Gear/LRM20
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Description[edit | edit source]
Often found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. Like all LRMs, LRM20s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.
Left Click on Chance to hit during battle to toggle Hot-Loading. (HL) missiles have no minimum range but can Misfire, damaging the launcher.
Attributes[edit | edit source]
Tonnage | Slots | Value |
---|---|---|
10 | 4 | 290000 |
- Long-Range Missiles fire a large salvo and can use multiple ammo types
- Weapon is capable of Indirect fire
- Hits cluster toward same location, affected by clustering modifiers.
- Weapon has 50 chance to misfire when firing in HL mode. Jam Modifiers to Mitigate.
Weapon Stats[edit | edit source]
Category: Missile
Type: LRM
SubType: LRM20
Damage | Per salvo | Modifiers | TAC | Range | Other | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Default | Mode | Ammo | Norm | Heat | Stab | Rounds | Projectiles | Heat | Recoil | Accuracy | Evasion ignored | Chance | Shards | Armor | Min | Short | Medium | Long | Max | Indirect |
✔ | STD | LRM | 5 | 0 | 1 | 20 | 1 | 16 | 1 | 0 | 0 | 0.025 | 0.25 | 25 | 180 | 210 | 420 | 630 | 840 | |
HL | LRM | 5 | 0 | 1 | 20 | 1 | 16 | 1 | 1 | 0 | 0.025 | 0.25 | 25 | 0 | 210 | 420 | 630 | 840 |