Equipment/FCS

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Fire Control Systems (FCS)[edit | edit source]

This page provides an overview for Fire Control Systems (FCS) equipment included in the RogueTech.

Overview[edit | edit source]

FCS is installed in the corresponding slot in the head of the mech and provides various accuracy bonuses to your mechwarrior:

  • Night Vision: with it sight range for your mechwarrior at night is the same as during the day. Without it, your mechwarrior sight range is limited to 210m (7 hexes) at night.
  • Zoom: provides increased accuracy at long ranges. Every X meters (Where X defined by Range) accuracy increase by +1 up to Y (Where Y is defined by Levels).
  • Accuracy: provides a bonus to accuracy when using weapons which are defined in Weapon column.
  • Recoil: provides a bonus to recoil when using weapons which are defined in Weapon column.
  • Damage: provides a bonus to damage when using weapons which are defined in Weapon column.
  • Heat: reduces or increases heat generated by weapons which are defined in Weapon column.
  • Artemis Ammo: allows using of Artemis ammo.
  • TC: allows to install Battle Computers.
  • Breaching Shot: grants "Breaching Shot" ability, which allows to ignore "Bulwark", "Guarded" and "In cover" effects when shooting a SINGLE weapon at a target.

Equipment List[edit | edit source]

Item Night Vision Zoom Thermal Vision Weapon Accuracy Recoil Damage Heat Artemis Ammo TC Breaching Shot Other Bonuses Tons Slots Value
FCS Advanced Zoom Levels: 4
Range: 210m
1 1 130,000
FCS AC2 AC2 +2 -1 -20% 1 1 500,000
FCS Flak All -1 Criticals: +20%
Evasion Ignore: 2
1 1 500,000
FCS Artemis IV 2 2 750,000
FCS Gauss Gauss +3 1 1 500,000
FCS Melee Melee +1 1 1 500,000
FCS Flamer Flamer Damage: +25%
Heat Damage: +25%
1 1 800,000
FCS Recoil All -2 1 1 50,000
FCS Critical Criticals: +100% 1 1 50,000
FCS Headshot Allows targeting head with offensive push 1 1 50,000
FCS Improved Levels: 2
Range: 180m
Bonus: +1
Heat: 75
Called Shot: +10% 1 1 450,000
FCS Predator Called Shot: +10%
Sight Range: +5%
AccuracyER: +4
AccuracyLR: +2 AccuracyMR: +1
AccuracySR: -1
1 1 1,150,000
FCS Artemis II Missile +1 1 1 250,000
FCS Breaching 1 1 50,000
FCS Gauss+ Gauss +1 10% 1 1 800,000
FCS Thermal Vision Bonus: +5
Heat: 50
1 1 130,000
FCS Nova Energy -15% 1 1 250,000
FCS Adv TC Offensive Push: +1 1 1 450,000
FCS Artemis III Missile +1 Evasion Ignore: 1 1 1 300,000
FCS AC AC +2 -1 -10% 1 1 800,000
FCS Machine Gun MG -1 1 20% MG Shots: +2 1 1 300,000
FCS Bloodsport Melee +1 Initiative: +1 1 1 500,000
FCS Missile Heat Missile -15% 1 1 250,000
FCS Improved (C) Levels: 3
Range: 210m
Bonus: +1
Heat: 50
Called Shot: +15% 1 1 650,000
Pirate FCS All +1 1 10% Evasion Ignore: 1 1 1 550,000
FCS Artemis IV (C) 1.5 2 1,000,000
FCS Adv TC (C) Offensive Push: +2 1 1 750,000
FCS Machine Gun (C) MG 1 10% MG Shots: +1 1 1 450,000
FCS 8BQ Plasma Heat: +5% Plasma Range: +20% 1 1 1,250,000
FCS RISC All Evasion Ignore: 1 1 1 N/A
Artemis V Missile Missile Range: +15%
Missile Minimum Range: -50%
Missile Criticals: +25%
2 2 1,250,000
FCS Berserk Melee +2 1 1 500,000
FCS Akuma All Stability: +50% 1 1 450,000
FCS Devil AC AC Range: +33%
AC Minimum Range: -33%
1 1 500,000
FCS Athena Missile +1 Missile Range: +15%
Missile Minimum Range: -50%
Missile Criticals: +35%
1 1 250,000
FCS Erinya PPC +1 10% Allows targeting head with offensive push
Offensive Push: +1
PPC Damage:+10%
1 1 850,000
Howler MKII FCS SRM +2 SRM Range: +15%
SRM Crit: +35%
2 1 650,000
PPC Computer PPC +2 25% 15% 1 1 850,000
FCS Kraken AC +2 -3 -15% 1 1 50,000
Command FCS (C) All +1 10% Lance Accuracy: +1 2 1 1,150,000
FCS Zeus X All +1 -1 Called Shot: +10% 1 1 1,150,000
FCS Pyro Heat Heat Damage: +1
Heat Damage: +10%
1 1 250,000
FCS Champion Gauss, PPC +1 15% Grants "Bullwark" 1 1 50,000
FCS KuroShi Levels: 3
Range: 180m
AC10 +1 -2 Grants "Bulwark" 1 1 50,000
FCS Defiance All 15% Called Shot: +10% 1 1 450,000
FCS Echidnae All +1 Initiative: +1 1 1 1,150,000
FCS FlexTech Bonus: +3
Heat: 50
All +1 CQB Decay: 4
CQB Range: 150m
2 2 450,000
FCS Katyusha Missile +2 Indirect Accuracy: +2 2 2 850,000