Full List of Mechs and Quirks

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A List is available for a full breakdown for each Chassis Quirk


Mechs can have many classifications.

  • Clan Mechs: Advanced tech mechs from beyond Exodus Road.
  • Pirate Mechs: Mechs from the pirate factions usually have a trade off, lots of rigging and modifying leads to accidents.
  • Primitive Mechs: Mechs that use primitive technology and have lower combat capability.
  • Command Mechs: Mechs that have historically served as lance leaders.
  • Superheavy Mechs: Boss mechs that spawn only in special contracts.
  • Hero Mechs: Mechs from Lore, customized with stock options by their pilots. - Legendary Tagged
  • Prototype Mechs: Mechs with new tech or a retrofit chassis to incorporate advanced designs. - Legendary Tagged
  • Elite Mechs: Mechs with customized non stock options. These mechs tend to have powerful quirks and or normally not available hardslots. - Legendary Tagged
  • SLDF Royal Mechs: Lostech mechs recovered from history.
  • LAM Mechs: Mechs that can fly!!!
  • NOTE: Some chassis have quirks inherent to the chassis off the line. The crab having a low profile and the assassin having bonus initiative are examples of this. These are still considered normal mechs.


Power Armour[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
EXPERIMENTAL POWER ARMOUR EX-PA 5 LIGHT 0B 0E 0M 3S 8JJ .
FA SHIH POWER ARMOUR FS-PA 5 LIGHT 0B 1E 1M 1S 8JJ .
KANAZUCHI POWER ARMOUR KZ-PA 10 LIGHT 0B 1E 0M 4S 8JJ .
PHALANX POWER ARMOUR PX-PA 10 LIGHT 1B 0E 0M 3S 8JJ .

Light Mechs[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
CM-3R2
25 LIGHT 3B 2E 0M 2S 8JJ Primitive Design

-20% Walk/Sprint

CM-3R2H 25 LIGHT 3B 2E 0M 2S 8JJ Primitive Design

-20% Walk/Sprint

COM-1A
25 LIGHT 0B 2E 1M 2S 8JJ Primitive Design

-20% Walk/Sprint

COM-1B
25 LIGHT 0B 3E 1M 2S 8JJ .
COM-1C
25 LIGHT 1B 1E 0M 2S 8JJ .
COM-1D
25 LIGHT 0B 1E 1M 2S 8JJ .
COM-2D
25 LIGHT 0B 1E 3M 2S 8JJ .
COM-2D-BI
25 LIGHT 0B 12E 0M 2S 8JJ .
COM-2I
25 LIGHT 1B 4E 5M 5S 8JJ .
COM-3A
25 LIGHT 0B 2E 2M 2S 8JJ .
COM-BI-VPL 25 LIGHT 0B 12E 0M 2S 8JJ .
COM-4H
25 LIGHT 0B 2E 6M 0S 8JJ .
COM-ERI (ERINYA)

(Elite)

35 LIGHT 11B 15E 11M 11S 8JJ "LosTech Prototype"

Superior Sensors
+1 Accuracy
Minor Melee Buffs

COM-IIC 25 LIGHT 11B 15E 11M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

COM-P
25 LIGHT 0B 1E 3M 2S 8JJ .
FS1-H
35 LIGHT 2B 6E 0M 2S 8JJ Primitive Design

-20% Walk/Sprint

FS7-S (GOBLIN)

(Elite)

35 LIGHT 13B 13E 11M 11S 8JJ "Troublemaker"

-10% Damage Taken
Improved Melee
Cannot equip Combat Shields

FS9-A
35 LIGHT 2B 8E 0M 4S 8JJ .
FS9-H
35 LIGHT 3B 8E 0M 3S 8JJ .
FS9-K
35 LIGHT 0B 5E 0M 5S 8JJ .
FS9-M (MIRAGE)
35 LIGHT 4B 6E 0M 2S 8JJ Nickname
FS9-T
35 LIGHT 0B 4E 0M 4S 8JJ .
FS9-E (EMBER) 35 LIGHT 4B 4E 0M 4S 8JJ Ember

- Bring the heat with extra heat damage.

FS-IIC 35 LIGHT 13B 13E 11M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

FS-PM

(Prototype)

(Pirate)

35 LIGHT 0B 6E 0M 5S 8JJ "Prototype Flamer"

+50% Flamer Damage
+50% Flamer Heat Damage
2X Flamer Heat Generation

FFL-3SLE 30 LIGHT 0B 7E 1M 0S 8JJ .
FFL-4C 30 LIGHT 0B 7E 1M 0S 8JJ .
FLE-4 20 LIGHT 5B 5E 0M 3S 8JJ
FLE-15 20 LIGHT 10B 10E 0M 5S 8JJ
JVN-11D 30 LIGHT 2B 6E 0M 2S 8JJ
JVN-10N 30 LIGHT 2B 4E 2M 2S 8JJ
JVN-10F 30 LIGHT 2B 4E 2M 2S 8JJ
JVN-11A 30 LIGHT 2B 7E 0M 2S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

JVN-11B 30 LIGHT 0B 0E 4M 2S 8JJ
JVN-11F 30 LIGHT 6B 1E 0M 3S 8JJ
JR1-R
35 LIGHT 0B 2E 4M 0S 8JJ Primitive Design

-20% Walk/Sprint

JR7-A
35 LIGHT 0B 3E 0M 2S 8JJ .
JR7-D
35 LIGHT 0B 4E 2M 0S 8JJ .
JR7-F
35 LIGHT 0B 4E 0M 4S 8JJ .
JR7-IIC 35 LIGHT 11B 11E 11M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons

JR7-IIC-3 35 LIGHT 11B 11E 11M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

JR7-RX

(Prototype)

35 LIGHT 0B 0E 6M 4S 8JJ "Rainmaker"

- "Improved missile heat"

-25% generated heat from missiles.

JR7-O (OXIDE) 35 LIGHT 0B 0E 4M 1S 8JJ Oxide

- Slightly Improved Missile Damage.

JR7-X

(Prototype)

35 LIGHT 0B 4E 4M 2S 8JJ "Artemis II"

- "Improved Missile Accuracy"

+2 Missile Accuracy

LCT-0P
20 LIGHT 2B 0E 0M 0S 8JJ Primitive Design

-20% Walk/Sprint

LCT-1E
20 LIGHT 0B 4E 0M 2S 8JJ .
LCT-1M
20 LIGHT 0B 2E 2M 4S 8JJ .
LCT-1S
20 LIGHT 0B 1E 4M 3S 8JJ .
LCT-1V
20 LIGHT 2B 1E 0M 3S 8JJ .
LCT-1VB 20 LIGHT 0B 3E 0M 3S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

LCT-1V2
20 LIGHT 0B 2E 4M 0S 8JJ .
LCT-2V
20 LIGHT 2B 2E 2M 0S 8JJ .
LCT-3V
20 LIGHT 2B 2E 0M 3S 8JJ .
LCT-LR (DAGGER)

(Prototype)

35 LIGHT 0B 4E 2M 5S 8JJ "Proto Raven"

+1 Defense
Reduced Signature and Visibility
Improved Sensors

LCT-LR-P
35 LIGHT 0B 4E 2M 5S 8JJ .
LCT-PB (PIRATE'S BANE)

(Hero)

20 LIGHT 2B 4E 0M 0S 8JJ Pirate's Bane

- Gain Entrenched on Normal Move.

LCT-IIC3 25 LIGHT 11B 11E 11M 11S 8JJ "Clan Mech"
125% Spotter distance

125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

LCT-P
20 LIGHT 2B 1E 0M 3S 8JJ "Backstabber"

+50% MG Damage
+2 MG Accuracy
-1 MG Recoil

PNT-5T
35 LIGHT 4B 3E 1M 5S 8JJ .
PNT-P (EX MORTIS)
40 LIGHT 4B 4E 1M 4S 8JJ Hail to the King

- Double Barreled AC20.

PNT-8Z
35 LIGHT 0B 3E 1M 2S 8JJ .
PNT-9ALAG
35 LIGHT 0B 4E 1M 2S 8JJ .
PNT-9L

(Prototype)

35 LIGHT 0B 3E 2M 5S 8JJ "Prototype Plasma Cannon"

+1 Plasma Cannon Accuracy
+10% Plasma Cannon Damage
+10 Plasma Cannon Heat Damage

PNT-9R
35 LIGHT 0B 4E 1M 2S 8JJ .
PNT-9R (TANAKA)

(Hero)

35 LIGHT 0B 3E 2M 2S 8JJ "Hohiro's Panther"

-15% Laser Heat Generated

PRA 20 LIGHT 15B 11E 11M 7S 8JJ "Clan Mech"
125% Spotter distance

125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

S-PW-1LAM 30 LIGHT 0B 3E 0M 3S 8JJ .
SDR-5D
30 LIGHT 0B 3E 0M 3S 8JJ .
SDR-5K
30 LIGHT 2B 1E 0M 3S 8JJ .
SDR-5V
30 LIGHT 0B 2E 0M 4S 8JJ .
SDR-6V
30 LIGHT 0B 2E 0M 6S 8JJ .
SDR-8C (VENOM)
35 LIGHT 0B 4E 0M 2S 8JJ .
SDR-8K (VENOM)
35 LIGHT 0B 4E 0M 2S 8JJ .
SDR-9K (VENOM)
35 LIGHT 0B 4E 0M 2S 8JJ .
SDR-I1
30 LIGHT 0B 1E 2M 3S 8JJ .
STG-3G 20 LIGHT 4B 2E 0M 4S 8JJ
STG-3R 20 LIGHT 4B 2E 0M 4S 8JJ
STG-A6

(Prototype)

30 LIGHT 4B 6E 0M 2S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

10 Tons Additional

STG-3GB 20 LIGHT 4B 4E 0M 4S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

UM-P
30 LIGHT 2B 1E 2M 1S 8JJ .
UM-R10
30 LIGHT 2B 2E 0M 1S 8JJ Primitive Design

-20% Walk/Sprint

UM-R60
30 LIGHT 4B 2E 0M 0S 8JJ .
UM-R60C
30 LIGHT 5B 0E 0M 0S 8JJ .
UM-R60L
30 LIGHT 4B 1E 0M 0S 8JJ .
UM-R60LL 30 LIGHT 4B 1E 0M 0S 8JJ
UM-R63 30 LIGHT 4B 2E 0M 0S 8JJ
UM-R63LL 30 LIGHT 4B 1E 0M 0S 8JJ
UM-R666

(Pirate)

35 LIGHT 1B 3E 2M 7S 8JJ "Devilish"

- Improved AC Range

UM-R60X
30 LIGHT 5B 1E 0M 1S 8JJ .
UM-AIV (URBIENUKE) 30 LIGHT 0B 2E 2M 0S 8JJ .
UM-IIC 30 LIGHT 4B 2E 0M 0S 8JJ "Clan Mech"
125% Spotter distance

125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

UM-R66

(Prototype)

35 LIGHT 1B 3E 2M 7S 8JJ "Trashmaster"

- Improved AC Recoil and Min Range

VLK-QS5 30 LIGHT 1B 1E 1M 1S 8JJ
VLK-QD1 30 LIGHT 1B 1E 1M 1S 8JJ
VLK-QD 30 LIGHT 1B 1E 1M 1S 8JJ
VLK-QA 30 LIGHT 1B 1E 1M 1S 8JJ
WSP-1W 20 LIGHT 8B 8E 0M 8S 8JJ .
WSP-1L 20 LIGHT 2B 0E 3M 2S 8JJ .
WSP-1A 20 LIGHT 2B 2E 1M 2S 8JJ .
WSP-1K 20 LIGHT 2B 2E 1M 2S 8JJ .
WSP-106 30 LIGHT 2B 2E 1M 2S 8JJ
WSP-1D 20 LIGHT 4B 4E 0M 4S 8JJ .
WSP-1S 20 LIGHT 4B 4E 0M 4S 8JJ .
WGT-2LAW 35 LIGHT 0B 4E 1M 2S 8JJ "Clan Mech"
125% Spotter distance

125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

WGT-4NC 35 LIGHT 0B 4E 1M 2S 8JJ
WLF-1X

(Prototype)

35 LIGHT 0B 5E 0M 2S 8JJ "Prototype LAMS"

-25% Missile Damage Taken
+10 Heat per Turn
Cannot equip AMS/LAMS

Medium Mechs[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
ASN-101 40 Medium 6B 2E 2M 6S 8JJ Assassin

- Bonus Initiative

ASN-21 40 MEDIUM 6B 2E 2M 6S 8JJ Assassin

- Bonus Initiative

ASN-99

(Prototype)

40 MEDIUM 4B 2E 4M 7S 8JJ Assassin

- Bonus Initiative

ASN-30 40 MEDIUM 4B 2E 0M 4S 8JJ Assassin

- Bonus Initiative

BJ-0
45 MEDIUM 2B 6E 0M 1S 8JJ Primitive Design

-20% Walk/Sprint

BJ-1
45 MEDIUM 2B 6E 0M 1S 8JJ .
BJ-1DB
45 MEDIUM 0B 4E 0M 0S 8JJ .
BJ-1DC
45 MEDIUM 2B 6E 0M 2S 8JJ .
BJ-1X
45 MEDIUM 0B 8E 0M 2S 8JJ .
BJ-2 45 MEDIUM 2B 6E 0M 1S 8JJ
BJ-3T
45 MEDIUM 6B 4E 0M 2S 8JJ .
BJ-G

(Prototype)

55 MEDIUM 4B 4E 2M 2S 7JJ "Fire Support Platform"

-2 Recoil

BJ-A (ARROW) 45 MEDIUM 6B 3E 0M 3S 8JJ Arrow

- Upgraded Machine Guns.

BJ-P
45 MEDIUM 2B 6E 0M 1S 8JJ .
BSW-S7 (GUERILLA)

(Elite)

55 MEDIUM 12B 13E 12M 7S 7JJ LosTech Stealth

- Guerilla

- Chameleon Light Polarization Shield.

BSW-S2 55 MEDIUM 4B 7E 6M 2S 7JJ
BSW-X2 55 MEDIUM 4B 7E 6M 2S 7JJ
BSW-X3 55 MEDIUM 4B 7E 6M 2S 7JJ .
BSW-S2R 55 MEDIUM 4B 7E 6M 2S 7JJ .
BSW-P

(Pirate)

55 MEDIUM 3B 4E 10M 2S 7JJ Smokey's Special

- Increased Heat Damage.

BSW-L1 55 MEDIUM 4B 7E 6M 2S 7JJ
BSW-X1 55 MEDIUM 4B 7E 6M 2S 7JJ
CDA-2A
40 MEDIUM 0B 6E 0M 4S 8JJ .
CDA-3L

(Prototype)

40 MEDIUM 4B 3E 0M 5S 8JJ "Recoil Compensator"

- Reduced Recoil

CDA-2B
40 MEDIUM 0B 6E 0M 2S 8JJ .
CDA-3C
40 MEDIUM 4B 1E 0M 6S 8JJ .
CDA-3T (PORCUPINE)

(Prototype)

40 MEDIUM 2B 3E 2M 5S 8JJ "Spiked Plating"

-25% Melee Damage taken
Melee bonus
Cannot equip Solaris Spikes

CDA-X5 (X-5) 40 MEDIUM 0B 4E 2M 0S 8JJ X-5 Prototype

- Increased accuracy, damage and range,

- Increased heat gen from firing and moving.

CDA-4L
40 MEDIUM 2B 3E 2M 5S 8JJ .
CN3-A
50 MEDIUM 3B 0E 2M 2S 8JJ Primitive Design

-20% Walk/Sprint

CN9-A
50 MEDIUM 1B 2E 3M 2S 8JJ .
CN9-A2
50 MEDIUM 1B 0E 2M 3S 8JJ .
CN9-AH
50 MEDIUM 2B 0E 2M 2S 8JJ .
CN9-AL
50 MEDIUM 0B 4E 2M 4S 8JJ .
CN9-B1
50 MEDIUM 1B 2E 3M 2S 8JJ .
CN9-D 50 MEDIUM 1B 2E 3M 2S 8JJ
CN9-H
50 MEDIUM 1B 1E 4M 3S 8JJ .
CN9-P
50 MEDIUM 1B 2E 2M 2S 8JJ .
CN9-YLW (YEN LO WANG)

(Prototype)

55 MEDIUM 1B 2E 3M 4S 7JJ "Deathbringer"

+2 Auto-Cannon Accuracy
-3 Auto-Cannon Recoil

CRB-20
50 MEDIUM 0B 7E 0M 2S 8JJ "Low Profile"

+1 Defense

CRB-22S

(Prototype)

50 MEDIUM 0B 4E 1M 2S 8JJ Improved Coolant

- Reduced Energy Weapon Heat

CRB-FL (FLORENTINE)

(Hero)

50 MEDIUM 2B 2E 2M 3S 8JJ Florentine

- Reduced Autocannon Recoil.

CRB-21 50 MEDIUM 2B 2E 2M 2S 8JJ "Low Profile"

+1 Defense

CRB-27B
50 MEDIUM 0B 8E 2M 2S 8JJ "Royal Crab"

+1 Defense
-5% heat generated
-6 Heat per turn

CRB-27 50 MEDIUM 0B 7E 0M 3S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

CRB-GI (GEMJI)

(Prototype)

50 MEDIUM 0B 7E 0M 2S 8JJ "Melee Crab"

+1 Defense
+2 Melee Accuracy
+Melee Damage

ENF-3R
50 MEDIUM 1B 5E 0M 3S 8JJ .
ENF-4R
50 MEDIUM 1B 5E 0M 3S 8JJ .
ENF-6NAIS 50 MEDIUM 1B 5E 0M 3S 8JJ .
ENF-7S

(Prototype)

55 MEDIUM 1B 3E 2M 8S 7JJ "Prototype Gauss Rifle"

+5 Gauss Recoil
+3 Gauss Accuracy
+25% Gauss Damage
Cannot use Light Ammo
Cannot use Heavy Ammo

ENF-IIC 55 MEDIUM 12B 12E 11M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

GTL-1B 55 MEDIUM 10B 17E 10M 7S 7JJ Advanced MASC

- Supercharger compatible MASC.

GTL-10 55 MEDIUM 12B 13E 12M 7S 7JJ Advanced MASC

- Supercharger compatible MASC.

GTL-1A 55 MEDIUM 12B 13E 12M 7S 7JJ Advanced MASC

- Supercharger compatible MASC.

GRF-1N
55 MEDIUM 0B 3E 3M 2S 7JJ .
GRF-1S
55 MEDIUM 0B 4E 2M 3S 7JJ .
GRF-2N 55 MEDIUM 0B 2E 4M 3S 7JJ SLDF Royal

-5% heat generated
-6 heat per turn

GRF-4N
55 MEDIUM 0B 2E 4M 3S 7JJ SLDF Royal

-5% heat generated
-6 heat per turn

GRF-IIC 40 MEDIUM 11B 13E 13M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

GRF-S7 (ECHIDNAE)

(Elite)

55 MEDIUM 11B 13E 13M 11S 7JJ "Weapons Computer"

+2 Accuracy

+Breaching Shot

HBK-1G
50 MEDIUM 3B 3E 0M 3S 8JJ Primitive Design

-20% Walk/Sprint

HBK-4G
50 MEDIUM 3B 3E 0M 3S 8JJ .
HBK-4GG

(Prototype)

50 MEDIUM 2B 5E 0M 7S 8JJ "Field Refit"

+5 Gauss Recoil
+15% Gauss Damage
+30% Stability Damage
+50% Gauss Minimum Range

HBK-4K 50 MEDIUM 0B 4E 3M 5S 8JJ .
HBK-4H
50 MEDIUM 1B 5E 0M 3S 8JJ .
HBK-4J
50 MEDIUM 0B 6E 2M 3S 8JJ .
HBK-4JB
50 MEDIUM 0B 4E 3M 5S 8JJ .
HBK-4N
50 MEDIUM 1B 5E 2M 3S 8JJ .
HBK-GI (GRID IRON)

(Hero)

50 MEDIUM 2B 3E 1M 3S 8JJ Grid Iron

- Improved Gauss Accuracy.

HBK-FB (FLYING DEBRIS) 50 MEDIUM 2B 5E 0M 7S 8JJ .
HBK-4P
50 MEDIUM 0B 9E 0M 3S 8JJ .
HBK-IIC 50 MEDIUM 11B 11E 16M 11S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HBK-4SP
50 MEDIUM 0B 5E 2M 4S 8JJ .
HBK-5H
50 MEDIUM 2B 2E 3M 2S 8JJ .
KTO-18
55 MEDIUM 0B 2E 5M 2S 7JJ .
KTO-18K
55 MEDIUM 0B 2E 5M 2S 7JJ .
KTO-18S

(Prototype)

55 MEDIUM 0B 6E 10M 6S 7JJ "Streak Testbed"

-25% SRM Heat generation

KTO-19
55 MEDIUM 0B 2E 4M 4S 7JJ .
KTO-19B
55 MEDIUM 0B 2E 4M 4S 7JJ SLDF Royal

-5% heat generated
-6 heat per turn

KTO-IIC 55 MEDIUM 11B 12E 12M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

PXH-1K 45 MEDIUM 3B 5E 0M 3S 8JJ
PXH-1 45 MEDIUM 2B 4E 0M 2S 8JJ
PXH-1D 45 MEDIUM 2B 4E 0M 2S 8JJ
PXH-1C 45 MEDIUM 3B 6E 0M 3S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

PXH-HK3 50 MEDIUM 3B 6E 0M 3S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

PXH-1GS 45 MEDIUM 0B 4E 0M 2S 8JJ .
PXH-1B 45 MEDIUM 3B 6E 0M 3S 8JJ SLDF Royal

-5% heat generated
-6 heat per turn

QSM-3D 55 MEDIUM 0B 9E 0M 3S 7JJ .
SCR-C 55 MEDIUM 12B 14E 11M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

SCR-L 55 MEDIUM 11B 16E 11M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

SCR-LA (LACERATOR)

(Hero)

55 MEDIUM 13B 13E 11M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

SCR-PRIME 55 MEDIUM 11B 16E 11M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

SDR-AS (ANANSI)

(Prototype)

45 MEDIUM 0B 2E 4M 2S 8JJ 15 Tons Additional
SHD-1R
55 MEDIUM 1B 3E 3M 2S 7JJ Primitive Design

-20% Walk/Sprint

SHD-2D
55 MEDIUM 1B 3E 3M 2S 7JJ .
SHD-2H
55 MEDIUM 3B 1E 3M 2S 7JJ .
SHD-2I
55 MEDIUM 2B 11E 7M 7S 7JJ .
SHD-2HB 55 MEDIUM 2B 2E 3M 2S 7JJ SLDF Royal

-5% heat generated
-6 heat per turn

SHD-2K
55 MEDIUM 0B 3E 2M 4S 7JJ .
FALLBACK 55 MEDIUM 2B 11E 7M 7S 7JJ Lance Spawner unable to find matched mech
SHD-2KI
55 MEDIUM 0B 4E 4M 4S 7JJ .
SHD-X3 55 MEDIUM 2B 3E 2M 2S 7JJ
SHD-5S
55 MEDIUM 0B 8E 2M 2S 7JJ .
SHD-IIC 55 MEDIUM 12B 13E 12M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

SHD-SX (STRIX)

(Elite)

55 MEDIUM 12B 13E 12M 11S 7JJ "Cutthroat"

Advanced Combat Shield (-20% damage taken)
Improved Melee
Cannot equip Combat Shields

SYU-1X

(Prototype)

45 MEDIUM 2B 4E 2M 1S 8JJ "Harasser"

+20% Walk Distance
+10% Sprint Distance
Slightly reduced Signature&Visibility

TBT-4M
50 MEDIUM 0B 4E 4M 2S 8JJ .
TBT-5J
50 MEDIUM 0B 3E 1M 2S 8JJ .
TBT-5N
50 MEDIUM 0B 4E 2M 2S 8JJ .
TBT-5S
50 MEDIUM 0B 4E 2M 2S 8JJ .
TBT-6X (KATYUSHA)

(Prototype)

55 MEDIUM 0B 4E 6M 4S 7JJ "Artillery TTS"

+3 Indirect Accuracy
Cannot equip Missile TTS except Artemis IV

TBT-LG (LOUP DE GUERRE)

(Hero)

50 MEDIUM 0B 2E 4M 2S 8JJ LoupdeGuerre

- SRM Damage.

TBT-8K 50 MEDIUM 0B 3E 3M 2S 8JJ
TBT-7K
50 MEDIUM 2B 3E 1M 2S 8JJ .
VND-1AA (AVENGING ANGEL)
45 MEDIUM 0B 4E 1M 3S 8JJ NIckname Only
VND-1R
45 MEDIUM 0B 5E 1M 3S 8JJ .
VND-1R (VONG)

(Hero)

45 MEDIUM 0B 5E 1M 2S 8JJ Choung's

- Injury Resist

VND-1X
45 MEDIUM 2B 3E 1M 3S 8JJ .
VND-3L
45 MEDIUM 0B 5E 1M 3S 8JJ
VND-6L 45 MEDIUM 1B 6E 4M 7S 8JJ .
VND-BR (BUTCHER)

(Prototype)

45 MEDIUM 1B 4E 2M 4S 8JJ "Bloodsports"

-1 Initiative on melee hit

VND-P
45 MEDIUM 0B 5E 1M 3S 8JJ .
S-WN-2LAM 55 MEDIUM 2B 3E 2M 2S 7JJ .
S-YR-1LAM 40 MEDIUM 4B 3E 0M 5S 8JJ .
WVR-DS
55 MEDIUM 2B 4E 4N 7S 7JJ
WVR-1R (VARNAY-1R)
55 MEDIUM 2B 2E 2M 2S 7JJ Primitive Design

-20% Walk/Sprint

WVR-6K
55 MEDIUM 0B 5E 1M 3S 7JJ .
WVR-7K 55 MEDIUM 2B 4E 4M 7S 7JJ
WVR-7H 55 MEDIUM 2B 1E 3M 1S 7JJ SLDF Royal

-5% heat generated
-6 heat per turn

WVR-6M
55 MEDIUM 0B 3E 2M 4S 7JJ .
WVR-Q (QUARANTINE)

(Hero)

55 MEDIUM 1B 3E 2M 4S 7JJ Quarantine

- Reinforced right side armor.

WVR-6R
55 MEDIUM 2B 1E 3M 3S 7JJ .
WVR-C 55 MEDIUM 11B 11E 13M 11S 7JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons

WVR-X

(Prototype)

55 MEDIUM 2B 2E 0M 4S 7JJ "Weapon X"

Improved Melee.

Improved Stealth. Damage Resistance.

Heavy Mechs[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
ARC-C 70 HEAVY 0B 4E 4M 0S 5JJ .
ARC-4M 70 HEAVY 0B 4E 4M 0S 5JJ .
ARC-2S 70 HEAVY 0B 4E 6M 0S 5JJ .
ARC-6W 70 HEAVY 0B 4E 10M 0S 5JJ .
ARC-2R 70 HEAVY 0B 4E 4M 0S 5JJ .
ARC-2K 70 HEAVY 0B 4E 4M 0S 5JJ .
ARC-2RB 70 HEAVY 0B 4E 4M 0S 5JJ .
BL-6B-KNT
75 HEAVY 0B 9E 0M 5S 5JJ "SLDF Royal"

-5% heat generated,

-6 heat per turn

BL-6B-P
75 HEAVY 0B 8E 0M 4S 5JJ .
BL-6-KNT
75 HEAVY 0B 8E 0M 5S 5JJ .
BL-7B-KNT
75 HEAVY 0B 9E 0M 2S 5JJ Command -

+1 Initiative

BL-7-KNT
75 HEAVY 0B 8E 0M 5S 5JJ .
BL-7-KNT-L
75 HEAVY 0B 8E 0M 5S 5JJ .
BL-9-KNT
75 HEAVY 0B 13E 0M 5S 5JJ .
BL-IIC 75 HEAVY 9B 11E 9M 9S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

BL-S7 (GLADIATOR)

(Elite)

75 HEAVY 9B 13E 9M 9S 5JJ "Arena Champion"

Advanced Supercharger and melee bonus
+50% Walk distance
+30 Sprint distance
Cannot Equip Supercharger or MASC

CRN-7M 70 HEAVY 2B 4E 0M 2S 5JJ
CPLT-1R
65 HEAVY 0B 4E 2M 2S 6JJ Primitive Design -

-20% Walk/Sprint

CPLT-A1
65 HEAVY 0B 2E 4M 2S 6JJ .
CPLT-C1
65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C1 (JENNY)

(Hero)

65 HEAVY 0B 4E 4M 2S 6JJ "Butterbee"

+2 SRM Damage

CPLT-C1M 65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C4
65 HEAVY 0B 2E 4M 4S 6JJ .
CPLT-D7 (HWACHA)

(Prototype)

70 HEAVY 2B 3E 4M 3S 5JJ "Ambusher"

+10% Jump Distance
Slightly improved DFA

CPLT-H2
65 HEAVY 0B 3E 8M 0S 6JJ .
CPLT-IIC 75 HEAVY 11B 11E 15M 11S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

CPLT-K2
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-K3
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-K4
65 HEAVY 2B 4E 0M 4S 6JJ "Advanced PPC Capacitator"

+25% PPC Damager
+20% PPC Heat
cannot equip PPC Capacitor

CPLT-K5 65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C1B 65 HEAVY 0B 4E 4M 2S 6JJ "SLDF Royal"

-5% heat generated,

-6 heat per turn

CPLT-K9
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-P

(Pirate)

65 HEAVY 2B 4E 4M 0S 6JJ "Hydra"

+10% Jump Distance
LRM Ammo is "Pirate Special", -Reducing ranges
-90 min range
dealing extra damage and have +1heat damage per missile
Cannot equip Special Missile Ammo

CPLT-S7 (BASILISK)

(Elite)

75 HEAVY 11B 11E 15M 11S 5JJ "Mad Catapult"

Vastly Superior Cooling and firing arc
300 Firing Arc
-20% Heat Generated
-20 Heat Per Turn
+30 Max Heat
+20 Overheat Threshhold
Cannot equip Heatbanks and Exchangers

CTF-1E
70 HEAVY 3B 7E 4M 7S 5JJ .
CTF-1X
70 HEAVY 1B 5E 0M 3S 5JJ .
CTF-2X
70 HEAVY 1B 4E 1M 4S 5JJ .
CTF-4X
70 HEAVY 2B 2E 1M 3S 5JJ .
CTF-IM (ILYA MUROMETS) 70 HEAVY 3B 3E 0M 3S 5JJ Ilya Muromets

- Reduced AC Heat Gen.

CTF-P

(Pirate)

70 HEAVY 1B 5E 0M 3S 5JJ "Spikey"

Boosted Melee
Takes Less Melee Damage
Cannot equip Combat Shields

CES-3R 70 HEAVY 5B 5E 0M 3S 5JJ .
CES-3S 70 HEAVY 6B 6E 0M 4S 5JJ .
DFN-3A (DEFIANCE)

(Elite)

75 HEAVY 12B 13E 12M 11S 5JJ "Flagship"

+15% Weapon Damage
Cannot Equip TTS
Cannot equip Melee Weapons
Cannot equip PPC Capacitor

DRG-1C
60 HEAVY 2B 2E 2M 3S 6JJ .
DRG-1G (GRAND DRAGON)
60 HEAVY 0B 5E 2M 4S 6JJ Nickname Only
DRG-1G (DOUGLAS) (GRAND D)

(Hero)

60 HEAVY 1B 1E 3M 3S 6JJ "Douglas"

-12 Heat per Turn

DRG-1N
60 HEAVY 2B 2E 2M 3S 6JJ .
DRG-1R
60 HEAVY 2B 6E 4M 4S 6JJ .
DRG-2Y (YORIOSHI)

(Hero)

60 HEAVY 0B 5E 1M 3S 6JJ "Syovo's Dragon"

+10% Laser Damage

DRG-7N 60 HEAVY 2B 2E 2M 2S 6JJ .
DRG-3K (GRAND DRAGON)
65 HEAVY 2B 4E 2M 4S 6JJ Nickname Only
DRG-P

(Pirate)

60 HEAVY 2B 2E 2M 4S 6JJ "Pyro"

+2 Heat Damage per shot
+50% Heat Damage Dealt
Cannot equip Incendiary Ammo
Cannot equip Inferno Ammo

GHR-2I
70 HEAVY 0B 5E 1M 4S 5JJ .
GHR-7P 70 HEAVY 0B 11E 0M 5S 5JJ .
GHR-7X 70 HEAVY 0B 11E 0M 5S 5JJ .
GHR-5H
70 HEAVY 0B 7E 1M 6S 5JJ .
GHR-MJ (MJOLNIR)

(Hero)

70 HEAVY 1B 7E 0M 5S 5JJ Mjolnir

- Improved Gauss and PPC damage.

GHR-5K
70 HEAVY 0B 10E 1M 5S 5JJ .
GRF-2N-X (SUPER GRIFFIN)

(Prototype)

60 HEAVY 0B 3E 2M 2S 6JJ "Prototype Jump Jets"

+20% Jump Distance
+15% Heat Generated

HBR-B 65 HEAVY 13B 12E 13M 11S 6JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HBR-GP 65 HEAVY 13B 18E 12M 11S 6JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HBR-F 65 HEAVY 13B 18E 12M 11S 6JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HBR-GP 65 HEAVY 13B 18E 12M 11S 6JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HBR-PRIME 65 HEAVY 11B 13E 10M 9S 6JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HOR-1B (HECTOR)
70 HEAVY 4B 2E 0M 2S 5JJ Primitive Design -

-20% Walk/Sprint

JM6-A
65 HEAVY 2B 2E 4M 2S 6JJ .
JM6-B
65 HEAVY 0B 4E 4M 0S 6JJ .
JM6-DD

(Prototype)

65 HEAVY 4B 4E 0M 4S 6JJ "UAC5 Testbed"

+1 AC Accuracy
-1 AC Recoil

JM6-H
65 HEAVY 2B 2E 6M 2S 6JJ Command -

+1 Initiative

JM6-JO
65 HEAVY 4B 4E 0M 4S 6JJ Command -

+1 Initiative

JM6-S
65 HEAVY 4B 4E 0M 4S 6JJ .
JM7-F

(Prototype)

70 HEAVY 4B 4E 1M 2S 5JJ "Flak AC"

Improved AC Ranges
-2 AC Recoil

JM6-FB (FIREBRAND)

(Hero)

65 HEAVY 2B 6E 0M 2S 6JJ Firebrand

- Extra Cooling.

JM6-X 65 HEAVY 2B 2E 4M 2S 6JJ .
JM-IIC 70 HEAVY 13B 11E 11M 11S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

JM-P
65 HEAVY 4B 4E 0M 2S 6JJ .
MAD-3D
75 HEAVY 0B 6E 0M 2S 5JJ .
MAD-3L
75 HEAVY 2B 4E 0M 2S 5JJ .
MAD-3M
75 HEAVY 2B 4E 0M 2S 5JJ .
MAD-3R
75 HEAVY 2B 4E 0M 2S 5JJ .
MAD-2R 75 HEAVY 2B 4E 0M 0S 5JJ .
MAD-1R 75 HEAVY 2B 4E 0M 0S 5JJ .
MAD-5L
75 HEAVY 1B 5E 0M 2S 5JJ .
MAD-S7 (GUNGNIR)

(Elite)

75 HEAVY 12B 14E 11M 11S 5JJ "Solaris Champion"

+20% Gauss & PPC Damage
+2 Gauss & PPC Accuracy
-10% Damage taken
Cannot Equip Combat Shields
Cannot equip Melee Weapons
Cannot equip PPC Capacitor
Cannot equip TTS

NCT-MIR (MIRAX)

(Elite)

70 HEAVY 0B 8E 4M 0S 5JJ Very Hot!

"Clan Mech"
125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-PRIME 70 HEAVY 0B 8E 0M 2S 8JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-A 70 HEAVY 0B 8E 2M 0S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-CC

(Hero)

70 HEAVY 0B 4E 4M 1S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-C 70 HEAVY 4B 4E 0M 1S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-D 70 HEAVY 2B 6E 0M 0S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-B 70 HEAVY 0B 3E 6M 1S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

NCT-E 70 HEAVY 0B 3E 6M 1S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

ON1-K
75 HEAVY 1B 4E 2M 2S 5JJ
ON1-KRN (KERENSKY) 75 HEAVY 1B 5E 1M 1S 5JJ Commanding General

- Improved Accuracy, Resolve and Initiative.

ON1-V
75 HEAVY 2B 2E 3M 2S 5JJ .
ON1-VA
75 HEAVY 2B 2E 2M 2S 5JJ .
ON1-V-DC
75 HEAVY 2B 2E 3M 2S 5JJ Command -

+1 Initiative

ON2-K
75 HEAVY 1B 4E 2M 2S 5JJ .
QKD-4G
60 HEAVY 0B 4E 2M 2S 6JJ .
QKD-4H
60 HEAVY 0B 4E 2M 2S 6JJ .
QKD-5A
60 HEAVY 0B 6E 1M 4S 6JJ .
QKD-7X
60 HEAVY 0B 6E 0M 2S 6JJ .
RFL-3N 60 HEAVY 2B 6E 0M 0S 6JJ
RFL-3C 60 HEAVY 2B 6E 0M 0S 6JJ
RFL-3CR 60 HEAVY 2B 6E 0M 0S 6JJ
RFL-LK (LEGEND KILLER) 60 HEAVY 4B 4E 0M 0S 6JJ Legend Killer

- Increased Defence.

RFL-3N (C) 60 HEAVY 2B 6E 0M 0S 6JJ
RYO-II-GB 75 HEAVY 11B 16E 11M 11S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

RYO-II-PRIME 75 HEAVY 11B 16E 11M 11S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

STK-4P
75 HEAVY 0B 8E 3M 0S 5JJ .
TDR-1C
65 HEAVY 2B 4E 2M 3S 6JJ Primitive Design -

-20% Walk/Sprint

TDR-5S
65 HEAVY 2B 4E 2M 3S 6JJ .
TDR-5SB
65 HEAVY 0B 6E 2M 2S 6JJ SLDF Royal -

-5% heat generated
-6 heat per turn

TDR-5SE
65 HEAVY 0B 5E 2M 5S 6JJ .
TDR-5SS
65 HEAVY 0B 7E 1M 4S 6JJ .
TDR-5S-T (TALLMAN)

(Hero)

65 HEAVY 0B 10E 0M 2S 6JJ "Mary's Thunderbolt"

+20% Laser Range

TDR-F4X 65 HEAVY 2B 3E 3M 3S 6JJ
TDR-E5 (ERIS)

(Elite)

70 HEAVY 11B 14E 12M 11S 5JJ "War Goddess"

Improved Weapon Ranges
+10% Weapon Damage
Can only equip Lower Arm Actuators
No Melee

TDR-IIC 70 HEAVY 11B 14E 12M 11S 5JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

WHM-6D
70 HEAVY 2B 6E 0M 4S 5JJ .
WHM-6K
70 HEAVY 2B 6E 1M 2S 5JJ .
WHM-6L (HOT HAMMER)
70 HEAVY 2B 6E 1M 2S 5JJ Nickname Only
WHM-6R
70 HEAVY 2B 6E 1M 2S 5JJ .
WHM-7A 70 HEAVY 2B 6E 1M 6S 5JJ .
WHM-6RB 70 HEAVY 2B 4E 1M 6S 5JJ .
WHM-NK (NATASHA KERENSKY)

(Hero)

70 HEAVY 2B 6E 1M 2S 5JJ "Widowmaker"

-10 Heat per turn
-10% Heat generated
+10 Max Heat
+10 Overheat Threshold

Assault Mechs[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
ANH-2A 100 ASSAULT 4B 8E 0M 4S 4JJ
ANH-IIC 100 ASSAULT 9B 6E 0M 1S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

ANH-GSZC (GAUSSZILLA Clan)

(Prototype)

100 ASSAULT 10B 4E 0M 2S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

ANH-1E 100 ASSAULT 0B 10E 0M 0S 4JJ .
ANH-1A 100 ASSAULT 4B 6E 0M 0S 4JJ .
ANH-GSZ (GAUSSZILLA)

(Prototype)

100 ASSAULT 4B 8E 0M 4S 4JJ .
AS0-MG (JOERMUNGANDR)

(Elite)

100 ASSAULT 11B 11E 11M 11S 4JJ "Artemis V"

+4 Missile Accuracy

Cannot equip ARTIV

AS5-HAT

(Pirate)

100 ASSAULT 2B 4E 2M 2S 4JJ "Birdflipper"

-1 Defense
+2 PPC Accuracy

AS7-D
100 ASSAULT 2B 4E 2M 2S 4JJ .
AS7-D (DANIELLE)

(Hero)

100 ASSAULT 1B 6E 1M 2S 4JJ "Rondema's Atlas"

+3 Medium Laser Accuracy

AS7-D-DC
100 ASSAULT 2B 2E 2M 2S 4JJ Command -

+1 Initiative

AS7-D-HT
100 ASSAULT 2B 6E 2M 4S 4JJ SLDF Royal -

-5% heat generated
-6 heat per turn

AS7-K
100 ASSAULT 1B 6E 1M 2S 4JJ .
AS7-RS
100 ASSAULT 2B 4E 2M 2S 4JJ .
AS7-S
100 ASSAULT 2B 6E 2M 4S 4JJ .
AS7-BH (BOAR'S HEAD) 100 ASSAULT 1B 6E 1M 2S 4JJ Boar's Head

- Charge Into battle with Increased speed!

AS7-KR (KRAKEN)
100 ASSAULT 1B 5E 2M 2S 4JJ Kracken

- Increased Laser Damage.

AS7-WGS (SAMSONOV)

(Hero)

100 ASSAULT 2B 6E 0M 2S 4JJ "Grieg's Atlas"

-3 Recoil

AS-IIC 100 ASSAULT 11B 11E 11M 11S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

AWS-8Q
80 ASSAULT 0B 7E 0M 3S 5JJ .
AWS-8BQ
80 ASSAULT 0B 6E 2M 3S 5JJ SLDF Royal -

-5% heat generated
-6 heat per turn

AWS-8R
80 ASSAULT 0B 3E 4M 3S 5JJ .
AWS-8T
80 ASSAULT 0B 5E 2M 3S 5JJ .
AWS-8V
80 ASSAULT 0B 5E 2M 4S 5JJ .
AWS-PB (PRETTY BABY) 80 ASSAULT 0B 3E 3M 3S 5JJ Pretty Baby

- Increased Armor Capacity and Internal Structure.

AWS-9M
80 ASSAULT 0B 8E 2M 3S 5JJ .
BLR-1CX
85 ASSAULT 2B 5E 1M 3S 4JJ Command -

+1 Initiative

BLR-1D
85 ASSAULT 2B 7E 0M 3S 4JJ .
BLR-1G
85 ASSAULT 2B 7E 1M 3S 4JJ .
BLR-4L 85 ASSAULT 2B 4E 3M 3S 4JJ .
BLR-1G-DC
85 ASSAULT 2B 5E 1M 3S 4JJ Command -

+1 Initiative

BLR-1GHE (HELLSLINGER)

(Hero)

85 ASSAULT 0B 6E 3M 3S 4JJ Hellslinger

- Reduced Weapon Heat and Higher Heat Limit.

BLR-1S
85 ASSAULT 0B 4E 5M 2S 4JJ .
BNC-1E
95 ASSAULT 1B 4E 0M 4S 4JJ Primitive Design -

-20% Walk/Sprint

BNC-3E
95 ASSAULT 1B 2E 0M 6S 4JJ .
BNC-3M
95 ASSAULT 0B 8E 0M 8S 4JJ .
BNC-3Q
95 ASSAULT 2B 1E 0M 5S 4JJ .
BNC-3S
95 ASSAULT 1B 9E 1M 7S 4JJ .
BNC-LM (LA MALINCHE)

(Hero)

95 ASSAULT 1B 4E 1M 3S 4JJ La Malinche - Boosted Resolve Gain.
BNC-HK
95 ASSAULT 4B 5E 0M 5S 4JJ .
DKA-1S

(Prototype)

100 ASSAULT 4B 5E 0M 0S 4JJ "Prototype HGR"

+3 Gauss Recoil
+1 Gauss Accuracy
+15% Gauss Damage

EXE-C 95 ASSAULT 12B 13E 12M 11S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

HTM-27T 80 ASSAULT 0B 4E 4M 2S 5JJ .
HGN-732B
90 ASSAULT 2B 3E 2M 5S 4JJ SLDF Royal -

-5% heat generated
-6 heat per turn

HGN-733
90 ASSAULT 1B 2E 4M 3S 4JJ .
HGN-733C
90 ASSAULT 1B 2E 4M 3S 4JJ .
HGN-733P
90 ASSAULT 0B 4E 3M 4S 4JJ .
HGN-HM (HEAVY METAL)

(Hero)

90 ASSAULT 2B 3E 2M 2S 4JJ Heavy Metal - Improved Jumping.
HGN-EXB (VOLLSTRECKER)

(Elite)

95 ASSAULT 12B 13E 12M 11S 4JJ "Headsman"

Vastly superior Stability and DFA

KGC-0
100 ASSAULT 2B 4E 4M 4S 4JJ .
KGC-0000
100 ASSAULT 2B 4E 4M 4S 4JJ .
KGC-000B 100 ASSAULT 2B 4E 4M 4S 4JJ SLDF Royal -

-5% heat generated
-6 heat per turn

KGC-0001
100 ASSAULT 4B 8E 4M 5S 4JJ .
KGC-0002 100 ASSAULT 4B 8E 4M 5S 4JJ .
KGC-B (BEHEMOTH)

(Elite)

100 ASSAULT 13B 12E 12M 11S 4JJ "Dreadnought"


-15% Damage Taken

-30% Stb Damage Taken

KGC-KJ (KAIJU) 100 ASSAULT 2B 6E 2M 4S 4JJ Kaiju - Reduced PPC Heat Gen.
KGC-IIC (STONE RHINO) 100 ASSAULT 13B 12E 12M 11S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

KGC-P (KRAKEN)

(Pirate)

100 ASSAULT 5B 7E 5M 3S 4JJ "Eldritch Horror"

-3 AC Recoil
+2 AC Accuracy
-15% AC Heat Generated
Cannot equip Arm Weapon Mods
Cannot equip TTS

MAD-2K
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-4A
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-4H
100 ASSAULT 0B 4E 11M 0S 4JJ .
MAD-4S
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-5D
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-6A
100 ASSAULT 2B 8E 0M 2S 4JJ .
MAD-BH 100 ASSAULT 9B 15E 9M 11S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

MAD-IIC 85 ASSAULT 12B 14E 11M 11S 4JJ "Clan Mech"

125% Spotter distance
125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

MAD-P
100 ASSAULT 5B 9E 0M 2S 4JJ .
MSK-6S
100 ASSAULT 11B 11E 11M 4S 4JJ Primitive Design -

-20% Walk/Sprint

SQS-TH-002
85 ASSAULT 2B 5E 1M 2S 4JJ .
STK-3F
85 ASSAULT 0B 6E 4M 0S 4JJ .
STK-3F (JAGAWEN)

(Hero)

85 ASSAULT 0B 8E 4M 0S 4JJ "Torisobo's Stalker"

-10% SRM Heat generated
+30% SRM Range

STK-3H
85 ASSAULT 0B 4E 6M 0S 4JJ .
STK-3FB 85 ASSAULT 0B 6E 2M 0S 4JJ .
STK-3HB (SHINIGAMI)

(Elite)

85 ASSAULT 13B 11E 13M 11S 4JJ "Death Spirit"

Vastly reduced visibility and signature
Improved Sensors
+1 Defense

STK-M (MISERY) 85 ASSAULT 1B 5E 1M 1S 4JJ Misery

- Massive Gauss Damage, Massive Gauss Recoil.

STK-4N
85 ASSAULT 0B 8E 3M 2S 4JJ .
TLR1-0 85 ASSAULT 4B 8E 1M 0S 4JJ .
TLR1-D 85 ASSAULT 4B 8E 1M 0S 4JJ .
VTR-10B
80 ASSAULT 2B 6E 6M 6S 5JJ .
VTR-9A
80 ASSAULT 3B 3E 1M 4S 5JJ .
VTR-9A1
80 ASSAULT 4B 2E 1M 3S 5JJ .
VTR-9B
80 ASSAULT 3B 2E 2M 2S 5JJ .
VTR-9B (LI)

(Hero)

80 ASSAULT 0B 10E 2M 2S 5JJ "Li Dok To's Victor"

+100% Crit Chance

VTR-9S
80 ASSAULT 2B 2E 3M 2S 5JJ .
VTR-DK 80 ASSAULT 3B 2E 2M 2S 5JJ .
VTR-P
80 ASSAULT 2B 2E 2M 2S 5JJ .
WHM-IIC 80 ASSAULT 12B 13E 12M 11S 5JJ "Clan Mech"
125% Spotter distance

125% Sensor distance
+1 Accuracy with ranged weapons
-2 Accuracy with melee.
-2 Accuracy with DFA
Not able to equip melee weapons.

ZEU-6S
80 ASSAULT 2B 4E 1M 3S 5JJ .
ZEU-5T 80 ASSAULT 0B 5E 2M 0S 5JJ SLDF Royal -

-5% heat generated
-6 heat per turn

ZEU-6S-DC
80 ASSAULT 2B 4E 1M 3S 5JJ Command -

+1 Initiative

ZEU-6T
80 ASSAULT 0B 7E 1M 4S 5JJ .
ZEU-X 80 ASSAULT 2B 4E 1M 3S 5JJ
ZEU-6Y
80 ASSAULT 2B 2E 1M 3S 5JJ .
ZEU-5S 80 ASSAULT 2B 4E 1M 1S 5JJ SLDF Royal -

-5% heat generated
-6 heat per turn

ZEU-IS
80 ASSAULT 2B 2E 4M 3S 5JJ .

Super Heavy[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
LEVIATHAN 200 Super Heavy 13B 13E 13M 13S 2JJ .
LEV-C 200 Super Heavy 13B 13E 13M 13S 2JJ
SHP-4X 150 Super Heavy 13B 13E 13M 13S 2JJ .
OMG-C 200 Super Heavy 13B 13E 13M 13S 2JJ
OC-1X 200 Super Heavy 13B 13E 13M 13S 2JJ
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