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In Game Settings

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New Game options for Custom Campaign[edit | edit source]

Settings that can only be modified at game start:



Iron-Man Mode[edit | edit source]

  • Iron-man Mode restricts you to only one save file. All consequences, including 'Mech loss, MechWarrior death, and failed missions are permanent
  • Running out of funds, or failing any Priority Mission Will result in campaign loss.
  • This Setting is intended for veterans and those seeking a significant Challenge
Not recommended for use for streamers, better just go with Bronze-Man (Have multiple save-games but honor your results).

Mech Parts Required[edit | edit source]

  • The number of mech parts required to salvage in order to fully complete the mech into something usable.
  • Parts for Mech Assembly overrule this setting



Skip Prologue[edit | edit source]

  • ITEM DISABLED AND HARDCODED.
  • NEW GAMES WILL ALWAYS SKIP PROLOGUE.
  • You will start off in the Argo instead of the leopard



Unequipped Mechs[edit | edit source]

  • CAN'T DELETE OR CHANGE THIS, MAY CONFLICT WITH MODS, USE AT OWN RISK!!

In Game Difficulty Settings[edit | edit source]

Parts for Mech Assembly[edit | edit source]

  • USE THIS SETTING TO CONTROL NUMBER OF PARTS
  • This setting controls the number of salvaged or purchased Mech parts you must aquire to assemble a new mech.
  • Increase this value to make new Mechs rarer and more difficult to obtain
  • Select between 3 to 8 parts required



Mech recovery Chance[edit | edit source]

  • This Setting is intended for veterans and those seeking a significant challenge.
  • This setting defines the chance to recover a destroyed mech before KIA(+10%) and EJECT (+50%) recovery bonus
  • Select between On, 10-100%



Enemy Force Strength[edit | edit source]

  • This setting modifies the overall strength of the enemy forces
  • At higher difficulties, you will encounter heavier Mechs
  • Select between, Very Easy! to Spank ME!



Starter Planets and Mechs[edit | edit source]

A selection of starter mechs you can choose from

  • <Fix the list please >



Contract Difficulty Variance[edit | edit source]

  • Set your Choice of Maximum difficulty Difference between generated contracts
  • Each number is half skull difference to your global difficulty
  • Select between 0 to 10



Contract Payment[edit | edit source]

  • This setting controls the amount of C-Bills paid by contracts across the entire game
  • Adjust this setting to make the economic gameplay more or less forgiving
  • Select between Cheapskate to Luxurious



Salvage[edit | edit source]

  • This setting changes the amount of salvage you may obtain from negotiation
  • Adjust this setting to make the economic gameplay more or less forgiving
  • Select Between Stingy to Generous



Commander Experience Points[edit | edit source]

  • Use this to decide for the starting Experience points of your commander
  • Select between 1750 to 100000



Advanced MechWarriors[edit | edit source]

  • In the later parts of the game, new MechWarriors in the Hiring Hall will often have better stats and skills than in the earlier parts of the game.
  • Modify this setting to change the frequency of new MechWarriors having these improvements
  • Select between Rare to Often



Ronin Hire Chance[edit | edit source]

  • This Setting controls the chance of hiring Ronin
  • Select between Never to 100%



Pilots Per System[edit | edit source]

  • This setting controls the Pilots available per System
  • Select between 1 to 10



MechWarrior Progression[edit | edit source]

  • This setting controls the amount of experience MechWarriors gain after each mission.
  • Change this setting to adjust the rate of which MechWarriors improve their stats and gain new skills
  • Select between Ultra Slow to Very Fast



MechWarrior Exponent[edit | edit source]

  • This setting controls the exponent of raising XP Cost per level
  • LevelCost=(Potential Level, Exponent)*Multiplier
  • Select between Ultra Slow to Very Fast



MechWarrior Multiplier[edit | edit source]

  • This Setting controls the Multiplier of XP Cost per level.
  • LevelCost=(Potential Level, Exponent)*Multiplier
  • Select Between Ultra Slow to Very Fast



Lethality[edit | edit source]

  • Choose the chance of being KILLED IN ACTION
  • Select between Never to Always



Starting Money[edit | edit source]

  • Select between 1000000 and Cheat



Mech Bay C-Bills[edit | edit source]

  • Select between Easy to Expensive



Argo Monthly Payment[edit | edit source]

  • Select between Very Easy to Very Hard



Argo Monthly Morale[edit | edit source]

  • Select between Very Easy to Very Hard



Shop Selling Prices[edit | edit source]

  • Select between 5% to 25%



Scrap Return Values[edit | edit source]

  • Select between 5% to 25%



Max Shop Inventory[edit | edit source]

  • Select between 20 to 200



Max Specials Per Shop[edit | edit source]

  • Select between 5 to 80