edit | edit source]

Please ensure you're running the launcher from outside the default Windows Desktop or Downloads folder. Windows does weird things to these folders and we don't know why Windows does this, other than "because Windows".

Disabled Features[edit | edit source]

Combat Saves[edit | edit source]

Permanently Disabled - issues with RAM/GameState in vanilla code.

Online Maps[edit | edit source]

Currently disabled for overhaul

  • As a result, faction stores are not currently working. Efforts are being made to separate these two.
  • Anything you see in faction stores is a result of 'leakage'.

Older steam overlay[edit | edit source]

Crashes due to Vanilla

Issues with a manual fix[edit | edit source]

If you are on the latest update, run these fixes, and the issue persists, gather logs and make a ticket.

Weapon and Equipment traits and effects (Orange text on card) is missing[edit | edit source]

This happens after a fresh install/update. Restart the game without updating. Caused by Mods being unwrapped/reinitialized after update.

Randomly occurring duplicated defaults or default/fixed equipment making mech invalid[edit | edit source]

Store and ready the mech to fix.

Not being able to hire pilots/pilots don't appear in barracks after hiring[edit | edit source]

Save and reload before hiring to fix

Cannot deploy during first contract[edit | edit source]

Save and reload to fix

Purple/pink Mech models, purple/pink ECM bubbles[edit | edit source]

Shaders failed to initialize, happens randomly, try waiting before pressing begin combat after mission loads

(Linux/Mac) Purple artillery explosions, purple fires[edit | edit source]

Shaders fail to link, select "Old Fire" in the installer

Clicking deploy button does nothing[edit | edit source]

Remove warnings on your mechs. Yes, even the underweight one. Yes, even if you deployed a 1000 times with it.

Mechbay won't open in career[edit | edit source]

Restart your game.

Withdrawing from contracts is not working as intended[edit | edit source]

You can always leave by getting to the evac zone no matter what Sumire says

Soft-lock after mission completion / Game screen only shows background[edit | edit source]

Salvage screen broken from restarting mission. How many times you can safely restart varies between computers, anywhere from never to non-issue. Load a pre-mission save, or better, restart the game.

Weapon panel sometimes doesn't appear when selecting a mech[edit | edit source]

Pressing escape to Deselect and trying again a couple times generally fixes it.

After selecting attack (or moving and being forced into attack) valid targets does not update when changing fire modes (Direct/Indirect/etc.)[edit | edit source]

Deselect attack by clicking anything else (i.e. attack ground), then select attack again. This forces the game to re-evaluate valid targets.

Pilots stats/abilities are broken[edit | edit source]

Do not touch pilots stats while they are fatigued or injured. If you did, retrain pilot (Shift+Click on Skills tab in Barracks) to get skills working again.

Strip Equipment in MechLab prevents installing specialist equipment[edit | edit source]

Confirm out after the strip and go back in to restore the specialist slots.

Fail to Load Save (System Unicode issue)[edit | edit source]

  • This is a known issue most present due to the installer (and how general Windows OS works) that transforms characters from Unicode/English language to another, which will corrupt certain files and will make it impossible to load in-game.

The error should have something similar to this.

System.Collections.Generic.KeyNotFoundException: No StarSystemDef entry in 'SystemDefs' with id: 'starsystemdef_Ceará'

Workaround/Fix:

Easy way: Change your Windows System language and System Locale/Non-Unicode language to English on installation for RT to properly install.

Complex way: Change starsystem filenames by hand, so that they are the same as the ID inside the file.

Those files are located in the following folder:

battletech\Mods\InnerSphereMap\StarSystems

The following planet names are known to be bugged when the system language is set to Japanese:

  • Ålborg
  • Ceará
  • Dieudonné
  • Dì-fang
  • Dunklewälderdunklerflüssenschattenwelt (Bob 2789+)
  • Fröislandis
  • Hódmezovásárhely
  • Hè-shì
  • Jápminboddu
  • Jászberény
  • Kirkvåg (Toch Zu 2822+)
  • Köln (FWL)
  • Köln (HL)
  • Köningsberg
  • León
  • Lübeck
  • NewÅlborg
  • Périgueux
  • SabhalMòrOstaig
  • Shui-pào
  • Yàn-huì
Note: Both of this solutions will need to be done in every update.

Issues with no known fix[edit | edit source]

May crash/lock when alt-tabbing during ModTek load[edit | edit source]

Likely caused by loss of focus suspending operations. Borderless Windowed mode might help with this.

Memory (RAM) usage is high[edit | edit source]

Vanilla code issue, leaks like a sieve. Do not try to run game for hours on end, or else expect crashes.

Pilot portraits staying blue after using sensor lock[edit | edit source]

Mission Control takes a long time[edit | edit source]

Can sometimes take its time to find a drop spot when randomized spawns are enabled

Flashpoints are not dropping second lance[edit | edit source]

Flashpoints are not affected by Mission Control

AMS laser animation sometimes doesn't go away[edit | edit source]

We are sending in ComStar security to arrest it for indecent AMS laser exposure.

Some variant weapons have a name ending in (Deprecated).[edit | edit source]

This is only a bug if you see them in salvage after a mission. Any you have still work. We're changing the way we handle weapon variants. The deprecated ones are being phased out of future versions.

Some pilots gain massive amounts of experience (XP) per contract[edit | edit source]

Most famously Decker. XP integer overflow. Vanilla bug.

Travel contract does a bait and switch sometimes[edit | edit source]

No clue why it happens and logs say nothing.

Loot display for Reward Crates shows junk in 'Rare'[edit | edit source]

The Rare reward still shows up in the list. No idea why it does this.

Enemy Factions List does not list all the enemies[edit | edit source]

Darius.jpg

Vanilla coding issue. No known fix. Just know that everyone hates everyone. Especially Darius, he really hates himself.

Overheat+Knockdown at the same time can cause softlock when done to a player mech[edit | edit source]

Floatie/Combat log damage numbers are incorrect when target has resistance buffs/debuffs in play[edit | edit source]

Issues we need logs for[edit | edit source]

None! We've fixed what we can!

Fixes in progress[edit | edit source]

Contract named "Scorpion's Nest" is broken and can't be completed[edit | edit source]

Fix being worked on.

Floating Cattlemaster[edit | edit source]

aka: Bessie/CTL

Being above ground is a side effect of its extreme resizing. Need a new model.

Not being able to sprint at start of combat[edit | edit source]

Its being investigated.

Weapons with more than 1 projectile per shot incorrectly[edit | edit source]

Display their damage as only 10% of it's actual value. (HAG, AP Gauss, Pirate RAC etc, For example A HAG30 puts out a total of 150 damage, but displays at 15 on the weapon card.)

Selling Salvage during the salvage screen may lockup the next salvage screen[edit | edit source]

Shift-Clicking salvage to sell may cause lockup. Rare, but possible.

Weirdness with contracts since last patch are known.[edit | edit source]

dz needs some time to dig into it

Urban 'effects' buildings, such as transformer stations, also damage the unit that blew up the building, regardless of distance.[edit | edit source]

Being investigated

SRMs loaded into MMLs are being allowed to fire indirectly[edit | edit source]

Being investigated

Percentages displayed in weapon panel when previewing move orders are not completely accurate, as they do not take into account auras.[edit | edit source]

A fix is in the works.

Knockdowns/Overheating can cause Zombie mechs that are dead, but do not count towards mission completion[edit | edit source]

fixes are in the works.

Floatie/Combat log damage numbers are incorrect when target has resistance buffs/debuffs in play[edit | edit source]

Mechs that shutdown lose in-engine heatsinks and never regain them even after restart[edit | edit source]