Guides/Argo

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Argo[edit | edit source]

Argo is the DropShip owned by your mercenary company. It provides quarters for your mechwarriors and other personnel, bays for your mechs and storage for any salvage you pick up during missions. The upgrade system has been extended compared to original game and includes new upgrades and upgrade categories.

Overview[edit | edit source]

Picture11.png

There several upgrade categories:

  • Systems & Support
    • Power System
    • Structural Structure
    • Drive System
    • Habitat Pods
  • Command & Control (UPGRADES REQUIRED TO DROP 2 LANCES INTO THE BATTLES, THE GAME NEEDS TO BE RE-LAUNCHED AFTER THE FIRST UPGRADE IS PURCHASED)
    • Drop Size (Required to increase number of mechs dropped into the battle)
    • Tanks & Storage (allows dropping more vehicles and includes storage cost savings)
    • Drop Tonnage (increases drop tonnage)
  • Combat & Deployment
    • Mech Bays
    • Repair & Refit
    • Training Modules
  • Personnel & Medical
    • Med Bays
    • Recreation

Systems & Support[edit | edit source]

Power Systems upgrades provide Tech Point bonus and are a prerequisite for various other upgrades.

Repaired Power Conduits Improved Power Conduits High-capacity Power Conduits
+1 Tech Points +1 Tech Points +2 Tech Points

Structure upgrades provide reduction to monthly upkeep of stored items (equipment, weapons, salvaged mechs, stored mechs) and also are a prerequisite for various other upgrades.

Structural Jury Rigging Structural Repair Structural Reinforcement Storage Space Storage Space Storage Space
-5% upkeep -5% upkeep -5% upkeep

Drive System upgrades reduce travel time to and from Jump Points and provide a Tech Point bonus.

Drive Jury Rigging Drive Repairs Drive Upgrades High-G Burn Drive Upgrade
Travel time reduced by 20%
+1 Tech Points
Travel time reduced by 30%
+1 Tech Points
Travel time reduced by 45%
+1 Tech Points

Habitat Pods upgrades increase the number of mechwarriors which can be hired and provide moral bonus. Also they are a prerequisite for some of the other upgrades.

Alpha Pod Beta Pod Gamma Pod
8 Mechwarriors
+1 Morale
16 Mechwarriors
+1 Morale
+10 days before affinities decay
24 Mechwarriors
+1 Morale
+10 days before affinities decay

Command & Control[edit | edit source]

Drop Size upgrades allow to drop additional mechs into the missions beyond the original limit of 4 mechs.

Upgrade Description
Junkyard Leopard +1 Tech Points
Required before purchasing other C&C upgrades
Repaired Mechbay Enables dropping 1 additional mech or vehicle (5 mechs total)
Repaired Mechbay Enables dropping 1 additional mech or vehicle (6 mechs total)
Repaired Mechbay Enables dropping 1 additional mech or vehicle (7 mechs total)
Repaired Mechbay Enables dropping 1 additional mech or vehicle (8 mechs total)

Tanks & Storage upgrades allow dropping an additional two vehicles and allow further reduction in storage upkeep costs.

Upgrade Description
Leopard Stores -5% upkeep
Leopard Munition Dump -5% upkeep
Vehicle Bay Enables dropping 1 additional vehicle (3 total)
Vehicle Command Enables dropping 1 additional vehicle (4 total)

Drop Tonnage upgrades allow to increase maximum tonnage of the battle drop. Each upgrade increases maximum drop tonnage by 50 tons.

Combat & Deployment[edit | edit source]

Mech Bays upgrades allow to hold more mechs and vehicles, and provide a Tech Points bonus. Each mech bay can work on one mech at a time, so having multiple bays allows multiple repair/refit jobs to be conducted in parallel.

Mech Bay 1 Mech Bay 2 Mech Bay 3
6 mechs, 6 vehicles
+1 Tech Points
12 mechs, 12 vehicles
+2 Tech Points
18 mechs, 18 vehicles
+1 Tech Points

Repair & Refit upgrades provide Tech Points bonuses and increase mech bay speed.

Automation Improved Automation Machine Shop Refit Harness Repair Scaffolding
Mech Bay 2 works at 100% speed
+1 Tech Points
Mech Bay 3 works at 100% speed
+2 Tech Points
+1 tech Points +1 tech Points +1 tech Points

Training Modules upgrades allow mechwarriors to gain experience in simulators instead of actual battle drops.

Training Module 1 Training Module 2 Training Module 3
Mechwarriors with <200,000 XP gain 30 XP/day
+1 Morale
Affinity decays to minimum 5 points
Mechwarriors with <500,000 XP gain 50 XP/day
+1 Morale
Affinity decays to minimum 10 points
Mechwarriors with <800,000 XP gain 80 XP/day
+1 Morale
Affinity decays to minimum 40 points

Personnel & medical[edit | edit source]

Med Bays upgrades improve recovery times for injured mechwarriors.

Med Bay 1 Mech Bay 2 Mech Bay 3 Hospital Bay
+1 Medical Points +1 Medical Points
Reduces chance to die from lethal or incapacitation damage by 2%
+1 Medical Points
Reduces chance to die from lethal or incapacitation damage by 3%
+2 Medical Points
Reduces chance to die from lethal or incapacitation damage by 5%

Recreation upgrades provide bonuses to Morale and Tech Points.

Arcade Gymnasium Library Lounge Low-G Pool Hydroponic Garden Upgraded Lounge Enhanced Hydroponic Grden Bar
+3 Morale
+1 Tech Points
+2 Morale
+1 Tech Points
+2 Morale
+1 Tech Points
+2 Morale
+1 Tech Points
+3 Morale
+1 Tech Points
+2 Morale +2 Morale
+1 Tech Points
+1 Morale +2 Morale
+1 Tech Points

Summary of Upgrades Benefits[edit | edit source]

By installing all upgrades your company will get following benefits:

  • Mechwarrior capacity: 24
  • Mech capacity: 18
  • Vehicle capacity: 18
  • Drop 8 mechs and 4 vehicles into the battles
  • Drop 800 tons into the battle
  • -25% upkeep on inventory
  • Reduced travel time from and to Jump Points by 45%
  • +25 Tech Points
  • +5 Medical Points
  • +24 Morale
  • Chance to die due to lethal damage or incapacitation reduced by 5%