Custom Ammo Components (CAC) is a BattleTech mod that... ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem ipsum lorem
RogueTech Combat[ | ]
CAC also handles a lot of the revamped combat system in RogueTech, having a base from AIM. Many vanilla bugs are fixed and new functions added.
WIP UI things mostly:[ | ]
- Colored facing ring and floating armour bar. <---- Filthy british spelling
- Damaged Structure under armor displayed as ???
- Show heat, instability, distance, and movement numbers.
- Show ammo count in paper doll hover.
- Show base hit chance in accuracy modifier popup.
- Show MechWarrior stats in hover/right-click hint.
- Post-move to-hit penalties and heat factored in action preview.
- (Optional) Show Mech Tonnage. <--- Which mech?
- (Optional) Show Corrected Hit chance and Called Shot Chance. <---- correct vs wat?
Hit Chance Modifiers:[ | ]
RogueTech adds several factors that affect weapon accuracy for better or worse. The net modifier can be large and it's important to understand the factors.
No roll fudging, no hidden modifiers, straight RNG
- Line of fire fixed and stylized: Red = Frontal, Dotted = Indirect, Cyan = Flank, Green = Rear.
- Obstructed fire does 10% less damage and has a -2 Accuracy penalty applied
- Flank and rear attack Bonus. Accuracy +1 Flanking and +2 Rear
- Attacking downhill has a positive To-Hit modifier; Attacking uphill has a negative To-Hit modifier; +/- 1 per 50 meters of elevation.
- Weapons have optimum ranges, accuracy is -2 at Medium range, -4 at Long range and -8 at Extreme range.
- Weapons with a minimum range have -8 accuracy if fired from too close.
Detection and Electronic Warfare
RT has a deep an nuanced sensor explained LINK GOES HERE. For the purposes of this article
No Sensors -7
No Sight -5
Neither/"Firing Blind": -13
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Something about hit generator types, single vs cluster vs streak.
CRITS[ | ]
Some stuff about RT crit mechanics goes here
TAC mechanics,
Crit chance scales up with structure damage
multi-crits per hit,
crit transfer
vehicle and turret crits enabled; same chances for all teams
Misc should be covered somewhere:[ | ]
ammo ejecting
melee positioning
AIM Legacy[ | ]
ā | CAC uses [AIM]'s hollowed out skull as mug, that's about it. Oh to be sure, the AIM skull goblet is well polished, inlaid with gold and has gemstones set in the eyes. | ā |
~ CargoVroom |
More info and credit to AIM |
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AIM is a BattleTech mod that fixes, enhances, and customize your combat experience, such as colored facing rings and targeting lines,
tune down roll correction, show distance numbers, or a detailed attack log. The default settings aim to preserve the balance of vanilla game. This mod does not modify game data. Saves made with this mod on will not be affected by disabling or removing this mod.
ALL features can be enabled or disabled individually.
Bug Fixes and HUD Enhancements
Mechanic Enhancements
New Critical Hit System
Other Adjustables
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AIM, Attack Improvement Mod, was one of the early mods to provide expanded weapon capabilities, quality of life UI improvements. It has since been largely absorbed and superseded by Custom Ammo Categories.
Dev needs to plunk info on this page[ | ]
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