Cost Balance Factor
The more powerfull a toy you have, the more you pay.
This Modpack is balanced around the cost of different Parts instead around the tonnage of mechs. That means:
Both mods, the MechMaintenance by Cost and the DropCost by Cost are an important Balance factor for this mod's more extreme gear. Same as the Difficulty on the Starmap and the Skulls shown at drop, they all change their effect dependent on the "complete cost of chassis". This means, every piece of gear you add, will add to the maintenance, drop cost and skull difficulty of that mech.
You are quite able and allowed to slap your super expensive super chassis shockfull of lostech, advanced materials and other assorted upgrades, but you will have to pay for, every month, every drop and the difficulty of the game will raise.
Your Global Difficulty rating is decided by the combined cost of your 4 most expensive mechs