CATAPULT

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Catapult
Catapult
Details
Name
Catapult
Weight
60-75
Class
Heavy

Description[edit | edit source]

The Catapult is an offense oriented, second-line fire-support BattleMech initially produced from 2561 to 2563 on a limited contract for the Terran Hegemony. Representing Hollis Incorporated's first foray into the 'Mech market, the Catapult was produced in record numbers over its initial three-year period from the company's brand-new, state-of-the-art factory. However, when the contract came up for review in 2563, the Hegemony decided not to renew it; while the Catapult had performed adequately at its role, it was not quite what they wanted. With large numbers of the 'Mech still in the field, the Catapult would continue to see use in the Star League Defense Force with second-line and specialist formations such as mountaineering regiments. When the factory constructing them switched over to the more-successful BattleMaster, Hollis' limited production of spare parts couldn't keep the design's numbers from dwindling.

When the Star League fell, many of the remaining Catapults joined Aleksandr Kerensky on his Exodus. The Capellan Confederation collected most of the Catapults that remained in the Inner Sphere, and the Hollis factory on Corey briefly produced new models and spare parts. At the same time, the Draconis Combine managed to seize a sizable force in their capture of Dieron. The renewed production ended when the Corey factory was destroyed at the onset of the First Succession War, ensuring the rarity of the Catapult during the rest of that bloody era. Entire invasions were commenced simply to seize the remaining number of these 'Mechs, particularly those launched by the Federated Suns against the Confederation.

Many variants of this venerable design were produced through its lifetime, and the Catapult's rarity began to reverse in 3033 when Yori 'Mech Works was contracted by the DCMS to restart production of the CPLT-K2 on Al Na'ir. The greatest change to the chassis came later, with the introduction of the CPLT-C3, which swapped out the original's LRMs for much larger and more powerful artillery missiles. These models were put to excellent use, especially when paired with Ravens, and paved the way for new design advancements.

In the years prior to and after the Clan Invasion, the Confederacy and Combine retained the largest number of existing Catapults, though many Periphery realms would field some of the centuries-old models, and more variants would be produced for decades

Variants[edit | edit source]

Name Signature FACTIONS (3039+) Weight Class Hardpoints Current Quirks
CPLT-1R
65 HEAVY 0B 4E 2M 2S 6JJ Primitive Design -

-20% Walk/Sprint

CPLT-A1
65 HEAVY 0B 2E 4M 2S 6JJ .
CPLT-C1
65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C2 65 HEAVY 2B 4E 4M 0S 6JJ
CPLT-C3 65 HEAVY 0B 4E 4M 2S 6JJ
CPLT-C1 (JENNY)

(Hero)

65 HEAVY 0B 4E 4M 2S 6JJ "Butterbee"

+2 SRM Damage

CPLT-C1M 65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C4
65 HEAVY 0B 2E 4M 4S 6JJ .
CPLT-D7 (HWACHA)

(Prototype)

70 HEAVY 2B 3E 4M 3S 5JJ "Ambusher"

+10% Jump Distance

Slightly improved DFA

CPLT-H2
65 HEAVY 0B 3E 8M 0S 6JJ .
CPLT-IIC-5 75 HEAVY 4B 4E 6M 2S 5JJ
CPLT-IIC-4 75 HEAVY 4B 4E 6M 2S 5JJ
CPLT-IIC-3 75 HEAVY 4B 4E 6M 2S 5JJ
CPLT-IIC-2 75 HEAVY 4B 4E 6M 2S 5JJ
CPLT-IIC 75 HEAVY 11B 11E 15M 11S 5JJ "Clan Mech"

125% Spotter distance

125% Sensor distance

+1 Accuracy with ranged weapons

-2 Accuracy with melee.

-2 Accuracy with DFA

Not able to equip melee weapons.

CPLTII-C7 70 HEAVY 2B 3E 4M 3S 5JJ
CPLT-C22 65 HEAVY 2B 4E 4M 0S 6JJ
CPLT-2-L7L 70 HEAVY 2B 6E 4M 3S 5JJ
CPLT-2-L7 70 HEAVY 2B 3E 4M 3S 5JJ
CPLT-C21 65 HEAVY 2B 4R 4M 0S 6JJ
CPLT-KC 65 HEAVY 2B 4E 2M 2S 6JJ
CPLT-K2
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-K3
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-K4
65 HEAVY 2B 4E 0M 4S 6JJ "Advanced PPC Capacitator"

+25% PPC Damager

+20% PPC Heat

cannot equip PPC Capacitor

CPLT-K5 65 HEAVY 0B 4E 4M 2S 6JJ .
CPLT-C1B 65 HEAVY 0B 4E 4M 2S 6JJ "SLDF Royal"

-5% heat generated,

-6 heat per turn

CPLT-K9
65 HEAVY 2B 4E 0M 4S 6JJ .
CPLT-P

(Pirate)

65 HEAVY 2B 4E 4M 0S 6JJ "Hydra"

+10% Jump Distance

LRM Ammo is "Pirate Special", -Reducing ranges

-90 min range

dealing extra damage and have +1heat damage per missile

Cannot equip Special Missile Ammo

CPLT-J (JESTER) 65 HEAVY 0B 6E 0M 4S 6JJ "Jester"

+1 weapon accuracy and increased range

CPLT-S7 (BASILISK)

(Elite)

75 HEAVY 11B 11E 15M 11S 5JJ "Mad Catapult"

Vastly Superior Cooling and firing arc

300 Firing Arc

-20% Heat Generated

-20 Heat Per Turn

+30 Max Heat

+20 Overheat Threshhold

Cannot equip Heatbanks and Exchangers