Equipment/Heatsinks

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(blurb)

See here for the guide to heat management.

External Heatsinks[edit | edit source]

External heat sinks are those mounted outside the engine, taking up space on the mech. The Internal and External heatsinks must match up type wise, you can't mount a SLDF Double on a mech that has standard heat sinks for it's internal engine sinks.

Name Tonnage Slots Value Heat per Turn Other Effects
Heat Sink (standard) 1 1 100 -3
Compact 3 1 500 -6
Double (SLDF) 1 3 500 -6
Double (Clan) 1 2 930 -6
Double (Prototype) 1 1 200 -4 -3% weapon heat, +3 max heat, +3 heat threshold, volatile

Internal Heatsinks[edit | edit source]

add note here about engine sizes and fitting restrictions, add to table?

Name Tonnage Value (K)
E-Cooling +1 1 250
E-Cooling +2 2 500
E-Cooling +3 3 750
E-Cooling +4 4 1000
E-Cooling +5 5 1250
E-Cooling +6 6 1500
E-Cooling +7 7 1750

Heat Sink Kits[edit | edit source]

Heat Sink Kits determine the internal heat sinks of the mech engine.Some heat sink variations are fixed to the mech, either because it's antique technology that can't be duplicated or because it's a one of a kind piece unique to the mech.

Name Value Heat/Turn/E-Cooling Other Effects
Heat Sink 0 -3
Compact 2500 -6
Double (SLDF) 2500 -6
Double (Clan) 3500 -6
Double (Prototype) 4600 -4 -10% weapon heat, +20 max heat, +20 heat threshold, volatile
Double (Widowmaker) 2000 -6 -10 heat, -20% weapon heat,

+30 max heat, +40 heat threshold. Fixed

Double (Royal) 3500 6 -6 heat, -5% weapon heat,

+10 max heat, +10 heat threshold. Fixed

Heat Exchangers and Cooling Pods[edit | edit source]

Heat exchangers and cooling pods aid with heat management by reducing the quantity of heat generated when a weapon fires.

If destroyed via crits then they will explode for heat, stability, and standard damage.

Identical Exchangers do not stack, but will stack across tiers {IE, you can have a exchanger ++ and a exchanger + on the same mech, but you can't have two exchanger (C) installed}. Cooling pods stack freely.

Name Tonnage Slots Value Heat per Turn Weapon Heat (%)
Cooling Pod 1 1 100 -3 -4
Cooling Pod (C) 0.5 1 260 -2 -5
Exchanger 1 1 360 -3 -10
Exchanger + 2 1 540 -6 -15
Exchanger ++ 3 1 720 -9 -20
Exchanger (C) 1 1 720 -12 -25

Heat Banks[edit | edit source]

Heat banks allow you to accumulate more heat before running into the heat threshold and automatic shutdown, but do not disperse heat as effectively as an equivalent amount of slots spend on heat sinks. If destroyed via crits then they will explode for heat, stability, and standard damage.

Identical heat banks do not stack, but modules will stack across tiers {IE, you can have a heat bank ++ and a heat bank + on the same mech, but you can't have two Heat Bank (C) installed}.

Name Tonnage Slots Value Heat per Turn Max Heat Heat Threshold
Heat Bank 1 1 160 -1 15 10
Heat Bank + 1 2 320 -3 25 15
Heat Bank ++ 1 3 470 -5 40 20
Heat Bank (C) 1 2 870 -9 50 30