In Game Settings
Contents
- 1 New Game options for Custom Campaign
- 2 In Game Difficulty Settings
- 2.1 Parts for Mech Assembly
- 2.2 Mech recovery Chance
- 2.3 Enemy Force Strength
- 2.4 Starter Planets and Mechs
- 2.5 Contract Difficulty Variance
- 2.6 Contract Payment
- 2.7 Salvage
- 2.8 Commander Experience Points
- 2.9 Advanced MechWarriors
- 2.10 Ronin Hire Chance
- 2.11 Pilots Per System
- 2.12 MechWarrior Progression
- 2.13 MechWarrior Exponent
- 2.14 MechWarrior Multiplier
- 2.15 Lethality
- 2.16 Starting Money
- 2.17 Mech Bay C-Bills
- 2.18 Argo Monthly Payment
- 2.19 Argo Monthly Morale
- 2.20 Shop Selling Prices
- 2.21 Scrap Return Values
- 2.22 Max Shop Inventory
- 2.23 Max Specials Per Shop
New Game options for Custom Campaign[edit | edit source]
Settings that can only be modified at game start:
Iron-Man Mode[edit | edit source]
- Iron-man Mode restricts you to only one save file. All consequences, including 'Mech loss, MechWarrior death, and failed missions are permanent
- Running out of funds, or failing any Priority Mission Will result in campaign loss.
- This Setting is intended for veterans and those seeking a significant Challenge
Not recommended for use for streamers, better just go with Bronze-Man (Have multiple save-games but honor your results).
Mech Parts Required[edit | edit source]
The number of mech parts required to salvage in order to fully complete the mech into something usable.- Parts for Mech Assembly overrule this setting
Skip Prologue[edit | edit source]
- ITEM DISABLED AND HARDCODED.
- NEW GAMES WILL ALWAYS SKIP PROLOGUE.
- You will start off in the Argo instead of the leopard
Unequipped Mechs[edit | edit source]
- CAN'T DELETE OR CHANGE THIS, MAY CONFLICT WITH MODS, USE AT OWN RISK!!
In Game Difficulty Settings[edit | edit source]
Parts for Mech Assembly[edit | edit source]
- USE THIS SETTING TO CONTROL NUMBER OF PARTS
- This setting controls the number of salvaged or purchased Mech parts you must aquire to assemble a new mech.
- Increase this value to make new Mechs rarer and more difficult to obtain
- Select between 3 to 8 parts required
Mech recovery Chance[edit | edit source]
- This Setting is intended for veterans and those seeking a significant challenge.
- This setting defines the chance to recover a destroyed mech before KIA(+10%) and EJECT (+50%) recovery bonus
- Select between On, 10-100%
Enemy Force Strength[edit | edit source]
- This setting modifies the overall strength of the enemy forces
- At higher difficulties, you will encounter heavier Mechs
- Select between, Very Easy! to Spank ME!
Starter Planets and Mechs[edit | edit source]
A selection of starter mechs you can choose from
- <Fix the list please >
Contract Difficulty Variance[edit | edit source]
- Set your Choice of Maximum difficulty Difference between generated contracts
- Each number is half skull difference to your global difficulty
- Select between 0 to 10
Contract Payment[edit | edit source]
- This setting controls the amount of C-Bills paid by contracts across the entire game
- Adjust this setting to make the economic gameplay more or less forgiving
- Select between Cheapskate to Luxurious
Salvage[edit | edit source]
- This setting changes the amount of salvage you may obtain from negotiation
- Adjust this setting to make the economic gameplay more or less forgiving
- Select Between Stingy to Generous
Commander Experience Points[edit | edit source]
- Use this to decide for the starting Experience points of your commander
- Select between 1750 to 100000
Advanced MechWarriors[edit | edit source]
- In the later parts of the game, new MechWarriors in the Hiring Hall will often have better stats and skills than in the earlier parts of the game.
- Modify this setting to change the frequency of new MechWarriors having these improvements
- Select between Rare to Often
Ronin Hire Chance[edit | edit source]
- This Setting controls the chance of hiring Ronin
- Select between Never to 100%
Pilots Per System[edit | edit source]
- This setting controls the Pilots available per System
- Select between 1 to 10
MechWarrior Progression[edit | edit source]
- This setting controls the amount of experience MechWarriors gain after each mission.
- Change this setting to adjust the rate of which MechWarriors improve their stats and gain new skills
- Select between Ultra Slow to Very Fast
MechWarrior Exponent[edit | edit source]
- This setting controls the exponent of raising XP Cost per level
- LevelCost=(Potential Level, Exponent)*Multiplier
- Select between Ultra Slow to Very Fast
MechWarrior Multiplier[edit | edit source]
- This Setting controls the Multiplier of XP Cost per level.
- LevelCost=(Potential Level, Exponent)*Multiplier
- Select Between Ultra Slow to Very Fast
Lethality[edit | edit source]
- Choose the chance of being KILLED IN ACTION
- Select between Never to Always
Starting Money[edit | edit source]
- Select between 1000000 and Cheat
Mech Bay C-Bills[edit | edit source]
- Select between Easy to Expensive
Argo Monthly Payment[edit | edit source]
- Select between Very Easy to Very Hard
Argo Monthly Morale[edit | edit source]
- Select between Very Easy to Very Hard
Shop Selling Prices[edit | edit source]
- Select between 5% to 25%
Scrap Return Values[edit | edit source]
- Select between 5% to 25%
Max Shop Inventory[edit | edit source]
- Select between 20 to 200
Max Specials Per Shop[edit | edit source]
- Select between 5 to 80