Gear/LRM20

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Description[edit | edit source]

Often found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. Like all LRMs, LRM20s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.

Left Click on Chance to hit during battle to toggle Hot-Loading. (HL) missiles have no minimum range but can Misfire, damaging the launcher.

Attributes[edit | edit source]

Tonnage Slots Value
10 4 290000
    • Long-Range Missiles fire a large salvo and can use multiple ammo types
    • Weapon is capable of Indirect fire
    • Hits cluster toward same location, affected by clustering modifiers.
    • Weapon has 50 chance to misfire when firing in HL mode. Jam Modifiers to Mitigate.

Weapon Stats[edit | edit source]

Category: Missile

Type: LRM

SubType: LRM20

Damage Per salvo Modifiers TAC Range Other
Default Mode Ammo Norm Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion ignored Chance Shards Armor Min Short Medium Long Max Indirect
STD LRM 5 0 1 20 1 16 1 0 0 0.025 0.25 25 180 210 420 630 840
HL LRM 5 0 1 20 1 16 1 1 0 0.025 0.25 25 0 210 420 630 840