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Roguetech Wiki
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== How do targeting, visuals, and sensors work? My brain hurts. == Mine too. [[Low Visibility]] is the mod that provides the bulk of the changes and you can head over to that page for a longer summary. In a nutshell, chance to hit relies on the big 3 concepts (detailed guides linked): # [[Guides/Accuracy|Accuracy]] modifiers. Can come from weapons, terrain, etc. Fairly similar to HBSBT, but RT just piles on more stuff to affect this. Additionally, RT has tweaks to both show and use a more realistic 2d6 distribution. # [[Guides/Electronic Warfare|Electronic Warfare]] that covers Sensors, ECM, Stealth, and more. No Sensors is a debuff that results in a large -7 chance to hit. Enough stacking ECM jamming can result in absolutely pathetic chances to hit. Like the time 4 command bunkers with their turret-boosted Angel ECMs spawn almost on top of each other and your entire lance took 4 rounds just to kill the first one. </salt> # [[Guides/Visibility|Visibility]], or how well you pilot can see what they're shooting at. '''Fog of war is not directly representative of Pilot's actual Line of Sight vision''', and both are different from a weapon's Line of Fire. No Visuals is a debuff that results in a large -5 chance to hit. Yes, it's possible for an enemy Mech to John Cena your sorry pilot. There is a [[Known Issues#Fixes in progress|Known Issue]] where auras (ECM/ECCM/etc.) are only calculated after movement, and the accuracy numbers in the weapon panel during movement preview are likely wrong.
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