Equipment/Heatsinks

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Heatsinks[edit | edit source]

This page provides overview of the Heatsink equipment available in RogueTech.

External Heatsinks[edit | edit source]

External heat sinks are those mounted outside the engine, taking up space on the mech. The Internal and External heatsinks must match up type wise, you can't mount a SLDF Double on a mech that has standard heat sinks for it's internal engine sinks.

Name Tonnage Slots Value Heat per Turn Other Effects
Heat Sink (standard) 1 1 100,000 -3
Compact 3 1 500,000 -6
Double (SLDF) 1 3 500,000 -6
Double (C) 1 2 930,000 -6
Laser Heatsink (C) 1 2 930,000 -6 +10% sensor signature
Double (Prototype) 1 1 200,000 -4 -4% weapon heat, +4 max heat, +4 heat threshold, volatile (explodes for 20 heat)

Internal Heatsinks[edit | edit source]

add note here about engine sizes and fitting restrictions, add to table?

Name Tonnage Value
E-Cooling +1 1 250,000
E-Cooling +2 2 500,000
E-Cooling +3 3 750,000
E-Cooling +4 4 1,000,000
E-Cooling +5 5 1,250,000
E-Cooling +6 6 1,500,000
E-Cooling +7 7 1,750,000

Heat Sink Kits[edit | edit source]

Heat Sink Kits determine the internal heat sinks of the mech engine.Some heat sink variations are fixed to the mech, either because it's antique technology that can't be duplicated or because it's a one of a kind piece unique to the mech.

Name Value Other Effects
Heat Sink 0
Compact Heatsink Kit 2,500,000
Radical Compact Heatsink Kit 2,500,000
  • Activates when above 90% heat
  • Deactivates when below 50% heat
  • -20 heat per turn when active
  • 5% failure chance on activation
  • 10% additional failure chance on consecutive turns
  • Deals critical hit to self on failure
  • Explodes for 20 heat
Heatsink Kit Double 2,500,000
Radical Heatsink Kit Double 3,000,000
  • Activates when above 90% heat
  • Deactivates when below 50% heat
  • -20 heat per turn when active
  • 5% failure chance on activation
  • 10% additional failure chance on consecutive turns
  • Deals critical hit to self on failure
  • Explodes for 20 heat
Heatsink Kit Double (SLDF) 2,500,000
Heatsink Kit Double (C) 3,500,000
Laser Heatsink Kit (C) 3,500,000
Heatsink Kit Double (Prototype) 4,600,000 -20% weapon heat, +30 max heat, +30 heat threshold, volatile (explodes for 40 heat)
Radical Heatsink Kit Double (Prototype) 432,000
  • -15% weapon heat generated
  • 15 maximum heat
  • 15 overheat threshold
  • -10 heat per turn
  • Activates when above 80% heat
  • Deactivates when below 20% heat
  • -30 heat per turn when active
  • -15% weapon heat generated when active
  • 30 maximum heat when active
  • 30 overheat threshold when active
  • 10% failure chance on activation
  • 20% additional failure chance on consecutive turns
  • Deals critical hit to self on failure
  • Explodes for 100 heat
Double (Widowmaker) 2,000,000 -10 heat, -20% weapon heat,

+30 max heat, +40 heat threshold. Fixed

Double (Royal) 3,500,000 -6 heat, -5% weapon heat,

+10 max heat, +10 heat threshold. Fixed

Heat Exchangers and Cooling Pods[edit | edit source]

Heat exchangers and cooling pods aid with heat management by reducing the quantity of heat generated when a weapon fires.

If destroyed via crits then they will explode for heat, stability, and standard damage.

Identical Exchangers do not stack, but will stack across tiers {IE, you can have a exchanger ++ and a exchanger + on the same mech, but you can't have two exchanger (C) installed}. Cooling pods stack freely.

Name Tonnage Slots Value Heat per Turn Other Weapon Heat (%)
Cooling Pod 1 1 100,000 -20 Volatile (explodes for 10 heat), 1 use
Cooling Pod (C) 0.5 1 260,000 -20 Volatile (explodes for 10 heat), 1 use
Cooling Pod X2 1.5 1 140,000 -20 Volatile (explodes for 10 heat), 2 uses
Cooling Pod X2 (C) 0.75 1 320,000 -20 Volatile (explodes for 10 heat), 2 uses
Cooling Pod X3 2 2 180,000 -20 Volatile (explodes for 10 heat), 3 uses
Cooling Pod X3 (C) 1 2 380,000 -20 Volatile (explodes for 10 heat), 3 uses
Cooling Pod X4 2.5 2 220,000 -20 Volatile (explodes for 10 heat), 4 uses
Cooling Pod X4 (C) 1.25 2 440,000 -20 Volatile (explodes for 10 heat), 4 uses
Cooling Pod X5 3 3 260,000 -20 Volatile (explodes for 10 heat), 5 uses
Cooling Pod X5 (C) 1.5 3 440,000 -20 Volatile (explodes for 10 heat), 5 uses
Exchanger 1 1 470,000 -3 Volatile (explodes for 9 heat) -10
Exchanger + 2 1 540,000 -6 Volatile (explodes for 18 heat) -15
Exchanger ++ 3 1 720,000 -9 Volatile (explodes for 27 heat) -20
Exchanger (C) 1 1 720,000 -6 Volatile (explodes for 25 heat) -15

Heat Banks[edit | edit source]

Heat banks allow you to accumulate more heat before running into the heat threshold and automatic shutdown, but do not disperse heat as effectively as an equivalent amount of slots spend on heat sinks. If destroyed via crits then they will explode for heat, stability, and standard damage.

Identical heat banks do not stack, but modules will stack across tiers {IE, you can have a heat bank ++ and a heat bank + on the same mech, but you can't have two Heat Bank (C) installed}.

Name Tonnage Slots Value Heat per Turn Max Heat Multiplyer Heat Threshold Multiplyer Explodes
Heat Bank 1 1 160,000 -1 15% 10% 2 heat
Heat Bank + 1 2 320,000 -3 25% 15% 6 heat
Heat Bank ++ 1 3 470,000 -5 40% 20% 10 heat
Heat Bank (C) 1 2 870,000 -9 30% 20% 10 heat