Easily Changeable Mod Options

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Here are some examples of frequently ask regarding some changes to some included mods:

Adjusted Mech Salvage

open the BATTLETECH\mods\AdjustedMechSalvage\settings.json

{

    "ownMechsForFree" : false,  <-set this to true if you dont want to spend salvage on your own mechs

    "ejectRecoveryBonus" : 0.5, <-this settings determines the additional chance a ejected mech is recovered for free

    "incapacitatedRecoveryBonus" : 0.25 <-this settings determines the additional chance a KIA-pilot mech is recovered for free

   "centerTorsoSalvageValue" : 1 <-value in terms of salvage of a cored mech

}

- it is defined by a chance between 100 and 0 with an itneger between 1-0

- the values are baserecoverchance 25% and +ejectrecoverbonus/+incapacitatedbonus

Adjusted Mech Assembly

open the BATTLETECH\mods\AdjustedMechAssembly\settings.json

to change the mod to not break your mechs on assembly use the following values:

{

  •     "HeadRepaired" : true, 
  • "LeftArmRepaired" : true,
  • "RightArmRepaired" : true,
  • "CentralTorsoRepaired" : true,
  • "LeftTorsoRepaired" : true,
  • "RightTorsoRepaired" : true,
  • "LeftLegRepaired" : true,
  • "RightLegRepaired" : true,

}

if you also want repaired gear:

{

  • "RepairMechComponents" : true,
  •  "RepairComponentsFunctionalThreshold" : 1,
  • "RepairComponentsNonFunctionalThreshold" : 1,

}