Description[ | ]
ID: Weapon_Flamer
Manufacturer: Skylight
Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
Attributes[ | ]
Tonnage | Slots | Value | Allowed Locations | Disallowed Locations |
---|---|---|---|---|
1 | 1 | 7500 | All | All |
- 1 Evasion pips ignored by this weapon.
- 20% bonus damage against overheating targets
- Always ignites forests.
- Weapon Heat/Damage/Stability falls off to 30% of starting value at long range
- +5 Accuracy against Battle Armor & Protomech units.
- +150% damage against Battle Armor & Protomech units.
- Cannot be fired at Flying Targets
Weapon Stats[ | ]
Category: Energy
Type: Flamer
SubType: Flamer
Damage | Per salvo | Modifiers | TAC | Range | Other | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Default | Mode | Ammo | Norm | Heat | Stab | Rounds | Projectiles | Heat | Recoil | Accuracy | Evasion ignored | Chance | Shards | Armor | Min | Short | Medium | Long | Max | Indirect |
✔ | NotSet | 10 | 10 | 0 | 1 | 1 | 9 | 0 | 0 | 1 | 0.01 | 0.1 | 1 | 0 | 60 | 90 | 120 | 180 |
Used By Mechs[ | ]
Item Salvage Rules[ | ]
Item can be salvaged by player: Yes