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Description[edit | edit source]

Introduced in 2587 for the SLDF, the Kintaro was designed with one sole mission: tagging enemy units with a Narc Missile Beacon. As such, it is a 'Mech that is intended to work in a team with a missile-heavy lance. After it delivers its deadly package to the enemy, the Kintaro disengages and lets its lance mates do most of the work as their missiles track the signal from the beacon. The act of putting this into practice is far less simple. With a maximum speed of 86.4 km/h the Kintaro is not able to engage and disengage from enemy units as easily as its designers envisioned and because of this, if a pilot is not observant of their surroundings and the enemy, they can find themselves in a very dangerous situation.

Unfortunately, the Succession Wars saw the last known Narc factory destroyed in 2792, and the advances made during the Star League era became lostech. The loss of Narc beacons rendered the Kintaro's role unnecessary, and it became just another missile-armed 'Mech. By the Third Succession War the Kintaro was nearly extinct, but in the end was saved when General Dynamics rebuilt a Kintaro factory on Ozawa, though they could only produce the downgraded KTO-18 variant.ComStar however maintained a number of original Kintaros which they used to outfit their Com Guards. They also produced their own slightly-downgraded variant, the KTO-19, which they gifted to the Draconis Combine as part of Operation Rosebud. Concentrated among the Ghost Regiments and certain Sword of Light regiments, the superiority of these 'Mechs over their Federated Commonwealth cousins caused an overreaction during the War of 3039 as they were targeted for destruction more than necessary, leaving other units free to fight.

Variants[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
55 MEDIUM 0B 2E 5M 2S 7JJ .
55 MEDIUM 0B 2E 5M 2S 7JJ .


55 MEDIUM 0B 6E 10M 6S 7JJ "Streak Testbed"

-25% SRM Heat generation

55 MEDIUM 0B 2E 4M 4S 7JJ .
55 MEDIUM 0B 2E 4M 4S 7JJ SLDF Royal

-5% heat generated

-6 heat per turn

KTO-IIC 55 MEDIUM 11B 12E 12M 11S 7JJ "Clan Mech"

125% Spotter distance

125% Sensor distance

+1 Accuracy with ranged weapons

-2 Accuracy with melee.

-2 Accuracy with DFA

Not able to equip melee weapons.